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Otho Glisten-eye (Highwater) - AI-generated fantasy NPC

Otho Glisten-eye (Highwater)

Rock Gnome · Expert Commoner · Level 0

Otho Glisten-eye (Highwater)

Shopkeeper of Glimmer and Grime and Crown Informant
AC11
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Scratchy and fast, like two dry stones being rubbed together.

Rapid-fire and high-pitched, often tripping over his own words. He frequently pauses to click his tongue against the roof of his mouth.

Speech patterns

Whirrr, click, yes... and what have we here?
Keep your voice down, the walls have ears and the gears have eyes!
It's a beauty, truly, but the cut is... suboptimal. I could fix it, for a price.

How to play them

He will initially act senile and confused to gauge the party's intent, only showing his true intelligence if they present a high-quality gemstone or a royal seal.

Goal

Collect seven unique 'Light-Eater' emeralds rumored to be coming from the southern ports.

Motivation

To secure enough wealth in untraceable gems to buy his way into a quiet retirement in the Gnomish highlands, free from the Crown's leash.

Secret · GM only

Appearance

Otho is a spindly, hunched figure who looks as though he might be made of the same scrap metal and leather he sells. His skin is the texture of a dry mushroom, mapped with deep-set wrinkles that catch the soot of Lower Highwater. He is dominated by his Glisten-eye Monocle, a brass contraption with three rotating lenses that whir and click as he focuses. One eye remains a milky, cataract-blue, while the other, viewed through the glass, appears magnified and unnervingly sharp. He moves with a frantic, bird-like energy, his hands always twitching toward a pocket or a gear.

Clothing

He wears a heavy leather artisan's apron layered over moth-eaten burgundy wool. The apron is stained with grease and gemstone polishing paste, featuring dozens of tiny pockets for screwdrivers and tweezers.

Body language

He hunches his shoulders and keeps his elbows tucked in, constantly fidgeting with a small screwdriver as if it were a talisman.

Height
3 feet 1 inch
Build
Frailly thin and bony
Eyes
Cloudy blue
Hair
Wispy silver-white
Skin
Weathered ochre
Age
382 years old
Gender
Male
Size
Small

Distinguishing features

A massive mechanical monocle fixed to his temple by a copper band
Stained, charcoal-colored fingertips
A missing tip on his left ear
A nervous facial tic that causes his nose to twitch every few seconds

Personality

13 traits and drives

Otho is a man trapped between his fear of the gallows and his love for the shine. He is pathologically nervous around authorities but adopts a condescending, expert air with customers. While he acts as a loyal informant for King Athric II's guard, he suffers from a selective memory: he is remarkably helpful until a smuggler offers him a gemstone of unique cut or 'untracked' history. He is generous with technical advice to fellow tinkers but guarded and suspicious toward any human who stands too close to his counter.

Alignment
Neutral

Quirks

He addresses his monocle as if it were a pet named 'Misty'
He constantly organizes his counter by the color of the grime on the items
He chews on small copper shavings when he is thinking deeply
He refuses to sell items on Tuesdays, claiming the 'gears of the world' are stuck then

Habits

Wipes his monocle exactly three times every hour
Checks the lock on his floor safe every time a bell rings elsewhere on the block
Hides his good gems under a pile of rusted iron whenever a soldier enters

Traits · 4

Obsessive
Anxious
Secretively Greedy
Technically Brilliant

Flaws · 3

Easily bribed with rare minerals
Prone to panic attacks when questioned by tall humans
Distracted by any mechanical clicking sound

Fears · 3

Being drowned in the Andorran Sea
Losing his sight entirely
The Spymaster deciding he is no longer useful

Wants and needs · 3

A clean supply of lubricant for his monocle
Respect from the academic artificers in Upper Highwater
Safety from the local protection rackets

Combat

AC 11 · HP 4 · 25 ft.

Otho will not fight fairly. He uses a pouch of flash-powder to blind enemies and escapes through a small gnome-sized hatch behind his counter. If cornered, he throws tiny clockwork bombs that deal minimal damage but cause loud noise to alert the watch.

Otho Glisten-eye (Highwater)

Small humanoid (rock gnome), neutral
Armor Class11
Hit Points4
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsInvestigationPerceptionSleight of HandInsight
SensesDarkvision 60 ft., Truesight 120 ft. (while using monocle)
Languages
Common,
Gnomish,
Thieves' Cant (Understands, but doesn't speak well)
Gnome Cunning. Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer's Lore. Add double proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.
Tinker. Can spend 1 hour to create a tiny clockwork device (AC 5, 1 HP).

Actions

Dazzling Flash. Otho triggers a pocket device that emits a burst of bright light. Any creature within 5 feet must succeed on a Constitution save or be blinded until the end of its next turn.
Dart Poke. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () piercing damage.

Reactions

Panic Cower. When attacked, Otho can drop prone and gain a bonus to AC against that attack as he ducks behind his heavy shop counter.

Services they sell

Appraisal of gems and jewelry
Repair of minor magical or mechanical trinkets
Information on smuggling routes in Lower Highwater

Rewards they can give

The Monocle (if the party helps him escape the city)
Access to the Crown's secret naval maps
A clockwork homunculus to assist in camp

Equipment

  • Glisten-eye Monocle (wondrous item)A customized Gem of Seeing that grants Truesight for 10 minutes, 3 charges per day.
  • Hidden Boot-Knife (weapon)A small blade concealed in the sole of his shoe.
  • Flash Powder (adventuring gear)Three pouches of magnesium-based blinding powder.

Possessions

The Glisten-eye Monocle (Gem of Seeing)
Set of Masterwork Tinker's Tools
A pouch containing 30gp in assorted small gems
A brass key to the Royal Informant drop-box
A mechanical mouse that mimics human footsteps to distract thieves

Background

Decades ago, Otho was a rising star in the Royal Artificers' Guild of Daerivan until a smuggling ring framed him for the theft of naval navigation tools. To avoid the dungeons, he struck a deal with the Crown's Spymaster. He was 'exiled' to Lower Highwater to operate Glimmer and Grime, a shop that sells both clockwork wonders and literal trash. From this vantage point, he monitors the flow of illegal goods from Tilas and the southern ports. He has lived in the filth of the lower city so long that he has become a fixture of the black market, respected and loathed in equal measure.

Role in the story

Otho serves as a fence for the players' loot, a source of local rumors, and a potential hook into the city's political espionage subplots.

“To avoid the dungeons, he struck a deal with the Crown's Spymaster.”
From their background
Faction
The Crown of Daerivan (Involuntary), Lower Highwater Merchant's Circle

Known connections

Informant for Captain Varos of the Highwater City Watch
Regular supplier of 'parts' to the smugglers of the Crooked Anchor
A tenuous friendship with a local prostitute named Elara who brings him news of the sailors
Major secret · GM only
Minor secrets · GM only

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