Sorkk
Sorkk
At the table
“in public and”
Voice
A dry rasp rides under Sorkk's quick, youthful speech, shaped by soot, hot metal, and long hours calling measurements across a noisy workshop. He gives the name Sorkk a compact, blunt snap, then tends to soften other words into hurried explanations. When anxious, he over-articulates numbers and swallows the names of people he is afraid to accuse.
His voice has a dry, slightly rasping edge from years in dusty, hot workshops. He clips technical words cleanly and rushes the ends of ordinary sentences, as if eager to get back to work. When discussing a mechanism, his speech becomes methodical and full of exact comparisons; when discussing Khorvash, he starts sentences confidently and then reroutes them into harmless observations.
Speech patterns
How to play them
Treat Sorkk as eager to be useful, not eager to confess. Earn his trust by taking his measurements seriously and asking what he observed rather than demanding that he accuse Khorvash. If shown reliable evidence that someone is in immediate danger, he will share his copied notes. If mocked as a child or pressured to betray his mentor without proof, he retreats into technical evasions.
Goal
Find the original east sluice test record and determine whether the hidden calibration mark proves a genuine design error before the next major rain.
Motivation
Protect the people who depend on the sluice without deciding too soon that the person he admires is guilty.
Appearance
Sorkk waits with his weight on the balls of his feet, as if listening for a machine to start beneath the floor. His skin is roughened and darkened at the knuckles and forearms by years of soot, caustic wash, and hot workshop air; pale clean lines remain where gloves usually cover his wrists. His hair is clipped close on one side and left in a stubborn bristle on the other, permanently dusted with copper filings. When he walks, he places each foot carefully and silently, but his shoulders bob with barely contained energy. He gives the impression of a small, alert creature trying very hard to look like a seasoned professional. Unexpectedly, he keeps a tiny paper theater folded in his tool case and can make its cutout figures dance with nimble precision.
Clothing
A patched charcoal work coat with a high collar, a waxed apron stiff with old oil, fingerless gloves, and boots whose soles are repaired with mismatched leather. Chalk marks and short lengths of wire are tucked into every convenient seam.
Body language
He angles his body toward both the speaker and the nearest piece of equipment, fingers hovering as if he might need to catch a falling part. Under pressure he presses his thumbnail into the seam of his glove. When he trusts someone, his feet stop shifting and he leans in instead of keeping an escape path open.
- Height
- 4 feet 11 inches
- Build
- Compact and wiry, with strong forearms and quick hands.
- Eyes
- Deep brown, with amber flecks that show in lamplight.
- Hair
- Black, cut unevenly and usually carrying a few bright metal filings.
- Skin
- Warm umber, with soot-darkened creases and lighter bands at the wrists.
- Age
- Seventeen
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
13 traits and drivesSorkk is observant and hungry to prove himself, yet uncomfortable when attention settles on him. Around machines, he becomes exact and decisive; around people, especially Khorvash, he measures every word and can mistake silence for wisdom. He is generous with his time but guarded with his worries. When relaxed, he is playful and unexpectedly theatrical; when afraid, he turns every feeling into a list of measurements.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 8 · 30 ft.Sorkk avoids a fair fight. He uses cover, keeps distance, and tries to trip or distract a pursuer so he can escape or protect someone more vulnerable. He will strike to stop an immediate threat, but hesitates if an opponent is clearly frightened or outmatched. If Khorvash or Sheshi is endangered, that hesitation can vanish.
Sorkk
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Workshop hammer (tool)A small, well-used hammer with a wrapped handle; primarily a work tool.
- Light crossbow (weapon)A compact crossbow with a frayed carrying sling and only a few bolts.
- Apprentice's kit (tools)Chalk, cord, a ruler, a pocket compass, wire scraps, and a wax tablet covered in copied sluice measurements.
- Paper figures (personal keepsake)A folded, hand-cut paper theater he keeps carefully dry.
Possessions
Background
Sorkk was raised around the repair sheds of a floodgate settlement, where a broken hinge could drown a street before dawn. He learned to sort screws before he could read and joined Khorvash Vezdrik's workshop as an apprentice after repairing a pressure gauge with a bent nail and a strip of boiled leather. Sorkk admires Khorvash's ability to see how a whole machine works from one loose tooth, and once defended him publicly when a council inspector called him reckless. That loyalty shifted during the winter test of the east sluice: Khorvash ordered the gate opened despite a reading Sorkk had marked as unsafe. The gate held, but afterward Sorkk found a second, scorched calibration mark beneath the dial and a page torn from the test record. Since then he has quietly compared old measurements, afraid the mark proves Khorvash concealed a dangerous mistake. He still brings the older artificer tea and still wants his approval. Meanwhile, Sorkk's friend and fellow apprentice, Sheshi, has been assigned to the east sluice maintenance crew and may be put at risk if the flaw is real. Sorkk is trying to establish what happened before the next heavy rain, without destroying the person who gave him his first chance.
Role in the story
Khorvash Vezdrik's young apprentice and a living link between the mentor's public reputation and a possible concealed error. Sorkk can provide clues, technical assistance, and an emotionally complicated route into the sluice investigation.
“That loyalty shifted during the winter test of the east sluice: Khorvash ordered the gate opened despite a reading Sorkk had marked as unsafe.”
- Faction
- Apprentice in Khorvash Vezdrik's independent workshop; informally trusted by the east sluice night crew.
Known connections
Media
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