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Zaria of the Yellow Stain - AI-generated fantasy NPC

Zaria of the Yellow Stain

Changeling · Expert Apothecary · Level 0

Zaria of the Yellow Stain

Dealer of Alchemicals and Narcotics
AC11
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A low, raspy contralto that sounds like sand sliding over silk.

Precise, rhythmic, and punctuated by long pauses where they seem to be weighing the value of their next word.

Speech patterns

Every mixture requires a catalyst, and you look like a very reactive one.
The Pit provides, but only if you are willing to smell like the abyss.
Show me your skin, and I will tell you your sins.

How to play them

Zaria will attempt to charm and evaluate players, using their shapechanging to mimic someone the players might trust or relate to.

Goal

Gain enough influence in Daask to move to Sharn's Cogs.

Motivation

To synthesize a serum from dragon-blood that will allow a changeling to permanently lock into a more powerful, draconic form.

Secret · GM only

Appearance

Zaria's form is a restless canvas of soft, pearlescent skin that seems to hum with static energy. Currently, they wear the face of a sharp-featured woman from Aundair with high cheekbones and a permanent sneer, but the skin around the eyes often ripples like oil on water when they lose focus. Their movements are disconcertingly fluid, as if they have too many joints. The most striking and stagnant feature is their hands; the fingers are permanently dyed a vivid, chemical mustard-yellow from years of handling concentrated dragon-blood. This yellow stain remains regardless of what shape Zaria assumes, acting as a fixed point in an otherwise shifting existence.

Clothing

A heavy, multi-pocketed leather apron stained with various reactive salts over a tattered scholar's robe from the University of Wynarn. The robe's original blue has faded to a muddy gray.

Body language

They stand with a slight tilt, as if leaning into a wind only they can feel. They rarely blink.

Height
5 feet 4 inches
Build
Slender and lithe
Eyes
White (Natural), Amber (Assumed)
Hair
None (Natural), Steel Gray (Assumed)
Skin
Pearlescent white (Natural), Olive (Assumed)
Age
29
Gender
Fluid
Size
Medium

Distinguishing features

Bright yellow-stained fingers and palms
Eyes that change color slightly when lying
A faint scent of ozone and bitter almonds

Personality

13 traits and drives

Zaria is clinical and detached, viewing every interaction as a titration. They are incredibly patient with those suffering from dragon-blood addiction, offering a strange, motherly tenderness while they provide the very substance that destroys them. However, Zaria is pathologically miserly with information, only sharing the truth if they can observe a physical reaction in the recipient. They despise the 'monsters' of the Pit but find the law-abiding citizens of Breland to be even more hideous in their hypocrisy.

Alignment
Neutral Evil

Quirks

Compulsively cleans their yellow fingers with a silver pick
Speaks in two voices simultaneously when agitated
Whistles the funeral dirge of Cyre when working

Habits

Examines people's fingernails and teeth before speaking to them
Always stands near an exit
Dips their fingers into every liquid before drinking

Traits · 4

Methodical
Observational
Unflappable
Mercenary

Flaws · 3

Arrogant regarding their intellect
Terrible at physical combat
Hypochondriac

Fears · 3

The Silver Flame (Purists)
Falling into the Black Pit
Losing the ability to change shape

Wants and needs · 3

Pure dragonshards
An apprentice who doesn't talk back
Safety from the Law

Combat

AC 11 · HP 6 · 30 ft.

Avoids direct confrontation. Uses Alchemist's Fire or Acid to create a screen, then changes shape to blend into a crowd of refugees.

Zaria of the Yellow Stain

Medium humanoid (changeling), neutral evil
Armor Class11
Hit Points6
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceCharisma
SkillsMedicineDeceptionInsight
SensesPassive Perception 11
Languages
Common,
Quori,
Goblin
Shapechanger. Can use an action to polymorph into a Small or Medium humanoid it has seen
Alchemical Mastery. Advantage on Intelligence checks to identify potions and poisons
Daask Contact. Can call upon gnoll thugs in an emergency within Black Pit

Spells

Poison Spray (cantrip, conjuration). Zaria puffs a cloud of toxic gas from a hidden tube. Con save or poison damage.
Friends (cantrip, enchantment). Zaria subtly alters their pheromones to seem more trustworthy for 1 minute.

Actions

Acid Splash. Zaria hurls a bubble of acid. One or two creatures within 5 feet of each other must succeed on a Dexterity saving throw or take acid damage.
Poisoned Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () piercing damage, and the target must succeed on a Constitution saving throw or take 2 () poison damage.

Reactions

Alchemical Escape. When targeted by a melee attack, Zaria can drop a smoke bomb. The area in a 10-foot radius becomes heavily obscured until the end of their next turn, and Zaria can move half their speed without provoking opportunity attacks.

Legendary Actions

Instant Masquerade. Zaria immediately assumes a new humanoid appearance. Any creature observing them must make a Insight check to realize they are the same person.

Services they sell

Identification of mysterious substances
Selling basic potions and illegal narcotics
Buying stolen alchemical components

Rewards they can give

A vial of Dragon-blood (Temporary STR/DEX boost, followed by exhaustion)
A map of the Khyber passages beneath Black Pit
Recipe for Antitoxin

Equipment

  • Alchemist Supplies (tool)A set of glass beakers and stirring rods
  • Refined Dragon-Blood (item)Three vials of the potent narcotic
  • Iron Dagger (weapon)A simple blade coated in yellow residue

Possessions

Engraved Alchemy Jug
A pouch containing 200 gold worth of raw dragonshard dust
A secret ledger encoded in the Changeling Cant

Background

Born into a nomadic changeling clan in the Talenta Plains, Zaria was cast out after accidentally poisoning a clan elder with a poorly prepared tincture. They wandered the Five Nations, eventually finding a home in the lawless filth of Black Pit where no one asks for a true face. Their talent for refining dragon-blood caught the eye of the Daask syndicate. Now, Zaria serves as the primary monitor for narcotics moving from the Pit into the heart of Breland. They live in a small shack built directly over a steaming vent from the chasm, using the sulfurous heat for their alchemy.

Role in the story

Local informant and supplier who provides players with essential toxins or info on Daask, for a heavy price.

“They wandered the Five Nations, eventually finding a home in the lawless filth of Black Pit where no one asks for a true face.”
From their background
Faction
Daask Monstrous Syndicate

Known connections

Cavallah (Gnoll leader of Daask in Sharn)
Haldren (Local corrupt Brelish guard)
The Sharn Syndicate
Major secret · GM only
Minor secrets · GM only

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