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Lily - AI-generated fantasy NPC

Lily

Human · Noncombatant child · Level 1

Lily

Havenfall refugee child; raised among the original Lighthouse Keepers
“Is the door blocked?”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly nasal voice with the crisp projection of a child accustomed to being heard over a turning mechanism and coastal wind. Salt has left her throat rough, and fear makes her consonants come out unusually precise.

She speaks in short, practical sentences shaped by listening to keepers call instructions over wind and machinery. She clips the ends of words when anxious, but carefully pronounces names and directions. When she is frightened, she repeats a rescuer's last instruction verbatim before attempting it.

Speech patterns

Asks practical questions before answering personal ones: "Is the door blocked?"
Repeats the exact words of instructions when afraid, as if checking they remain true.
Uses "the lamp" to mean both the lighthouse and the people who kept it.

How to play them

Approach slowly, identify yourself, and give Lily a small choice she can control, such as whether to take your hand or follow behind you. Tell her what will happen next without promising that her mother is safe. Let her help in a limited, noncombat way by pointing out familiar rooms or routes.

Goal

Reach safety without abandoning the possibility that her mother and the other Havenfall villagers can also be rescued.

Motivation

To find a trustworthy adult, learn whether her mother survived, and preserve a piece of the life she had before the storm.

Secret · GM only

Appearance

Lily is small even for her age, with a wary, watchful stillness that makes her seem to be listening through walls. Her hair is cut unevenly at her jaw, where she hacked it short with a kitchen knife after it kept catching on wet rope. She smells unmistakably of lamp oil, salt, and the sharp fennel soap her mother used to scrub the lighthouse floors; she knows, and insists the smell means she is still home. She keeps her chin lifted when speaking to adults, then watches their hands rather than their faces. The unexpected detail: she meticulously polishes the brass buttons on her borrowed coat with a scrap of old sailcloth, even when everything around her is soaked and filthy.

Clothing

A borrowed, too-large navy wool coat with tarnished brass buttons, a patched gray dress, thick stockings, and one adult-sized boot paired with a child's shoe. Both are tied with cord to keep them on.

Body language

She braces her back against walls and tucks her hands into her sleeves. When she trusts someone, she edges close enough to touch their coat hem but rarely looks directly up at them.

Height
About 4 feet 2 inches
Build
Small, narrow-shouldered, and underfed from several days of hiding.
Eyes
Dark hazel
Hair
Dark brown
Skin
Light olive, dulled by grime and cold
Age
About nine years old
Gender
Female
Size
Small

Distinguishing features

Her clothes carry the persistent smell of lamp oil, salt, and fennel soap.
She keeps the brass buttons of her oversized coat polished with sailcloth.
Her hair has been hacked to jaw length in uneven, practical chunks.

Personality

12 traits and drives

Lily is observant and stubbornly practical, but her courage vanishes when she hears the lighthouse bell. She can sound brisk and almost bossy while explaining a route, then cling to a rescuer's sleeve when a door slams. She wants adults to treat her as useful, yet still hopes someone will simply tell her she is allowed to be frightened.

Alignment
Neutral Good

Quirks

Polishes her coat buttons with sailcloth whenever she has to wait.
Counts steps between doors under her breath, restarting if interrupted.
Taps twice on wood before opening a cupboard, a habit from playing hide-and-seek with the lighthouse workers.
Keeps the first bite of any food untouched until she knows who else is present.

Habits

Counts doorways and windows before settling anywhere.
Watches adults' hands for signs of what they intend to do.
If offered food, saves the first bite for her mother unless gently reassured.
When she believes nobody is looking, polishes the buttons on her coat.

Traits · 3

Notices small changes in a room and remembers where objects were left.
Tries to be useful before admitting she is scared.
Trusts familiar routines but distrusts familiar voices in the dark.

Flaws · 2

She may refuse to leave a hiding place until someone answers a question about her mother.
She assumes an adult who makes a promise can keep it, and is devastated when circumstances prevent that.

Fears · 3

The underwater bell sound she heard during the attack.
Being carried away from the lighthouse without knowing whether her mother is alive.
That a familiar voice might be used to lure her out of hiding.

Wants and needs · 4

A safe place with a clear exit.
Honest information about her mother, without false reassurance.
Warmth, water, and food once the immediate danger has passed.
A small task that lets her contribute without putting her in combat.

Combat

AC 10 · HP 4 · 25 ft.

Lily is a noncombatant and does not attack. If threatened, she hides, crawls toward cover, or calls for help. She is not intended to be killed by one failed check: during the lighthouse rescue, a failed attempt costs time or worsens the situation, while the Storm Caller and Drowned Shades remain the immediate combat threats.

Lily

Small humanoid (human), neutral good
Armor Class10
Hit Points4
Speed25 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
SensesPassive Perception 10
Languages
Common

Actions

Call for Help. Lily can call out, point toward a safe route, or identify someone she recognizes. This has no combat effect by itself, but gives rescuers a clear lead.

Rewards they can give

Lily can later identify the lighthouse's service passages and explain which sounds are normal machinery and which are not.
If reunited with her mother or the villagers, their testimony can provide a useful account of the Storm Caller's arrival.

Equipment

  • Sailcloth square (clothing)A length of sailcloth used as a blanket, rag, and button-polishing cloth.
  • Charcoal stub (tool)A short charcoal stub she uses to mark elapsed hours and draw the lighthouse lamp from memory.
  • Saved bread (food)A heel of stale bread wrapped in cloth; she will share it only after she believes the immediate danger has passed.

Possessions

A sailcloth square
A charcoal stub
A heel of stale bread
Her mother's brass lamp-wick trimmer

Background

Lily grew up among the original Lighthouse Keepers of Havenfall, where her mother, Sella, tended the oil stores and taught her to recognize the lamp's ordinary noises: wick hiss, chain knock, glass tick. When the storm broke over the village, Lily was sent with a group of villagers toward the lighthouse's upper rooms. The Storm Caller and Drowned Shades seized the first floor before the refugees could get through. In the confusion, Lily was separated from her mother and hid in a maintenance cupboard behind spare shutters. She has survived by rationing a heel of bread and keeping a tiny tally of the hours in charcoal marks. The experience that changed her was hearing the lighthouse bell ring underwater during the attack: she now knows the sound of safety can be imitated. Rowan Ashford once helped her mother repair the lantern's turning gear and is the only person Lily remembers saying that frightened people are allowed to ask for help twice. She hopes he is alive, but fears he may have been among the villagers trapped below.

Role in the story

A meaningful rescue objective in the optional first-floor lighthouse encounter against the Storm Caller and Drowned Shades. Lily is frightened and vulnerable, but not a combatant or a disposable hostage. Use danger to create urgency and choices, not to make her life hinge on one failed roll.

“When the storm broke over the village, Lily was sent with a group of villagers toward the lighthouse's upper rooms.”
From their background
Faction
A refugee of Havenfall and a child of the original Lighthouse Keepers; no formal affiliation.

Known connections

Sella, her mother, a Havenfall lamp tender whose whereabouts are unknown.
Rowan Ashford, a lighthouse mechanic who once treated Lily as a capable helper.
The scattered villagers of Havenfall, whose voices and routines she remembers better than their faces.
Major secret · GM only
Minor secrets · GM only

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