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William Hirst

Human, though the possibility of barghest heritage is unconfirmed · Commoner · Level 1

William Hirst

Child being trained as heir to the Hirst farm
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A boy's voice still roughening at the edges, with a faint rasp from cold mornings and shouting across fields. He shapes words carefully and has the clipped practicality of someone used to calling to shepherds over wind. The name William, when he says it himself, comes out plain and firm; when adults call him Blackby, his mouth tightens before he answers.

William speaks in short, concrete phrases and often pauses before answering, as if sorting a view of the whole situation into words one piece at a time. He is more fluent when describing sheep, tracks, weather, or paths than when speaking about himself. Under pressure he falls silent rather than raising his voice.

Speech patterns

Pauses before answering, sometimes beginning with, "I think..." and then supplying a precise observation.
Uses concrete details from the fields rather than abstract explanations.
When embarrassed, gives a short answer and lets silence do the rest.
With someone he trusts, delivers understated jokes without changing his serious expression.
Avoids repeating the name Blackby and will correct people only if he believes doing so is safe.

How to play them

Give William time to answer, speak to him rather than over him, and ask about something he knows from the fields. He becomes more forthcoming with a patient companion or a familiar servant. Do not force him to disclose family rumors in public; he will shut down. If treated as an equal without being pushed into adult decisions, he may share what he has noticed about Oswin's strange habits.

Goal

Earn the right to be trusted with the farm by demonstrating judgment in his own way, while discovering what Oswin is and whether that secret has anything to do with him.

Motivation

To be trusted for what he sees and does, not judged as a fragile child or as the possible product of his father's hidden nature.

Secret · GM only

Appearance

William is a small, long-limbed farm child with an unusually still way of standing, as if he is waiting for the hillside to finish speaking. His thick black hair grows in stubborn, soft-looking waves that refuse to lie flat, and his bright blue eyes catch lamplight with an almost startling, glassy shine. His cheeks are often wind-roughened; the skin at his nose reddens after a day outdoors. He walks carefully over uneven ground, placing each boot as though he has already noticed the loose stone or hidden rut. Within a minute of meeting him, most people notice him rubbing the frayed edge of a little wool cuff between finger and thumb. The cuff belonged to a lamb he helped save, and its nap has been worn smooth in one narrow strip. He is unexpectedly good at whistling through a blade of grass, though he stops if anyone praises him for it.

Clothing

A patched brown wool coat, a homespun shirt, knee-breeches, thick stockings, and muddy boots repaired at the toe. His coat cuffs are too long, and one has been carefully darned by Mary. He wears the frayed wool cuff of a lamb's old tether looped around his wrist beneath his sleeve.

Body language

William keeps his shoulders slightly raised around unfamiliar adults and gives them a brief, measuring look before answering. He rubs the worn edge of his wool cuff when thinking, angles his body toward exits when family arguments begin, and watches the ground when ashamed. Outdoors, his chin lifts and his steps become sure; when a sheep or person is in immediate trouble, he moves first and finds the words afterward.

Height
4 feet 8 inches
Build
Small for his age, wiry rather than frail, with narrow shoulders and the early strength of a child accustomed to walking fields.
Eyes
Bright, clear blue, startlingly like Oswin's
Hair
Thick, unruly black
Skin
Fair, wind-reddened across the cheeks and nose, with a few faint freckles at the bridge of his nose
Age
11 years old
Gender
Male
Size
Small

Distinguishing features

Thick black hair unlike either of his parents.
Bright, burning-looking blue eyes that catch candlelight.
A frayed wool cuff from a saved lamb, rubbed smooth in a narrow strip by his thumb.
An attentive stillness that makes people feel he has noticed something they missed.

Personality

17 traits and drives

William is observant but slow to speak, and his silence can look like either fear or stubbornness. He wants independence, yet takes comfort in the routines and protection of home. With patient people he is unexpectedly dryly funny; under family scrutiny he withdraws and remembers every slight. He is tender toward animals and alert to danger, but resents being treated as though his judgment cannot be trusted.

Alignment
Neutral Good, though anxious and guarded when adults turn him into a subject of debate.

Quirks

Rubs the same narrow strip of wool on his cuff smooth whenever he is trying to form an answer.
Counts sheep under his breath in groups of seven, then starts again if someone interrupts.
Turns his head toward a closed door when a draft changes, even if nobody else feels it.
Keeps small pebbles from places where he has found an animal in trouble, but cannot explain why he chooses them.
When he finally makes a joke, he often waits several seconds before allowing himself the smallest smile.

Habits

He watches hands, doorways, and the edges of a group before joining a conversation.
When a question is put to him, he often looks away to gather his thoughts, then answers with an exact detail that others missed.
He becomes quietly funny around familiar servants and cousins, usually with a dry remark delivered after the moment has passed.
If adults discuss his inheritance as though he is absent, he goes very still and listens rather than interrupting.
In open country, he relaxes and moves with more confidence; inside a crowded room, he folds inward.

Traits · 4

Notices small changes in people and landscape, but needs time to put his conclusions into words.
Longs for his parents' approval while bristling when either of them protects him too closely.
Is gentle and patient with animals, yet stubborn when adults decide what he can manage.
Can be slyly funny with people he trusts and nearly silent among relatives who question his inheritance.

Flaws · 4

Under scrutiny, he retreats into silence even when speaking up would help him.
He wants to prove he can manage alone and may wander farther than is wise.
He interprets protection as distrust, especially when Mary or Oswin makes decisions for him.
He can hold a grudge over a cutting remark long after its speaker has forgotten it.

Fears · 4

That his family will decide his blood makes him dangerous or unfit before he can choose who to become.
That his mother's health will worsen while everyone is occupied with the succession.
Being trapped in a dark passage or left alone outside after nightfall.
That Oswin's houndlike shadow is real and that William may one day become something similar.

Wants and needs · 5

Time to think before people demand an answer.
To be trusted with real responsibility rather than tested as a curiosity.
Reassurance that his mother's health is being cared for.
An honest conversation with Oswin about the odd hours, iron, and the houndlike shadow.
A safe person who will hear the family rumors without making him responsible for solving them.

Combat

AC 10 · HP 4 · 30 ft.

William avoids fighting. He retreats toward adults, livestock, or cover, warns others of hazards, and uses his walking stick only if cornered. He is not a soldier or a spellcaster, and his statistics represent an ordinary child with practical country awareness.

William Hirst

Small humanoid (human, though the possibility of barghest heritage is unconfirmed), neutral good, though anxious and guarded when adults turn him into a subject of debate.
Armor Class10
Hit Points4
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsPerceptionAnimal HandlingSurvivalStealth
SensesPassive Perception 12
Languages
Common
Careful Observer. William has advantage on Wisdom (Perception) checks relying on sight or hearing while watching a flock, boundary, or stretch of moorland.
Moorwise. William can usually tell when a sheep has strayed, a boundary has been disturbed, or weather is turning by observing the land. This is practical experience, not supernatural certainty.
Custom. Barghest Blood, Unawakened. William has no known supernatural powers. Fae creatures and uncanny hounds may nevertheless notice him.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. William is a frightened child, not a trained combatant.
Urgent Warning. William shouts a warning or points out an immediate hazard. One creature he can see that understands him may use its reaction to move up to 5 feet without provoking opportunity attacks. Custom feature; it has no effect if William cannot be heard.

Reactions

Quick Warning. When William notices an immediate danger to a nearby creature or person, he can call out a warning. One ally who understands him may use its reaction to move up to 5 feet without provoking opportunity attacks. Custom feature.

Services they sell

Can guide visitors along familiar farm paths and point out livestock or boundary problems.
Can describe what he has observed in the fields, provided he is given time and treated seriously.

Rewards they can give

Practical knowledge of nearby fields, livestock, weather, and farm boundaries.
A trustworthy introduction to members of the Hirst household, if William decides the party has earned his confidence.
The wool cuff or a boundary pebble, offered only to someone who has treated him with unusual kindness.

Equipment

  • Walking stick (tool)A plain wooden stick used for walking among the fields and, reluctantly, for defense.
  • Lamb's wool cuff (keepsake)A worn strip of wool from a lamb's tether, carried under his sleeve and worried between his fingers.
  • Lesson slate (personal item)A small slate and chalk for lessons; the slate has a chipped corner from being dropped on the yard stones.

Possessions

A worn wool cuff from a lamb he helped save.
A wooden walking stick.
A chipped lesson slate and stub of chalk.
A small, smooth pebble from the boundary where he found the ewe and lamb.

Background

William Hirst was born after a punishing labor that left his mother, Mary, feverish and exhausted. His father, Oswin, a man accustomed to command, held the newborn with a solemn gentleness the midwife never forgot. William inherited Oswin's startling blue eyes, but his dense black hair resembles neither parent. Mary recovered slowly, and William grew up noticing the small signs of her pain: two fingers at her temple, a measured breath before rising, and the extra effort she made to welcome visitors. Her care was tender, but sometimes she answered for him or kept him from relatives whose scrutiny frightened her. Oswin made time for his son despite the work of the Hirst farm. He taught William to read a flock, notice a lame sheep, judge weather, and find a gap in a hedge. In the fields, William often understood what needed doing before he could explain how he knew. At home, where lessons and questions demanded quick answers, he was slower. Oswin could mistake that pause for hesitation and cut him off; a rare nod of approval mattered more to William than he admits. He resents being handled as fragile, yet longs for both parents' protection. As a child, William once wandered too far onto the moor and found a ewe and her lamb trapped beyond a broken boundary in gathering fog. He led them home by following the wind and the faint sound of the farm bell. The family welcomed him back in relief, then argued over whether the rescue proved anything about his fitness to inherit. That day taught him that being right does not mean people will trust him. His maternal uncles Edmund and Huge, and his maternal grandparents, have made their doubts about the succession increasingly public. Mary challenges them when she can; Oswin watches William closely but seldom explains what he is thinking. William has also heard rumors that two of his mother's pregnancies ended before birth and that a baby son died soon after arriving. One uncle let slip the family's more painful story: a barghest violated Mary by accident on her wedding night. William does not know what to believe about the account, but fears his own birth is being treated as evidence in a family argument. He has noticed that Oswin seems not to age, avoids iron, stiffens in church, and becomes unnervingly formal at certain boundary-crossing seasons and hours. At night, William has glimpsed a tall houndlike shadow near his father. The household calls these odd hours or bad dreams. Locals call William Black William, or Blackby, when Oswin is not close enough to hear. William wants to become capable on his own terms, protect his mother from the family quarrel, and learn what his father is without letting the answer decide what he is.

Role in the story

A child heir whose quiet competence is obscured by a family succession dispute and the uncanny secret of his father. William can guide the party through the farm's boundaries, notice signs of danger, and reveal the emotional cost of the household's silence. He is not a quest-giver by nature, but his observations may become vital if the barghest secret or the family's inheritance conflict comes to a head.

“His father, Oswin, a man accustomed to command, held the newborn with a solemn gentleness the midwife never forgot.”
From their background
Faction
The Hirst household and farm; he has no formal role in any wider faction.

Known connections

Mary Hirst, his devoted mother, whose pain and worry he notices even when she tries to hide them.
Oswin Hirst, his father, who teaches him farm work and offers rare, treasured signs of approval while concealing a barghest nature.
Edmund, his maternal uncle, who openly doubts William's capacity to inherit and once let the wedding-night rumor slip.
Huge, his other maternal uncle, who presses the succession question and watches William for signs of weakness.
The unnamed farm servants and shepherds who trust William's eye for strays more than his relatives trust his judgment.
Major secret · GM only
Minor secrets · GM only

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