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Elara the Eel Vayn - AI-generated fantasy NPC

Elara the Eel Vayn

Half-Elf · Urchin · Level 0

Elara the Eel Vayn

Barmaid and Information Broker
AC13
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Raspy and low, as if her throat is perpetually irritated by sea salt.

Her speech is rapid and breathless, often clipping the ends of words and heavily peppered with nautical slang like 'bilge-drinker' for fools or 'calm-water' for safety.

Speech patterns

The walls have more ears than the sea has salt.
A secret's only heavy till you sell it.
You look like a man with too much coin and too little sense.

How to play them

She will attempt to gain the upper hand by offering a small, free piece of information to build false trust.

Goal

To acquire enough wealth to vanish from the port and buy a vineyard far from the sea.

Motivation

To buy the Leaking Keg and turn it into a sanctuary for the city's urchins while maintaining absolute control over the cliff-tunnels.

Secret · GM only

Appearance

Elara moves with a jittery, liquid grace that earned her her nickname. She is perpetually damp, either from the seaside mist or the spilled ale at the Leaking Keg. Her skin is pale and map-marked with faint, salt-white scars from navigating jagged limestone cliffs. Her movements are sharp and bird-like, constantly scanning the room for exits. Despite her grimy tunic and stained apron, she wears a pristine, sky-blue silk ribbon tied tightly around her left wrist, a startling splash of luxury against her otherwise derelict presentation.

Clothing

A grease-stained linen tunic, a heavy leather apron with hidden interior pockets, and worn boots with reinforced soles for climbing.

Body language

Twitchy, constantly adjusting her clothing, often crouched in a way that suggests she's ready to bolt at any moment.

Height
5 feet 2 inches
Build
Wiry and slight
Eyes
Sea-glass green
Hair
Lank, dark brown
Skin
Pale with salt-spray patches
Age
19 years
Gender
Female
Size
Medium

Distinguishing features

Faint webbing-like scarring between the fingers of her right hand
A single, unpolished pearl earring
Calloused fingertips blackened by soot and stone dust

Personality

10 traits and drives

Elara is a creature of high-strung hospitality; she is excessively polite to those she intends to rob and deceptively blunt with those she considers allies. She maintains a mask of simple-minded eagerness while serving drinks, but her eyes are cold and analytical, recording every whisper in the taproom. She is fiercely protective of the local orphans but would trade a stranger's life for a gold piece if it meant keeping her tunnel-network a secret.

Alignment
True Neutral

Quirks

Absentmindedly flips a flattened copper coin across her knuckles when listening to secrets
Always stands with her back to a solid wall, even when sitting
Taps out rhythmic patterns on table surfaces that correspond to thieves cant signals

Habits

Cleans glasses while eavesdropping on patrons
Disappears for hours during low tide
Checks all locks twice before entering a room

Traits · 3

Hyper-vigilant
Strategically helpful
Deeply cynical about authority

Flaws · 2

Terrified of open water where she cannot see the bottom
Deeply distrustful of anyone who shows her genuine kindness

Fears · 3

Suffocation within a collapsed tunnel
Being pressed into naval service
The return of her elven father

Wants and needs · 2

Safety for her younger 'family' of street urchins
Recognition for her intelligence rather than her utility

Combat

AC 13 · HP 4 · 30 ft, climb 30 ft

Elara never stays for a fight. She uses smoke or debris to cause a distraction and then utilizes her climb speed to reach the ceiling or narrow crevices where she cannot be followed.

Elara the Eel Vayn

Medium humanoid (half-elf), true neutral
Armor Class13
Hit Points4
Speed30 ft, climb 30 ft
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsStealthInsightAcrobatics
SensesDarkvision 60 ft, Passive Perception 13
Languages
Common,
Elvish,
Thieves Cant (Understand only)
Fey Ancestry. Advantage on saves vs being charmed, magic can't put her to sleep
Darkvision. 60 feet
Eel's Grace. Can move through spaces occupied by hostile creatures as if they were difficult terrain

Actions

Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage.
Flash Powder. Elara throws a handful of caustic dust at a creature's eyes within 5 feet. The target must succeed on a Constitution saving throw or be blinded until the end of its next turn.

Reactions

Slippery Escape. When a creature misses Elara with a melee attack, she can move up to 10 feet without provoking opportunity attacks.

Services they sell

Smuggling small items through the cliff-tunnels
Providing dossiers on port officials
Acting as a lookout for illegal transactions

Rewards they can give

The location of a hidden smugglers' cache
A permanent discount at the Leaking Keg
Safe passage out of the city during a lockdown

Equipment

  • Tarnished Dagger (weapon)A rusted blade she keeps hidden in her boot.
  • Lantern of Revealing (tool)An old, dented lantern she uses to check for traps in the tunnels.
  • Climber's Kit (tool)Specialized gear for navigating the wet cliffs.

Possessions

A bundle of skeleton keys
A pouch containing 12 copper and 3 silver
A piece of chalk for marking tunnels
A hidden vial of paralyzing oil

Background

The daughter of a human dockworker and a high-born elven tourist who fled before her birth, Elara grew up in the shadow of the port's great cliffs. When the dockworkers' guild was purged by the city watch, she hid in the narrow sea-caves. Over a decade, she mapped the 'Hidden Veins', a series of tunnels and drainage pipes that run beneath the entire city. She now works at the Leaking Keg as a cover, using her position to facilitate meetings between smuggling rings and corrupt officials.

Role in the story

Neutral Information Broker and Guide

“When the dockworkers' guild was purged by the city watch, she hid in the narrow sea-caves.”
From their background
Faction
Independent (formerly associate of the Shadow-Port Syndicate)

Known connections

Old Barnaby: The proprietor of the Leaking Keg who treats her like a daughter
The Night-Shore Gang: Who pay her for passage through the cliffs
Inspector Hallow: A city watchman she occasionally feeds low-level gossip
Major secret · GM only
Minor secrets · GM only

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