Theodric Vale
Theodric Vale
At the table
Voice
A gravelly baritone that tends to flatten at the end of a sentence, as if he is always leaving room for bad news.
Low, deliberate, and dry as old chalk, with the occasional rough laugh like a boot scraping stone. He speaks in practical images from roads, weather, and animals, and never wastes words when a glance or a pointed finger will do.
Speech patterns
How to play them
He begins wary and practical, testing strangers with small tasks, track questions, or requests to inspect a hoofprint or broken latch. If the party proves competent, he becomes quietly generous, sharing maps, rumors, and hard-earned shortcuts. He is especially responsive to anyone who respects ordinary people, animals, or the dignity of useful labor.
Goal
To make Old Harwick safe enough that merchants stop bypassing it and children can walk the roads without learning fear first.
Motivation
To protect the roads around Old Harwick and uncover who keeps the bandits supplied without tearing the town apart in the process.
Appearance
Theodric is a narrow-shouldered hill dwarf with the weathered look of someone carved by rain, road dust, and worry rather than stone. His beard is cropped short on the left side and braided only on the right, where three copper rings clink when he turns his head. He walks with a slight stoop, but the stoop vanishes the moment he notices tracks, as if his spine remembers old purpose. His hands are callused, ink-stained at the fingertips, and one thumb is permanently nicked from years of knife work. The contradictory detail that people remember most is his bright, almost festive yellow scarf, patched from a child's dress and tied with absurd care over a mud-colored coat.
Clothing
A patched frontier coat over a wool vest, rough trousers tucked into scuffed boots, a yellow scarf, fingerless gloves, and a belt hung with pouches, twine, and small tools.
Body language
Still as a fence post when listening, then suddenly quick and angled when action is needed. He rubs his thumb along his knife sheath while thinking, and his shoulders lift protectively whenever someone mentions the road after dark.
- Height
- 4 ft 7 in
- Build
- Lean, wiry, and road-hardened, with the compact strength of someone who can carry feed sacks but prefers to outthink a fight.
- Eyes
- Pale hazel, almost amber in lantern light
- Hair
- Iron gray with a faded auburn underlayer near the temples
- Skin
- Weathered umber with freckled cheeks and wind-chapped knuckles
- Age
- 41
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
17 traits and drivesTheodric is patient, dryly funny, and deeply protective, but his care is unevenly distributed. He is warm with apprentices, travelers in trouble, and anyone who treats creatures gently, yet he becomes brisk and almost severe with merchants who cut corners or locals who look away from danger. He dislikes crowds, but if a situation turns desperate he becomes startlingly calm, the sort of man who speaks less and notices more. In private he broods and second-guesses himself, while in public he acts like the world is already one step closer to being manageable than it really is.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 12 · HP 9 · 25 ft.Theodric avoids direct brawls and instead fights like a hunter who has already studied the ground. He uses terrain, noise, and improvised distractions to split attackers from their allies, then retreats toward allies, doors, or choke points. Against wildlife, he tries to calm or redirect first, reserving force for cornered beasts. Against bandits, he targets mounts, ankles, and morale before anyone can settle into a proper assault.
Theodric Vale
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Belt Knife (weapon)A stout belt knife used for cord, skins, and last-resort defense. Its handle is wrapped in cracked green leather.
- Snare Cord (tool)A coiled line weighted with a iron nut at one end, useful for snaring ankles, slamming shutters, or startling animals.
- Grit Pouches (consumable)A handful of iron-shot pebbles, dried pepperweed, and ground nettles kept in waxed paper packets.
- Marked Road Map (tool)A folded map of Old Harwick and the surrounding tracks, marked with windbreaks, dangerous culverts, and likely bandit approach routes.
- Rain Cloak (gear)A patched rain cloak with hidden pockets for notes, seed cakes, and small recovered trinkets.
Possessions
Background
Theodric Vale was born in the tunnel-badger camps east of Old Harwick and came to the crossroads town as a young cartwright's apprentice. He learned the road by fixing wagon wheels for merchants, listening to drivers swear about bandits, and mapping every ditch and ditch-water hollow between the river track and the grain road. Ten years ago, during a hard winter, he found a half-frozen child hiding in a culvert after a bandit raid. He took the child to shelter at The Crossroads Lantern and later helped identify the raiders by the shape of their horses' shoes. That winter changed him. He stopped thinking of the road as a line between places and began seeing it as a promise he could either keep or fail. Since then he has become Old Harwick's unofficial watcher of tracks, livestock, and missing travelers. He has an uneasy working relationship with Mara at Mara's Crossroad Provisioner, who trusts his judgment but hates how often he pays in promises instead of coin. He also quietly supplies the lantern keeper and a pair of widowed shepherds with salt, cord, and advice, while pretending not to notice the children who follow him to learn how to read mud.
Role in the story
A recurring local ally whose knowledge of tracks, routes, and motives can guide the party through the bandit crisis and the unsettling wildlife disturbances, while his buried secrets can escalate the conflict if mishandled.
“Ten years ago, during a hard winter, he found a half-frozen child hiding in a culvert after a bandit raid.”
- Faction
- Unaffiliated town watcher of Old Harwick, informally allied with The Crossroads Lantern and Mara's Crossroad Provisioner; distrustful of the local watch due to past corruption.
Known connections
Connections
Mentioned in their text, not linked yet
- Mara at Mara's Crossroad Provisioner supplies him with cord, wax, and spare lamp oil.
- The keeper of The Crossroads Lantern lets him use the back room for maps and track rubbings.
- A pair of shepherd widows trust him to check wolf sign near their grazing fields.
- He owes a debt to the child he rescued years agonow grown and living elsewhere.
- The bandits from Crossroad Bandit Hold have learned he can identify their scouts by gait and saddle wear.
Species
Hill Dwarf
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