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Aven Kelpweft

Tidecant (Humanoid), Openwater lineage · Novice channel guide and sound witness; custom noncombatant profile · Level 0

Aven Kelpweft

Channel guide, storm-sound interpreter, and community witness
“That promise had the same scrape as a rope under strain.”
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, dry-edged voice with a faint rasp from salt air and years of projecting over water. Their breath catches briefly before certain plosive sounds, as if shaping each word to carry across a channel. Even when agitated, Aven's volume rises rather than softens, and the words become more sharply ordered.

Aven's words are clipped and well-separated, shaped by years of calling directions over water and by the Tidecant habit of making consonants carry through spray. They state observations in order, often noting the location and timing before offering an interpretation. When excited, they repeat a sound aloud, including its rhythm.

Speech patterns

Begins with a plain account of what they heard, where they heard it, and what they cannot yet prove.
Asks people to repeat a key phrase so they can compare its rhythm with an earlier version.
Uses sound comparisons: 'That promise had the same scrape as a rope under strain.'

How to play them

Offer a direct account and invite others to compare what they heard. Aven warms quickly to precise questions and honest uncertainty, but grows suspicious when someone evades a simple request to repeat themselves. Reassure them with evidence and shared responsibility rather than demands for blind trust.

Goal

Find the source and meaning of the unfamiliar voice preserved in the Hushshell before anyone takes it from the community.

Motivation

Keep faith with the community's trust while learning whether the Hushshell is a warning, a record, or something more troubling.

Secret · GM only

Appearance

Aven stands with their feet set wide and their weight pitched forward, as if bracing against a tide no one else can feel. They occupy more room than their narrow frame suggests, habitually angling one shoulder into a conversation to catch every syllable. Their movements are economical and buoyant, with a slight rolling sway even on dry ground. Their skin has the slick, fine-grained sheen of wet river stones, and pale, translucent ridges along the temples catch light like thin shell. Unexpectedly, they carry a tiny paper windmill tucked behind one ear, replacing it whenever the old one is spoiled by spray.

Clothing

A layered oilskin coat patched with sailcloth, a cross-wrapped harness of small sound tokens, and soft-soled boots with drainage slits. Their cuffs are weighted with tiny shell beads that click when they move.

Body language

Aven leans toward speakers and plants their feet as though a current might pull them away. In a crowded room they keep turning their head in short, precise increments, tracking each new voice. When uncertain, they press one palm flat to a nearby surface to feel its vibration.

Height
5 feet 8 inches
Build
Lean, rope-strong, and long-limbed, with shoulders shaped by years of hauling lines.
Eyes
Deep green-brown, with fine golden flecks that seem to shift as they turn toward a sound.
Hair
Dark kelp-green, worn in tight, practical braids threaded with pale cord.
Skin
Slate teal with a fine, wet-stone sheen and faint pearlescent mottling at the throat.
Age
Thirty-four
Gender
Nonbinary, they/them
Size
Medium

Distinguishing features

Pale, translucent ridges arc from the temples toward the jaw and shimmer in reflected waterlight.
A harness of tiny shell and reed tokens makes a soft, irregular clicking as they walk.
Keeps a miniature paper windmill behind one ear, a playful habit at odds with their solemn work.

Personality

11 traits and drives

Aven is frank because they believe clarity keeps people safe, yet their certainty can harden into accusation when someone will not engage. With frightened travelers they are patient and methodical; with officials who dismiss local knowledge they become blunt and relentless. In private, they are playful about tiny noises and quietly sentimental about the places where they first heard them.

Alignment
Neutral good

Quirks

Taps a cup twice before drinking, listening to how the sound changes when it is full.
Keeps a private collection of harmless noises by imitating them under their breath.
Turns small objects over to find the quietest way to set them down.
Names the place where they first heard an unfamiliar sound before asking what caused it.

Habits

Counts the beats between a question and its answer, then asks whether the pause was deliberate.
When tired, rubs the ridges at their temples as if tuning an instrument.
Checks mooring lines and door latches before sleeping, even inland.
Will interrupt a conversation to identify a sound, then apologize only after explaining where they heard it before.

Traits · 3

Collects small sounds and remembers where each one was first heard.
Values candor, but sometimes mistakes unguarded speech for the only honest kind.
Protective of their community, while privately curious about what lies beyond its channels.

Flaws · 3

Assumes that anyone who refuses to listen is hiding something.
Can mistake a pause for evasion and press people past the point of trust.
Protects the Hushshell so fiercely that they sometimes exclude the very people who entrusted it to them.

Fears · 2

That the Hushshell will be taken by someone who treats its last voice as a curiosity rather than a warning.
That one day they will mistake a familiar sound for evidence and cause another needless disaster.

Wants and needs · 3

Needs help identifying the unfamiliar voice in the Hushshell.
Wants the community to trust them without being kept ignorant of the danger.
Needs to learn that silence can mean grief, caution, or uncertainty rather than deceit.

Combat

AC 11 · HP 7 · 30 ft. walking, 30 ft. swimming

Avoids a stand-up fight. Aven uses the net to foul a pursuer, the clapper to disrupt coordination, and their swimming speed to escape through water or narrow channels. They will risk a hit to pull an ally out of danger, but will not pursue a retreating foe.

Aven Kelpweft

Medium humanoid (tidecant (humanoid), openwater lineage), neutral good
Armor Class11
Hit Points7
Speed30 ft. walking, 30 ft. swimming
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsPerceptionSurvivalAthleticsInsight
SensesPassive Perception 12; keenly attentive to changes in familiar environmental sounds.
Languages
Common,
Tidecant
Openwater Tidecant. Aven can breathe air and water and has a swimming speed of 30 feet. This is a custom lineage feature, not a claim about a published ruleset.
Soundkeeper. After hearing a distinct sound for at least a moment, Aven can recall its pitch, rhythm, and the direction it came from with uncanny precision.

Actions

Weighted Net. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Aven uses this only to make space or escape.
Clapper Burst (1/Short Rest). Aven snaps a bronze clapper against a shell disc. Creatures within 10 feet that can hear it must succeed on a Wisdom saving throw or have disadvantage on their next ability check relying on hearing before the end of their next turn. Custom nonlethal trick; it has no effect on deafened creatures.

Reactions

Currentward Shove. When a creature Aven can see hits an adjacent ally with a melee attack, Aven can use their reaction to shove the ally 5 feet if there is space. This movement does not provoke opportunity attacks. Custom ability.

Services they sell

Guides travelers through the local channels.
Interprets weather and water conditions from sound.
Can compare a heard noise with their detailed collection of recorded sounds.

Rewards they can give

Aven can identify safe channels, hidden shoals, or approaching weather from characteristic water sounds.
If trust is earned, Aven may let the party examine the Hushshell under their supervision.

Equipment

  • Weighted net (weapon)A weighted, hand-thrown net for entangling rather than injuring.
  • Clapper and shell disc (tool)A bronze clapper and resonant shell disc used to make a sharp distracting crack.
  • Hushshell (keepsake)A palm-sized conch entrusted to Aven; it preserves a mysterious final voice. Its exact nature is a custom story feature.

Possessions

The Hushshell, entrusted by the Openwater Tidecant community
A roll of waterproof notes recording sounds, dates, and locations
A paper windmill tucked behind one ear
A carved channel map marked with safe shallows and dangerous echoes

Background

Aven grew up among the floating homes of the Openwater Tidecant, where a good listener could tell a squall from a distant ferry by the way sound traveled over the channels. As a child, they began collecting small sounds: a reed tapping a hull, a kettle settling, a particular gull's cracked call. They remember where they first heard each one and can still name the day they heard their mother laugh without coughing. At seventeen, Aven was the only lookout awake when a mooring line failed during a night surge. They shouted a warning, but a visiting harbor officer dismissed it as panic. Aven's community lost three homes and a boat before anyone acted. Since then, candor has become a creed, and refusal to listen feels perilously like a lie. Their neighbors entrusted them with the Hushshell, a palm-sized conch that preserves the last sound heard before its bearer dies. Aven now works as a channel guide and sound witness, while trying to discover why the Hushshell contains a voice nobody in the community recognizes. Their closest confidante is Dren, a ferry carpenter who thinks Aven's suspicions are outrunning the evidence; their younger cousin Pavo wants the shell returned to community custody.

Role in the story

A local guide and witness whose careful observations can uncover clues, but whose suspicion of silence can complicate negotiations. The Hushshell connects their personal duty to a larger mystery.

“As a child, they began collecting small sounds: a reed tapping a hull, a kettle settling, a particular gull's cracked call.”
From their background
Faction
Trusted sound witness of the Openwater Tidecant community; no formal faction membership.

Known connections

Dren, a ferry carpenter and trusted confidante, challenges Aven to distinguish proof from intuition.
Pavo, Aven's younger cousin, wants the Hushshell returned to the community and resents being shut out.
Aven's mother, now a respected channel elder, taught them to recognize storm sounds and still expects them to come home before the tide turns.
Major secret · GM only
Minor secrets · GM only

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