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Silas Redmain - AI-generated fantasy NPC

Silas Redmain

Human · Expert Butcher · Level 0

Silas Redmain

Master Cattle Driver and Village Butcher
AC11
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A low, vibrating rumble that sounds like stones being ground together.

Silas speaks in short, clipped sentences with a deep, gravelly bass. He frequently uses cattle-related metaphors, such as calling people 'stubborn as a mule' or 'skittish as a spring calf.'

Speech patterns

Stay away from the ridge: that's Redmain grass.
Constantines have been hexing my fields since the old king died.
A clean cut is the only thing a man can trust in this world.

How to play them

Players must prove their physical worth or their disdain for magic to win his trust. If they are perceived as 'fancy' or 'academic,' he will be dismissive and hostile.

Goal

Expose the Constantine family as cultists and protect his cattle from the wood-beast.

Motivation

To protect his remaining sons and his herd from what he perceives as the Constantines' magical sabotage, and to eventually reclaim the valley ridge.

Secret · GM only

Appearance

Silas is a mountain of a man with skin the texture of cured leather and a thick, wild beard the color of coal and ash. He moves with a heavy, rolling gait that suggests the power of a draft horse. His canvas apron is permanently stained with a constellation of bloodstains that never truly wash out, smelling perpetually of rock salt and raw iron. In a jarring contrast to his brutal profession, he wears a small, delicate silver ring on his pinky finger that is kept immaculately polished.

Clothing

Heavy canvas butcher's apron over a grease-stained leather tunic, thick trousers, and mud-caked work boots.

Body language

He stands with feet planted wide and arms crossed over his chest, leaning slightly forward as if expecting a physical confrontation at any moment.

Height
6 feet 1 inch
Build
Broad-shouldered and barrel-chested
Eyes
Flinty grey
Hair
Salt and pepper
Skin
Weather-beaten bronze
Age
47 years
Gender
Male
Size
Medium

Distinguishing features

A missing fingertip on his left hand
A faint, jagged scar crossing his throat
Swollen, calloused knuckles from decades of livestock wrestling

Personality

9 traits and drives

Silas is a man of rigid contradictions; he is fiercely protective of his own clan but allows his sons no rest, driving them as hard as his cattle. He is notoriously generous with travelers, often giving away free cuts of meat, yet he remains miserly and suspicious with his neighbors. His paranoia regarding the Constantine family is his defining trait, leading him to see magical conspiracies in every shadow, even as he relies on ancient, superstitious rituals to 'protect' his herd.

Alignment
Lawful Neutral

Quirks

Sharpens his heavy cleaver with a whetstone whenever he is idle
Spits on the ground whenever the name Constantine is mentioned
Keeps a sprig of dried rosemary tucked behind his ear to mask the scent of blood
Always counts his fingers after shaking hands with someone new

Habits

Wakes up before dawn to inspect the herd perimeter
Patrols the slaughterhouse at night with a torch and his cleaver

Traits · 3

Stubborn as an oak root
Deeply suspicious of arcane power
Protective of his own to a fault

Flaws · 2

Blinded by a multi-generational feud
Refuses to accept any explanation that involves 'natural' causes for his losses

Fears · 2

Dying as the last Redmain with no legacy
Being seen as weak or soft by his sons

Wants and needs · 2

The return of his prize bulls
Validation of his hatred for the Constantines

Combat

AC 11 · HP 12 · 30 ft.

Silas fights like he butchers: with heavy, methodical, and devastating strikes. He uses his high strength to grapple and pin opponents, then finishes them with his cleaver. He shows no mercy once a fight has begun.

Silas Redmain

Medium humanoid (human), lawful neutral
Armor Class11
Hit Points12
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsAnimal HandlingIntimidation
SensesPassive Perception 11
Languages
Common
Expert Butcher. Double proficiency on checks related to carving or identifying animal remains
Cattle Driver. Advantage on Wisdom (Animal Handling) checks to influence bovines

Actions

Heavy Cleaver. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage. If the target is a beast, Silas deals an extra damage.
Goading Bellow. Silas shouts a terrifying insult or command. One creature within 30 feet that can hear him must succeed on a Wisdom saving throw or have disadvantage on attack rolls against targets other than Silas until the start of his next turn.

Reactions

Protect the Kin. When a member of his family or a trusted ally within 5 feet is hit by an attack, Silas can use his reaction to swap places with them, taking the hit instead.

Legendary Actions

Get Back in Line. Silas points at an ally: that ally can immediately move up to half their speed without provoking opportunity attacks.
Sunder Cover. Silas makes one cleaver attack against an object or piece of cover within reach. If the hit is successful, the object takes double damage.

Services they sell

Butchering of large game
Provision of salted meats and rations
Local lore regarding the valley ridge

Rewards they can give

Custom-forged Redmain Cleaver
A map of hidden cattle trails in the valley
Heavy leather armor

Equipment

  • Master-work Cleaver (weapon)A heavy, balanced blade etched with the Redmain seal.
  • Butcher's Apron (armor)Thick canvas that provides light protection equivalent to padded armor.
  • Iron Whetstone (tool)Used to keep blades sharp enough to shave with.

Possessions

Master-work Cleaver
Whetstone
Heavy Leather Apron
Flask of grain alcohol
Small silver ring

Background

The Redmains have been the dominant cattle family in the village for three generations, locked in a cold war with the Constantines over land rights. Silas took over the family business early when his father was killed in a stampede. Five years ago, his eldest son died of a wasting fever; Silas is convinced the Constantines used dark magic to curse his bloodline. Recently, his prize breeding bulls have started disappearing without a trace of blood or tracks, coinciding with reports of a monster in the woods. Silas believes the beast is a creature summoned by his rivals to ruin him.

Role in the story

Silas serves as a volatile community leader who may inadvertently hinder the players' hunt for the monster by blaming the wrong people or attempting to take the law into his own blood-stained hands.

“Silas took over the family business early when his father was killed in a stampede.”
From their background
Faction
Redmain Cattle Association

Known connections

The Redmain Clan (Patriarch)
Harlon the Cooper (Drinking Buddy)
The Constantine Family (Sworn Rivals)
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • The Redmain ClanPatriarch
  • Harlon the CooperDrinking Buddy
  • The Constantine FamilySworn Rivals

Species

Human

Media

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