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Salla

Human with distant siren ancestry (custom heritage) · Harbor rescuer (custom commoner) · Level 0

Salla

Storm-rescue boatman and salvage diver
“Can you swim? Can you follow a line?”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A breathy, salt-rough voice with a slight watery rattle at the start of phrases, shaped by years of calling across wind and swallowing spray. When he gives rescue instructions, his consonants become crisp and forceful; when talking about home, his breath catches before he can hide it.

His words carry the clipped rhythm of someone used to shouting over wind and surf. He takes a small, audible breath before speaking, then places each instruction plainly and without flourish. Old siren phrases rasp in his throat and sound unlike his everyday speech.

Speech patterns

Uses practical questions before introductions: "Can you swim? Can you follow a line?"
Describes danger through physical details such as current, footing, and distance.
When frustrated, speaks in short, blunt clauses rather than raising his voice.
Uses old siren phrases only when frightened or when someone is in immediate peril.

How to play them

Salla responds best to direct requests, useful information, and proof that someone is willing to help others. He is cautious with people seeking siren relics or influence. Mentioning Ezzek can earn trust, but claiming to speak for Rhoswen makes him guarded.

Goal

Keep the harbor's dangerous channel open and establish a rescue service that can survive without the old siren hierarchy.

Motivation

Salla wants to prove that the siren legacy can be used to protect people without ruling them.

Secret · GM only

Appearance

Salla looks as if the tide has been sanding him smooth for years: weather-rough skin with salt-dry patches at the temples, dark curls clumped into ropey twists, and a broad, steady face that seems to be listening even when he is looking away. He moves with a boatman's careful economy, knees flexing as if the ground might suddenly roll. His unexpected detail is a neat little braid threaded with bright red glass beads, a keepsake he tends with the care of a jeweler despite his rope-burned hands and patched work clothes. People notice his breath first: a measured intake through the nose, then a faint rattle in his throat, like water slipping through stones.

Clothing

A patched blue-gray oilskin over a wool shirt, tarred trousers, and boots with rope stitched across the soles for grip. His rescue belt carries a knife, whistle, and compact coils of line.

Body language

Keeps his weight low and balanced, with one hand usually near a coil of line. When uneasy, he rubs salt crystals from his sleeve. He gives people a quick, searching look at their hands and footwear, judging whether they can manage wet rope or slippery stone.

Height
5 feet 8 inches
Build
Compact, rope-strong, with thick forearms and the balanced stance of someone accustomed to a pitching deck.
Eyes
Dark green-brown, with a reflective sheen in strong light
Hair
Dark brown, sun-faded at the ends
Skin
Weather-browned olive with salt-dry patches and pale tide-lines at the temples
Age
Thirty-two
Gender
Male
Size
Medium

Distinguishing features

A faint, wet rattle catches in his throat before he speaks, a remnant of his siren-blooded voice.
Bright red glass beads are carefully braided into one lock of otherwise salt-matted hair.
Salt leaves pale, branching traces on the skin near his temples after long days on the water.

Personality

12 traits and drives

Salla is patient with frightened people but impatient with anyone treating danger as a bargaining chip. He can be warmly funny while mending gear, then sharply unsentimental when a rescue is underway. He wants his mother's approval more than he admits, yet resents every expectation she places on him.

Alignment
Neutral good

Quirks

Tests every knot by tapping it twice with a thumbnail.
Leaves a dry pebble on the windowsill of every place where he sleeps, then takes it with him at dawn.
Counts waves under his breath while waiting for someone to answer.
Mends other people's torn cuffs without asking, then pretends not to notice.

Habits

Scans the sky, waterline, and nearby exits before settling into conversation.
Will interrupt a negotiation to check whether a line, ladder, or door is safe.
After a rescue, refuses praise and immediately asks who is still missing.
When his mother is mentioned, he becomes more formal and measures every word.

Traits · 3

Offers practical help before emotional comfort, though he remembers exactly what frightened someone.
Makes dry jokes when working and becomes grimly focused when lives are at risk.
Longs for his mother's respect but refuses to imitate her command over others.

Flaws · 3

Takes responsibility for people who have not asked him to.
Avoids discussing his mother's demands until resentment has already built.
Will risk himself to rescue strangers even when a safer plan exists.

Fears · 3

Being forced to choose between saving one person and obeying his mother's plan.
The harbor channel being sealed before he can move his rescue route.
Discovering that the old siren authority was built on coercion rather than protection.

Wants and needs · 3

Wants his mother to respect his choices without surrendering her legacy.
Needs to keep the old channel open for rescues.
Needs to trust Ezzek with the burden of the siren phrase.

Combat

AC 12 · HP 9 · 30 ft.; swim 20 ft.

Salla avoids fair fights. He uses cover, the boat hook, and his rescue line to pull allies out of danger or disrupt an opponent's footing. He shouts warnings and prioritizes protecting bystanders. If cornered, he fights hard enough to make an escape, then retreats toward water or an exit.

Salla

Medium humanoid (human with distant siren ancestry (custom heritage)), neutral good
Armor Class12
Hit Points9
Speed30 ft.; swim 20 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomDexterity
SkillsPerceptionAthleticsSurvivalWater vehicles
SensesPassive Perception 12
Languages
Common,
Custom: fragments of the old siren cant, mostly used for calls and warnings
Custom trait. Undertow lungs. Salla can hold his breath for 15 minutes and has advantage on checks to swim through rough water.
Custom trait. Rescue-line instinct. Once per short rest, Salla can use a bonus action to help an adjacent creature escape a grapple or move up to 10 feet toward safety without provoking opportunity attacks.

Actions

Boat Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Cast Rescue Line. Salla throws a weighted rescue line to a creature within 20 feet. If the creature is willing, Salla can pull it up to 10 feet toward him. A creature can refuse, and the line can be cut or caught.
Warning Cry. Custom feature. Once per day, Salla releases a rasping, siren-blooded call. Each creature of his choice within 15 feet that can hear him must succeed on a Wisdom saving throw or have disadvantage on its next attack against a creature Salla is trying to protect. This is not a spell.

Reactions

Line Between. When a creature Salla can see within 5 feet is hit by an attack, he can use his reaction to impose disadvantage on the attack roll if he has a free hand and can interpose his boat hook or rescue line.

Services they sell

Guides small boats through the harbor channel
Organizes rescues in storms and floods
Can teach basic knots, water safety, and coastal navigation

Rewards they can give

A safe passage through the harbor's hidden shoals
A rescue line and practical instruction in using it
A recovered relic from a wreck, if it does not endanger anyone

Equipment

  • Boat hook (weapon)A short, hooked pole used to reach people from a boat or keep a threat at distance.
  • Rescue line (tool)A coiled line with a weighted end and a loop large enough to catch an arm or railing.
  • Storm whistle (tool)A battered brass whistle whose sharp note carries through wind and rain.
  • Rescue skiff (vehicle)A small skiff with a patched sail, kept near the old harbor steps.

Possessions

A red-glass bead braid from his childhood
A tide chart annotated with safe rescue approaches
A folded list of names he cannot bring himself to discard
A fragment of a shell engraved with a siren warning

Background

Salla grew up among the broken seawalls of a harbor where old siren families once commanded safe passage with song and threat. His mother, Rhoswen, taught him the fragments of their ancestral call and expected him to restore that authority. As a young man, Salla joined a salvage crew, believing he could earn his place by bringing up relics from a wreck field. During a winter gale, the crew's captain ordered him to abandon trapped deckhands and save the cargo. Salla disobeyed, cut the cargo loose, and dragged three people through the surf; one of them was Ezzek, who has remained his friend and occasional partner in rescue work. The wreck cost Salla his crew's trust and left him convinced that inherited power is worth nothing if it cannot protect anyone. Now he runs an informal rescue service from a battered skiff, while Rhoswen presses him to reclaim the sirens' old authority. He is also trying to find steady work before the harbor's new breakwater closes the narrow channel he uses to reach stranded boats.

Role in the story

A grounded ally and moral counterweight whose rescue work brings the party into harbor crises, while his family legacy offers a dangerous alternative to ordinary authority.

“His mother, Rhoswen, taught him the fragments of their ancestral call and expected him to restore that authority.”
From their background
Faction
Independent harbor rescuer; born to a family that claims descent from the old siren authorities

Known connections

Rhoswen, his mother, wants him to reclaim the sirens' old authority and sees his rescue work as a dangerous indulgence.
Ezzek, a survivor Salla pulled from a wreck, is his friend and occasional rescue partner. Ezzek knows Salla's methods and can tell when he is hiding exhaustion.
The unnamed families of the harbor rely on Salla when storms strand people beyond the seawall.
Major secret · GM only
Minor secrets · GM only

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