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Pernilongo - AI-generated fantasy NPC

Pernilongo

Human · Commoner and informant · Level 0

Pernilongo

Informant of the Sump
“That story has a side passage”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, breathy rasp with a slight whistle on sibilants, as if every sentence has to squeeze past dust and old pump fumes. His rhythm comes from years of listening between machinery beats: a quick spill of words, then a sudden pause to check whether the listener is still with him.

He speaks in quick, breath-sized phrases shaped by years of whispering over pump noise and market clatter. Consonants click sharply; his breath sometimes rasps from the damp tunnels. He uses pauses to judge whether a listener is following, and his words speed up when he is mapping a route from memory.

Speech patterns

Begins with a question about what the listener already knows.
Offers details in fragments, watching for recognition before continuing.
Uses tunnel directions as metaphors: 'That story has a side passage' or 'Don't take the low route.'

How to play them

Let Pernilongo ask what the characters need before he names a price. He responds well to practical help, especially repairs or safe passage for vulnerable people. He will trade a useful but limited fact first, then ask what the characters are willing to risk for the rest.

Goal

Find reliable proof of what happened to Tavi and prevent the next deliberate delay of a flood warning.

Motivation

He wants to make information save lives rather than merely enrich the people who can afford to buy it, but he is frightened of losing the fragile network that keeps him alive.

Secret · GM only

Appearance

Pernilongo is so tall and spare that his threadbare coat seems hung from a rack of elbows. His neck cranes forward as if he is always trying to hear the next conversation before it starts. He moves in little start-stop jolts, then folds himself close to whoever has earned a whisper. Soot and machine oil cling to him, along with a sharp smell of damp paper; he knows about the oil but insists the paper smell is somebody else's fault. His goggles usually ride on his forehead, where their brass rims leave twin clean tracks through the grime. Unexpectedly for an informant who lives by rumor, he keeps a tiny, carefully tended pot of bright yellow mustard flowers on his market stall.

Clothing

A soot-grey coat with a threadbare hem and repairs made in mismatched cloth, worn over a high-collared shirt buttoned unevenly. One brass goggles strap is polished and carefully maintained, while the lenses are scratched and fogged. His boots are too large and stuffed at the toes with folded paper.

Body language

He leans in from the waist, elbows hovering near his ribs, and turns his long neck toward whoever is speaking. His fingers keep moving: rubbing ink from a thumb, tapping a pocket, or tracing routes on a tabletop. When he decides someone is dangerous, he stops fidgeting and angles his body toward the nearest escape.

Height
6 ft. 6 in. (198 cm)
Build
Very tall, narrow-shouldered, and lanky, with conspicuously long arms and a forward-bent posture.
Eyes
Dark hazel, often narrowed against smoke and lamp glare
Hair
Black, thinning at the crown and usually flattened beneath the goggles
Skin
Sallow olive, usually dulled by soot and tunnel grime
Age
Forty-three
Gender
Male
Size
Medium

Distinguishing features

Brass-rimmed goggles pushed up on his forehead, leaving twin clean lines in the soot.
Ink and oil stain the creases of his fingers, and the smell of damp paper follows him.
A tiny pot of yellow mustard flowers sits beside his market stool, tended with absurd care.

Personality

12 traits and drives

Pernilongo is suspicious by profession but unexpectedly sentimental in private. With strangers he is twitchy, testing every question for a hidden price; with children and exhausted workers he becomes patient and almost fussy. He can be sharp when someone wastes his time, yet he will risk his own safety to correct a warning that might endanger a crowd.

Alignment
Neutral

Quirks

Taps each pocket twice before crossing a bridge, checking for his notes and darts.
Gives names to different tunnel echoes and pauses to listen for their replies.
Sniffs a page before reading it, claiming damp paper carries the truth of where it has been.
Turns his goggles upside down when someone tells a story he thinks is backwards.

Habits

Checks the nearest drain, ladder, or service hatch before settling into a conversation.
Never gives the first answer he thinks of; he tests the listener with a smaller, safer fact.
When frightened, becomes brisk and practical rather than pleading.
After a difficult exchange, tends the mustard flowers as if taking attendance.

Traits · 3

Distrusts powerful people, but is easily moved by ordinary acts of care.
Collects useful facts with ruthless efficiency and remembers small kindnesses for years.
Seems cowardly when watched, then acts with stubborn courage when no one is keeping score.

Flaws · 3

He withholds useful details until he has judged the listener, sometimes wasting precious time.
He treats favors as debts and struggles to accept help without recording it.
He assumes every powerful buyer has an ulterior motive, even when cooperation would benefit him.

Fears · 3

Hearing another warning too late to save the people who depend on it.
Being made to choose between a frightened child and a valuable secret.
The sound of water hammering against a sealed tunnel door.

Wants and needs · 3

Wants proof of Tavi's fate.
Needs enough trust to warn people without being manipulated by whoever pays first.
Wants the pump crews to sound alarms before another flood becomes a bargaining chip.

Combat

AC 10 · HP 4 · 30 ft.

Pernilongo is not a trained fighter. He tries to escape, draw pursuers into narrow passages, and use his knowledge of exits to break line of sight. If cornered, he uses his walking stick to make space and throws sleeve darts while calling for help.

Pernilongo

Medium humanoid (human), neutral
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInvestigationInsightStealth
SensesPassive Perception 11
Languages
Common,
Sump cant
Custom feature. Tunnelwise. Pernilongo knows the Sump's service passages, market rhythms, and common warning signals. In his home territory, he can usually identify a nearby exit or a person who has recently passed through.
Custom feature. Whisper Network. If given an hour and a small favor to trade, Pernilongo can seek out a local rumor, though its accuracy depends on the source.

Actions

Battered Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage.
Sleeve Dart. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () piercing damage. Pernilongo carries only three of these darts.
Trade a Secret. Pernilongo offers a hurried rumor, a discreet introduction, or directions through the Sump. The information may be incomplete, but he usually knows which detail needs checking.

Reactions

Slip into the Gap. When a creature Pernilongo can see targets him with an attack, he moves up to 5 feet without provoking opportunity attacks, provided he can reach cover or a narrow passage.

Services they sell

Rumors and local intelligence
Discreet introductions to tunnel workers and market regulars
Directions through lesser-known Sump passages

Rewards they can give

A reliable contact in the Sump's tunnel market
A warning about a dangerous route or compromised buyer
A coded map to a service passage, if the characters prove trustworthy

Equipment

  • Work goggles (worn gear)A scuffed, brass-rimmed pair of goggles with one strap replaced by braided cord.
  • Walking stick (weapon)A stout, battered stick used to test floorboards and fend off attackers.
  • Sleeve darts (weapon)Three crude darts tucked into a sewn sleeve pocket.
  • Oilskin note packet (tool)A bundle of notes written in shorthand, mixed with receipts, route sketches, and flower-care reminders.

Possessions

Brass-rimmed goggles
Battered walking stick
Three sleeve darts
Oilskin packet of coded notes
A tin of mustard-flower seeds
A folded scrap of Tavi's old route map

Background

Pernilongo grew up above a pump station in the Sump, where his mother repaired ether-lamp wicks and his father disappeared into a work crew after a tunnel collapse. At twelve, he learned that scraps of overheard conversation could buy supper. He became a runner, then an informant, gathering names and routes for whoever could keep him fed. The change came during the Floodglass evacuation: he passed a warning about a failing sluice to a foreman who paid well, only to learn that the foreman had delayed sounding the alarm so his investors could move their cargo first. Pernilongo helped guide trapped families through a drain channel, but a young runner named Tavi was lost in the surge. Since then, he sells information cautiously and keeps a flower pot alive in Tavi's old market nook. His present trouble is a growing list of buyers who each believe they own his silence.

Role in the story

A nervous but capable source of local intelligence whose information can open routes, expose corruption, or lead the party toward the truth about a vanished runner.

“At twelve, he learned that scraps of overheard conversation could buy supper.”
From their background
Faction
An independent informant of the Sump's tunnel market, with loose obligations to its stallholders and pump crews.

Known connections

Tavi, a missing young runner whose fate Pernilongo has never confirmed.
A pump mechanic who once helped him escape the Floodglass surge and still expects him to pass warnings about failing machinery.
Several unnamed market regulars who exchange food and safe passage for useful gossip.
Major secret · GM only
Minor secrets · GM only

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