Commander Elara Thorne
Commander Elara Thorne
At the table
Voice
Raspy, low-pitched, with a subtle gravelly texture from smoke inhalation.
Clipped, efficient, and laden with military jargon. She speaks in low tones to force others to lean in, maintaining control of the physical space.
Speech patterns
How to play them
She will use the players' desperation against them, dangling Vane's life as her only chip. She will try to intimidate them first to establish dominance.
Goal
Trade Vane for a fueled FTL-capable shuttle.
Motivation
To get her remaining squad off-planet before the corporate 'cleaners' arrive to purge the site.
Appearance
Elara stands with a rigid, military posture that masks a deep physical exhaustion. Her left arm is a heavy, industrial-grade cybernetic replacement, matte black with exposed brass pistons that hiss and vent steam when she grips things too tightly. Her skin is weathered like cracked leather, marked by the faint, shimmering patterns of radiation scarring along her neck. Her right eye is a natural, icy blue that seems to look through people, while her left is a glowing crimson tactical prosthetic. Contrasting her harsh, metallic silhouette, she wears a necklace of delicate glass beads hand-painted with wildflowers, a jarringly soft memento against her scarred armor.
Clothing
Dented M3 Pattern Personal Armor over a grease-stained flight suit, reinforced with improvised scrap plating and a tattered tactical poncho.
Body language
Tense and coiled like a spring. She frequently massages the hydraulic joints of her cybernetic arm.
- Height
- 6 feet 1 inch
- Build
- Hardened and muscular
- Eyes
- One Ice Blue, One Cybernetic Crimson
- Hair
- Salt and Pepper Buzzcut
- Skin
- Weathered Tan
- Age
- 48
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesElara is a woman of iron logic and fractured empathy. She is fiercely protective of the six surviving marines under her command, treating them with a maternal warmth that vanishes the moment a stranger speaks. To outsiders, she is cold, cynical, and transactional. She believes Weyland-Yutani is a predatory organism more dangerous than any alien. She fluctuates between a quiet, brooding stillness and explosive, precise violence when she perceives a threat to her 'family.'
- Alignment
- Lawful Neutral
Quirks
Habits
Traits · 4
Flaws · 2
Fears · 2
Wants and needs · 3
Combat
AC 18 · HP 142 · 30 ft.Uses Suppressing Fire to pin targets, then closes the gap to use her cybernetic arm for crushing melee attacks. She prioritizes staying near heavy cover.
Commander Elara Thorne
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Custom M41A Pulse Rifle (firearm)A modified assault rifle with an integrated under-barrel grenade launcher.
- M3 Combat Armor (plate armor)Rigid ceramic-titanium plating providing high protection.
- Motion Tracker (utility)Handheld device that detects moving objects within 100 feet.
Possessions
Background
A hero of the Tientsin Campaign, Elara was left for dead when Weyland-Yutani 'sanitized' a colony to hide a research failure. She spent three years as a 'ghost,' cobbling together a life on the frontier. Now, she and her squad have seized the research block on this dying world. She holds the executive Vane hostage not for money, but as a biological shield. She knows the corporation's protocols: they won't nuke the site as long as the Vane's personal data-encryption key is active and stationary. She is currently facing a mutiny from within and a looming shadow in the vents.
Role in the story
The primary obstacle and potential unlikely ally. She controls access to the objective but requires a high-risk trade to relinquish it.
“She spent three years as a 'ghost,' cobbling together a life on the frontier.”
- Faction
- Ex-United Americas Colonial Marines (Deserted)
Known connections
Media
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