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Captain Alaric Vane

Human · Veteran (Guard) · Level 0

Captain Alaric Vane

Captain of the Port Guard
“t care why you”
AC16
HP42/42
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Deep, raspy, and weary

A low, gravelly rasp that sounds like stones being ground together, often interrupted by a wet, hacking cough.

Speech patterns

Listen close, the fog has ears you don't want hearing us.
Heroism is just a fancy word for someone who hasn't seen enough blood yet.
I don't care why you're here, just what you're carrying.

How to play them

Vane will initially intimidate the players to gauge their resolve, then pivot to a cold, professional negotiation if they prove useful.

Goal

Find the missing ledger and silence the thief quietly.

Motivation

To retrieve his stolen ledger before the City Magistrate's inspectors arrive and to maintain the fragile stability of the port district.

Secret · GM only

Appearance

Vane is a man built like a dockside bollard, heavy-set and weathered. His face is a roadmap of broken veins and salt-etched wrinkles, framed by a beard the color of dirty slush. His most jarring feature is a cloudy, milk-white glass eye that seems to stare at a different point in space than his good one. He carries a constant scent of stale tobacco and wet wool. Despite his weary slouch, his movements are economical and dangerously precise. He wears a high-quality silver breastplate that is meticulously polished but shows several deep gouges from old blades, and a heavy navy-blue cloak that is perpetually damp from the fog.

Clothing

Polished silver breastplate over a faded blue tunic, dark trousers tucked into salt-stained leather boots, and a heavy wool cloak.

Body language

Leans against solid objects to hide a slight limp; hands always remain visible and near his belt.

Height
5 feet 10 inches
Build
Stocky and broad-shouldered
Eyes
One hazel, one milky-white glass
Hair
Steel gray and thinning
Skin
Leathery and sun-reddened
Age
48 years old
Gender
Male
Size
Medium

Distinguishing features

Cloudy glass eye
Three jagged scars across his left cheek
Missing the tip of his right pinky finger
An ornate silver signet ring worn on a chain around his neck

Personality

13 traits and drives

Vane is a man of rigid contradictions; he is deeply corrupt, yet he adheres to a 'Code of the Wharf' that he considers more moral than the city's actual laws. He is brutal and dismissive toward idealistic newcomers but displays a surprising, quiet tenderness toward the local dock-orphans, whom he pays to be his 'eyes.' He believes that a well-oiled machine of graft is better for the people than a chaotic, honest war. He treats his guard position as a business transaction and remains intensely cynical about anyone claiming to act out of pure heroism.

Alignment
Lawful Evil

Quirks

Constantly winds a broken gold pocket watch that no longer ticks
Refuses to eat seafood of any kind
Taps a rhythmic 'three-two-one' pattern with his rings on the table when he is thinking

Habits

Always sits with his back to the wall
Regularly checks the seals on cargo crates during patrols
Nods once to the tavern keep before speaking to anyone

Traits · 4

Cynical
Strictly Professional
Unexpectedly Charitable
Weary

Flaws · 3

Pessimistic
Physically aging
Susceptible to bribes involving rare liquors

Fears · 3

Drowning in the dark
Public humiliation
Losing his sister's respect

Wants and needs · 3

Order on the docks
His missing ledger
A decent night's sleep without the sound of the sea

Combat

AC 16 · HP 42 · 30 ft

Vane fights dirty, using dirt in the eyes or environmental hazards like falling barrels. He prefers to let his guards do the work while he provides tactical direction.

Captain Alaric Vane

Medium humanoid (human), lawful evil
Armor Class16
Hit Points42
Speed30 ft
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsInsightIntimidationPerceptionAthletics
SensesPassive Perception 13
Languages
Common,
Thieves Cant
Tactical Awareness
Brave
Wharf Master

Actions

Multiattack. Vane makes two melee attacks with his longsword.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
Tactical Command. Vane targets one ally within 30 feet. If the target can see and hear him, it can use its reaction to make one weapon attack.

Reactions

Parry. Vane adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Legendary Actions

Wharf Shove. Vane makes a contested Strength check against a creature within 5 feet. On a success, the creature is pushed 10 feet back.

Services they sell

Forging shipping manifests
Temporary release of prisoners
Intelligence on local smuggling routes

Rewards they can give

A map of the secret sewers
A bag of 50 tarnished gold pieces
A Guard's Writ of Passage

Equipment

  • Breastplate (armor)Polished silvered medium armor.
  • Longsword (weapon)A well-balanced blade with a shark-skin grip.
  • Guard Signet (trinket)A heavy ring used to seal official wharf documents.

Possessions

Heavy iron ring with thirty-two keys
Small pouch of salted plums
Fine silk handkerchief with a noble's crest
Letter from his estranged sister

Background

Once a decorated officer in the Royal Navy, Vane's career was sabotaged when he refused to take the fall for a high-born captain's navigational error that cost a dozen lives. Discharged without a pension, he realized that honor was a luxury he couldn't afford. He drifted to the Port District and used his tactical mind to climb the ranks of the city guard by making himself indispensable to both the law and the lawless. He now oversees the 'peace' of the docks, ensuring that smuggling runs smoothly as long as it doesn't cause unnecessary bloodshed or disrupt the trade of those who pay his protection fees. Recently, his personal ledger - which contains evidence of his kickbacks and his secret charitable donations - was stolen, threatening his life and his carefully constructed equilibrium.

Role in the story

Local Authority Figure and Potential Quest Giver

“Discharged without a pension, he realized that honor was a luxury he couldn't afford.”
From their background
Faction
The City Watch (Outer Ward), The Dockside Syndicates

Known connections

Mistress Elara of the Barnacle and Blade
The Night-Hooks Smuggling Ring
Magistrate Krol
Major secret · GM only
Minor secrets · GM only

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