Pernilongo
Pernilongo
At the table
Voice
A dry, breathy rasp with a slight whistle on sibilants, as if every sentence has to squeeze past dust and old pump fumes. His rhythm comes from years of listening between machinery beats: a quick spill of words, then a sudden pause to check whether the listener is still with him.
He speaks in quick, breath-sized phrases shaped by years of whispering over pump noise and market clatter. Consonants click sharply; his breath sometimes rasps from the damp tunnels. He uses pauses to judge whether a listener is following, and his words speed up when he is mapping a route from memory.
Speech patterns
How to play them
Let Pernilongo ask what the characters need before he names a price. He responds well to practical help, especially repairs or safe passage for vulnerable people. He will trade a useful but limited fact first, then ask what the characters are willing to risk for the rest.
Goal
Find reliable proof of what happened to Tavi and prevent the next deliberate delay of a flood warning.
Motivation
He wants to make information save lives rather than merely enrich the people who can afford to buy it, but he is frightened of losing the fragile network that keeps him alive.
Appearance
Pernilongo is so tall and spare that his threadbare coat seems hung from a rack of elbows. His neck cranes forward as if he is always trying to hear the next conversation before it starts. He moves in little start-stop jolts, then folds himself close to whoever has earned a whisper. Soot and machine oil cling to him, along with a sharp smell of damp paper; he knows about the oil but insists the paper smell is somebody else's fault. His goggles usually ride on his forehead, where their brass rims leave twin clean tracks through the grime. Unexpectedly for an informant who lives by rumor, he keeps a tiny, carefully tended pot of bright yellow mustard flowers on his market stall.
Clothing
A soot-grey coat with a threadbare hem and repairs made in mismatched cloth, worn over a high-collared shirt buttoned unevenly. One brass goggles strap is polished and carefully maintained, while the lenses are scratched and fogged. His boots are too large and stuffed at the toes with folded paper.
Body language
He leans in from the waist, elbows hovering near his ribs, and turns his long neck toward whoever is speaking. His fingers keep moving: rubbing ink from a thumb, tapping a pocket, or tracing routes on a tabletop. When he decides someone is dangerous, he stops fidgeting and angles his body toward the nearest escape.
- Height
- 6 ft. 6 in. (198 cm)
- Build
- Very tall, narrow-shouldered, and lanky, with conspicuously long arms and a forward-bent posture.
- Eyes
- Dark hazel, often narrowed against smoke and lamp glare
- Hair
- Black, thinning at the crown and usually flattened beneath the goggles
- Skin
- Sallow olive, usually dulled by soot and tunnel grime
- Age
- Forty-three
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesPernilongo is suspicious by profession but unexpectedly sentimental in private. With strangers he is twitchy, testing every question for a hidden price; with children and exhausted workers he becomes patient and almost fussy. He can be sharp when someone wastes his time, yet he will risk his own safety to correct a warning that might endanger a crowd.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 4 · 30 ft.Pernilongo is not a trained fighter. He tries to escape, draw pursuers into narrow passages, and use his knowledge of exits to break line of sight. If cornered, he uses his walking stick to make space and throws sleeve darts while calling for help.
Pernilongo
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Work goggles (worn gear)A scuffed, brass-rimmed pair of goggles with one strap replaced by braided cord.
- Walking stick (weapon)A stout, battered stick used to test floorboards and fend off attackers.
- Sleeve darts (weapon)Three crude darts tucked into a sewn sleeve pocket.
- Oilskin note packet (tool)A bundle of notes written in shorthand, mixed with receipts, route sketches, and flower-care reminders.
Possessions
Background
Pernilongo grew up above a pump station in the Sump, where his mother repaired ether-lamp wicks and his father disappeared into a work crew after a tunnel collapse. At twelve, he learned that scraps of overheard conversation could buy supper. He became a runner, then an informant, gathering names and routes for whoever could keep him fed. The change came during the Floodglass evacuation: he passed a warning about a failing sluice to a foreman who paid well, only to learn that the foreman had delayed sounding the alarm so his investors could move their cargo first. Pernilongo helped guide trapped families through a drain channel, but a young runner named Tavi was lost in the surge. Since then, he sells information cautiously and keeps a flower pot alive in Tavi's old market nook. His present trouble is a growing list of buyers who each believe they own his silence.
Role in the story
A nervous but capable source of local intelligence whose information can open routes, expose corruption, or lead the party toward the truth about a vanished runner.
“At twelve, he learned that scraps of overheard conversation could buy supper.”
- Faction
- An independent informant of the Sump's tunnel market, with loose obligations to its stallholders and pump crews.
Known connections
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