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Captain Alistair Marrow Thorne

Human · Veteran Shopkeeper · Level 0

Captain Alistair Marrow Thorne

Owner of The Barnacle's Bounty Salvage Shop
AC11
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A raspy, low growl that sounds like grinding pebbles in a tide.

Gravelly and deep, filled with nautical jargon and archaic sea-slang. He speaks in short, clipped sentences like a commanding officer.

Speech patterns

Keep your boots off the clean wood, land-lubber.
Vane is a scab on the face of the sea.
If the wind turns south, we will have trouble in our teeth.
The price is the price, and the sea don't offer refunds.

How to play them

He starts with cold hostility to see if the players will fold. If they stand their ground, he becomes a demanding but reliable mentor figure.

Goal

To recover his daughter's ashes contained within the stolen cargo.

Motivation

To reclaim the 'Aethelgard Relic' from Vane's thugs and see his former first mate brought to justice.

Secret · GM only

Appearance

A listless mountain of a man with skin the color of parched tobacco and deep-set eyes that look like they have seen the horizon burn. His movement is a lurching, rhythmic stomp due to a peg-leg carved from a leviathan's jawbone, polished to a ghostly white and engraved with sea-beasts. Paradoxically, his shop is a chaotic wreck of rusted anchors and rotted netting, yet he keeps a single, perfectly blooming orchid in a crystal vase on his counter. His presence is heavy, smelling of old salt, peppermint, and whale oil.

Clothing

A stained sea-captain jacket with missing gold buttons, a heavy wool navy turtle-neck, and patched canvas trousers held up by a wide leather belt.

Body language

Stands with legs wide as if the shop floor were a rolling deck. He leans heavily on his cane, and his head often tilts to the side to listen for things others don't hear.

Height
5 feet 10 inches
Build
Stocky and Barrel-chested
Eyes
Steely Grey
Hair
Salt and Pepper Grey
Skin
Weathered Bronze
Age
58 years
Gender
Male
Size
Medium

Distinguishing features

Yellowed whalebone peg-leg
Missing front tooth
Compass rose tattoo on the throat

Personality

12 traits and drives

Marrow is a man of rigid nautical discipline trapped in a civilian's life. He is fiercely loyal to those who show him respect but treats most customers with a biting sarcasm that borders on hostility. While he is a miserly haggler when selling his junk, he is secretly generous to the orphans of the docks, often 'losing' food near them. He is haunted by the loss of his ship and moves between cold, calculating bitterness and explosive bursts of maritime pride.

Alignment
Lawful Neutral

Quirks

Whistles through the gap in his teeth when deep in thought
Taps his whalebone peg-leg in a steady 4/4 rhythm when impatient
Refers to his shop as a ship and his customers as the boarding party

Habits

Spits on the floor whenever Vane's name is mentioned
Polishes the crystal vase every morning at sunrise
Stares at the harbor every evening for exactly one hour

Traits · 3

Grizzled
Miserly yet secretly kind
Obsessive about the past

Flaws · 3

Blinded by a desire for revenge
Physically slow and lumbering
Distrustful of anyone with clean clothes

Fears · 3

Dying on land
Seeing his ship renamed and repainted by Vane
The sea finally calling for the rest of him

Wants and needs · 3

Capable muscle to infiltrate Vane's warehouse
Information on the 'Gilded Maw's' current location
Respect from the local guard

Combat

AC 11 · HP 11 · 20 ft.

Marrow remains stationary, using his whalebone cane to deliver heavy blows. He uses the environment, kicking over barrels or pulling ropes to trigger falling debris, forcing enemies to come to him.

Captain Alistair Marrow Thorne

Medium humanoid (human), lawful neutral
Armor Class11
Hit Points11
Speed20 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsInsightIntimidation
SensesPassive Perception 11
Languages
Common,
Maritimer Slang
Experienced Sailor
Master Appraiser

Actions

Whalebone Cane. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Heavy Mug Toss. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 2 () bludgeoning damage.

Reactions

Grumpy Refutation. When a creature attempts to Persuade or Deceive Marrow, he can bark a harsh insult, granting himself advantage on the Insight check.

Services they sell

Identification of maritime items
Selling specialized naval equipment
Smuggling lore and rumors

Rewards they can give

Custom nautical gear
A treasure map to a coastal wreck
Discounted salvage parts

Equipment

  • Whalebone Cane (club)A heavy, white cane with a hooked top and intricate carvings.
  • Padded Leather Vest (light armor)Sturdy but salt-worn protection.
  • Tin of Peppermint Leaves (consumable)Used to cover the smell of fish.

Possessions

The Barnacle's Bounty Shop
Masterwork Whalebone Cane
Ornate Brass Sextant
Pocket watch that runs five minutes fast

Background

Once a respected privateer for the Crown, Marrow was the captain of the 'Gilded Maw' until his first mate, Vane, led a mutiny that cost Marrow his leg and his vessel. Vane did not just take the ship; he took a specific sealed crate of 'cargo' that Marrow had sworn to protect with his life. Now, Marrow operates a salvage shop in the grimiest corner of the port, spending his days repairing junk and his nights watching the horizon for the 'Gilded Maw's' sails. He has finally tracked Vane's thugs to a nearby warehouse but knows his own fighting days are limited by his mobility.

Role in the story

Quest giver and merchant who provides specialized maritime equipment and information about the port's criminal underworld.

“Vane did not just take the ship; he took a specific sealed crate of 'cargo' that Marrow had sworn to protect with his life.”
From their background
Faction
Former Royal Privateers (Retired)

Known connections

Old Silas the Bait-Seller (Old friend)
Captain Vane (Betrayer and Nemesis)
The Silver Kraken Tavern (Regular haunt)
Major secret · GM only
Minor secrets · GM only

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