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Silas Salty Vane - AI-generated fantasy NPC

Silas Salty Vane

Human · Retired Privateer (Commoner) · Level 0

Silas Salty Vane

Tavernkeeper of The Rusty Hull
AC10
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Deep, raspy, and loud enough to penetrate the thickest tavern chatter.

Silas speaks in a booming, gravelly bass that sounds like stones being ground together. He peppers his speech with archaic nautical jargon and frequently stops to clear his throat with a sharp, wet cough.

Speech patterns

Ahoy there, fresh meat! Welcome to the Hull!
If you're from next door, you can rot in the brine.
I've got a quiet job for quiet folk, if your ears are open and your mouths are shut.

How to play them

Silas will try to charm players with free rounds of watered-down ale before assessing their strength and proposing his 'last job'.

Goal

To silence Cuttle and retire for good with his hidden hoard.

Motivation

Silas is desperate to find a crew of expendable strangers to retrieve a buried lockbox from a nearby hidden cove before Cuttle's blackmail demands bankrup him.

Secret · GM only

Appearance

Silas looks like a man carved from a piece of salt-bleached driftwood. His skin is deeply lined and dark from decades of sea glare, smelling faintly of cheap rum and stale brine. His most jarring feature is his left hand, which is replaced by a crude but functional prosthetic of soot-blackened iron that clanks heavily against the bar top. He has a rolling gait, as if the floor is always tilting at a ten-degree angle. Surprisingly, he keeps his remaining fingernails immaculately clean, a sharp contrast to his stained apron and the general grime of the port.

Clothing

A grease-stained linen shirt with the sleeves rolled up, dark canvas trousers held by a rope belt, and a heavy leather apron with various pockets for bar tools and short-weights.

Body language

Silas leans heavily on the bar with his iron hand, creating a steady 'thump' that underscores his words. He never makes eye contact when lying, instead focusing on cleaning a glass with a dirty rag.

Height
5 feet 10 inches
Build
Broad-shouldered and barrel-chested
Eyes
Stormy sea-blue
Hair
Salt-and-pepper grey
Skin
Leathery bronze
Age
54 years old
Gender
Male
Size
Medium

Distinguishing features

Articulated iron prosthetic left hand
Deep scar running from his left temple into his beard
Anchor tattoo on his right forearm with the name Elara crossed out

Personality

12 traits and drives

Silas is boisterously welcoming to travelers, offering a bone-crushing handshake and a roar of laughter that can be heard three streets over. However, this warmth is a thin veil over a deep-seated paranoia. He is fiercely protective of his regulars but views any newcomer with three or more questions as a potential bounty hunter. He is meticulously organized behind the bar but his personal room is a chaotic nest of old charts and empty bottles. He treats his prosthetic hand with more care than his own health, often seen polishing it with a silk rag.

Alignment
Chaotic Neutral

Quirks

Uses his iron hand to crack open crab shells during conversations
Stares at the horizon for exactly one minute every hour
Refuses to use any product that comes from Cuttle's shop next door

Habits

Dumps salt in front of Cuttle's shop door every morning
Closes the tavern exactly ten minutes early to count his coins
Whistles a sea shanty called 'The Ghost of the Gally' when he thinks he's alone

Traits · 3

Hearty and jovial to customers
Secretly suspicious and guarded
Loyal to those who earn his trust

Flaws · 3

Unreasonable hatred for his neighbor leads to poor decision making
Heavily reliant on rum to sleep at night
Prone to outbursts of rage if his past is questioned

Fears · 3

Drowning in shallow water
Being recognized by Captain Thresher's descendants
The iron hand rusting solid

Wants and needs · 3

A crew of 3 to 5 'no-questions-asked' mercenaries
Ten crates of Cuttle's finest silk (to ruin them)
Peace of mind

Combat

AC 10 · HP 12 · 25 ft. (slight limp)

Silas fights dirty. He will throw ale in an opponent's eyes, flip tables for cover, and use his iron hand to deliver a heavy slam.

Silas Salty Vane

Medium humanoid (human), chaotic neutral
Armor Class10
Hit Points12
Speed25 ft. (slight limp)
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsIntimidationAthleticsInsight
SensesPassive Perception 11
Languages
Common,
Thieves Cant
Iron Hand. Silas can use his prosthetic as a club
Sea Legs. Advantage on checks to resist being knocked prone
Rum-Soaked Resilience. Resistance to poison from alcohol

Actions

Iron Hand Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Heavy Oak Tankard. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.

Reactions

Salty Spit. When a creature misses Silas with a melee attack, he can spit in their eyes. The target must succeed on a Dexterity saving throw or have disadvantage on its next attack roll before the end of its next turn.

Services they sell

Rum (2cp per mug)
Low-quality lodging (3sp per night)
Information on local shipping lanes

Rewards they can give

Access to a hidden stash of silver coins
A masterwork cutlass hidden behind the bar
A map to the Wrecks of the Shifting Sand

Equipment

  • Iron Hand (improvised weapon)A heavy, blackened prosthetic hand
  • Commoner Clothes (clothing)Stained tavern-wear and an apron

Possessions

Key to a hidden floorboard safe
Heavy iron tankard
Locket containing a lock of red hair
A small pouch of high-quality pipe tobacco

Background

Formerly the first mate of the privateer vessel Silver Galley, Silas led a violent mutiny fifteen years ago when his captain, Thresher, attempted to sell the crew out to a pirate lord. In the ensuing chaos, Silas lost his hand and escaped with a small fortune in stolen gemstones. He fled to this port, changed his name, and opened a tavern. His quiet retirement was ruined when Cuttle, his former ship's cook who also survived the mutiny, opened a supply shop next door. Cuttle knows Silas's true identity and the two have been engaged in a cold war of petty sabotage ever since.

Role in the story

Quest giver and potential employer for a 'dirty' maritime recovery job.

“In the ensuing chaos, Silas lost his hand and escaped with a small fortune in stolen gemstones.”
From their background
Faction
Former First Mate of the Silver Galley Mutineers

Known connections

Arch-rival of Cuttle the Shopkeeper
Regularly bribes the local Harbor Watch Sergeant
Owes a favor to a local smuggler named 'Wet-Foot'
Major secret · GM only
Minor secrets · GM only

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