Othresh
Othresh
At the table
Voice
A dry, breath-frayed rasp with a faint scrape at the ends of phrases, as though each sentence has crossed a room full of stone dust. His damaged jaw makes certain consonants click. When calm, he leaves space between thoughts; when shaken, he speaks in short statements and takes one measured breath before continuing.
His voice has a dry rasp from years of dust, pipe smoke, and breathing through damaged ribs. He shapes words carefully around a jaw that catches when he is tired. His pace is steady in ordinary conversation, but when rattled his breath turns shallow and his words arrive in clipped, blunt bursts. He does not lower his voice when angry; he stops cushioning his meaning.
Speech patterns
How to play them
In a tavern, he appears content to be left alone, but answers sincere questions without evasion. He will tell the siege story to anyone who asks directly, watching whether they listen to the names of the dead. Offer practical help without pity and he may accept; call him a hero and he will change the subject. He responds warmly to people who protect someone weaker than themselves.
Goal
Find the gate-keeper who ordered Khar Dast's lower passage sealed and learn whether the order came from cowardice, necessity, or a secret bargain.
Motivation
To discover whether the truth about the gate would heal anyone, or only spread the hurt to people who have already rebuilt their lives.
Appearance
Othresh is a compact, broad-shouldered dwarf whose body is mapped with old wounds: pale ropey cuts over his ribs, a puckered burn down one forearm, and a deep cleft through the left side of his skull where bone and scalp are gone. His left eye is missing; the hollow is covered by a fitted leather patch secured behind his head. His right eye, a dark hazel, stays alert even when his face seems exhausted. Silvery-blond hair, coarse as wire, is braided close on one side and left in a bristling crest on the other. His left leg is missing above the knee. He moves by planting two ashwood forearm crutches with the precise rhythm of a practiced climber, turning in tight spaces with a quick, startling pivot. His hands are scarred and missing several fingers to varying degrees, so he grips his pipe between two knuckles and a leather loop. Unexpectedly for a retired fighter, he keeps a little tin of fragrant violet sweets in his waistcoat and offers them to nervous children. He tends to leave an impression of a shut door with lamplight visible beneath it.
Clothing
A soot-brown travel coat with a high collar, patched at the elbows and open at the shoulder seams for easy crutch use. Beneath it he wears a faded monastery sash, a leather eyepatch, a wool waistcoat with an inside pocket for his flask, and one hard-wearing boot. Nothing is polished; everything is repaired.
Body language
He keeps his shoulders loose and his crutches close, as if they were familiar tools rather than supports. When listening, his thumb circles the pipe's cracked stem. At the mention of Khar Dast, his jaw shifts once against the scar tissue and the fingers of his right hand close around nothing.
- Height
- 4 feet 5 inches when standing with his crutches
- Build
- Short, densely muscled through the shoulders and arms, with the compact strength of a climber and the asymmetry of someone long accustomed to moving on crutches.
- Eyes
- Right eye dark hazel; left eye missing
- Hair
- Silvery blond
- Skin
- Warm brown, weathered and mottled with old scars
- Age
- Adult dwarf, 184 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesHe is candid about pain but evasive about blame, generous with food yet reluctant to accept care. In a quiet room he is patient and dryly funny; when a frightened person is cornered, his humor vanishes and his movements become startlingly direct. He dislikes grand speeches, but will sit through an entire night answering a stranger's questions if they ask without trying to turn him into a legend.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 20 · HP 180 · 25 ft. on level ground using fitted forearm crutches; 0 ft. while prone unless assistedAvoids prolonged fights and open ground. He uses doorways, tables, and walls to limit an opponent's movement, then targets balance with precise strikes and Open Hand Technique. He favors Stunning Strike against the most dangerous foe and spends ki sparingly. If allies are threatened, he plants his crutches, braces himself, and fights to hold a narrow approach. His missing leg and reliance on crutches make sudden pursuit, difficult terrain, and being knocked prone serious liabilities.
Othresh
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Paired crutches (mobility aid)Two ashwood forearm crutches with leather cuffs, iron tips, and small repair wedges tucked into their grips.
- Pipe (personal item)A straight, blackened clay pipe with a cracked stem; he uses it as a familiar object as much as for smoking.
- Flask (personal item)A squat flask of bitter plum spirit, usually half full. He rarely drinks more than a mouthful.
- Violet sweets (personal item)A tin of violet pastilles, wrapped in waxed paper.
- Monastery sash (keepsake)A faded sash from the Soot-Sworn Bell monastery, kept hidden beneath his coat.
Possessions
Background
Othresh was raised among stonecutters in a dwarven road-town, where he learned that a steady hand could keep a tunnel from becoming a tomb. He joined the monastery of the Soot-Sworn Bell after a cave-in killed his older brother and left him convinced that strength without restraint was only another kind of disaster. He became a celebrated instructor, known for teaching miners how to fall, breathe, and get back up. During the siege of Khar Dast, his company was ordered to seal a lower gate with civilians still trapped beyond it. Othresh disobeyed, held the passage while families escaped, and was crushed beneath a collapsing stair. He survived, but lost his left leg, several fingers, and part of his skull. His closest friend and fellow monk, Theska, carried him out. The retreating company later blamed the deaths on Othresh's disobedience, while the rescued families were scattered and silenced. He retired rather than let his monastery turn his survival into a recruiting legend. Now he drifts between roadside taverns, usually taking the darkest corner, and tells his story when asked without asking for pity. He is searching for the surviving gate-keeper who gave the order, while quietly sending money to the families who escaped.
Role in the story
A wounded veteran whose story offers the party a moral puzzle rather than a simple quest. He can provide hard-won knowledge, a connection to displaced survivors, or a reason to investigate the contested history of Khar Dast.
“He became a celebrated instructor, known for teaching miners how to fall, breathe, and get back up.”
- Faction
- Formerly of the Soot-Sworn Bell monastery. He has no current formal affiliation.
Known connections
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