Zaria of the Yellow Stain
Zaria of the Yellow Stain
At the table
Voice
A low, raspy contralto that sounds like sand sliding over silk.
Precise, rhythmic, and punctuated by long pauses where they seem to be weighing the value of their next word.
Speech patterns
How to play them
Zaria will attempt to charm and evaluate players, using their shapechanging to mimic someone the players might trust or relate to.
Goal
Gain enough influence in Daask to move to Sharn's Cogs.
Motivation
To synthesize a serum from dragon-blood that will allow a changeling to permanently lock into a more powerful, draconic form.
Appearance
Zaria's form is a restless canvas of soft, pearlescent skin that seems to hum with static energy. Currently, they wear the face of a sharp-featured woman from Aundair with high cheekbones and a permanent sneer, but the skin around the eyes often ripples like oil on water when they lose focus. Their movements are disconcertingly fluid, as if they have too many joints. The most striking and stagnant feature is their hands; the fingers are permanently dyed a vivid, chemical mustard-yellow from years of handling concentrated dragon-blood. This yellow stain remains regardless of what shape Zaria assumes, acting as a fixed point in an otherwise shifting existence.
Clothing
A heavy, multi-pocketed leather apron stained with various reactive salts over a tattered scholar's robe from the University of Wynarn. The robe's original blue has faded to a muddy gray.
Body language
They stand with a slight tilt, as if leaning into a wind only they can feel. They rarely blink.
- Height
- 5 feet 4 inches
- Build
- Slender and lithe
- Eyes
- White (Natural), Amber (Assumed)
- Hair
- None (Natural), Steel Gray (Assumed)
- Skin
- Pearlescent white (Natural), Olive (Assumed)
- Age
- 29
- Gender
- Fluid
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesZaria is clinical and detached, viewing every interaction as a titration. They are incredibly patient with those suffering from dragon-blood addiction, offering a strange, motherly tenderness while they provide the very substance that destroys them. However, Zaria is pathologically miserly with information, only sharing the truth if they can observe a physical reaction in the recipient. They despise the 'monsters' of the Pit but find the law-abiding citizens of Breland to be even more hideous in their hypocrisy.
- Alignment
- Neutral Evil
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 11 · HP 6 · 30 ft.Avoids direct confrontation. Uses Alchemist's Fire or Acid to create a screen, then changes shape to blend into a crowd of refugees.
Zaria of the Yellow Stain
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Alchemist Supplies (tool)A set of glass beakers and stirring rods
- Refined Dragon-Blood (item)Three vials of the potent narcotic
- Iron Dagger (weapon)A simple blade coated in yellow residue
Possessions
Background
Born into a nomadic changeling clan in the Talenta Plains, Zaria was cast out after accidentally poisoning a clan elder with a poorly prepared tincture. They wandered the Five Nations, eventually finding a home in the lawless filth of Black Pit where no one asks for a true face. Their talent for refining dragon-blood caught the eye of the Daask syndicate. Now, Zaria serves as the primary monitor for narcotics moving from the Pit into the heart of Breland. They live in a small shack built directly over a steaming vent from the chasm, using the sulfurous heat for their alchemy.
Role in the story
Local informant and supplier who provides players with essential toxins or info on Daask, for a heavy price.
“They wandered the Five Nations, eventually finding a home in the lawless filth of Black Pit where no one asks for a true face.”
- Faction
- Daask Monstrous Syndicate
Known connections
Media
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