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Petiros Salty Pete Vran - AI-generated fantasy NPC

Petiros Salty Pete Vran

Tiefling · Smuggler Expert · Level 0

Petiros Salty Pete Vran

Information Broker and Smuggler
“s a man of many virtues, though I”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Raspiness like sandpaper on oak, punctuated by a frequent dry cough.

His voice is a gravelly baritone with a thick coastal accent. He peppers his speech with nautical metaphors and often calls people 'Matey' or 'Governor' depending on how much he wants to manipulate them.

Speech patterns

Listen close, for the walls have ears and the fog has teeth.
A secret is like a fish, Matey: keep it too long and it starts to stink.
Captain Vane? He's a man of many virtues, though I’ve yet to find one.

How to play them

Pete will try to charm the players first, offering them a 'special' discount or a drink to lower their guard before pumping them for information.

Goal

To secure the upcoming shipment of forbidden arcane relics before Captain Vane finds out.

Motivation

To acquire enough leverage over Captain Vane to eventually replace him as the kingpin of the port, while ensuring the local tiefling community remains protected from city guards.

Secret · GM only

Appearance

Pete has skin the color of bruised plums and salt-cured leather. His left horn is snapped off halfway, the jagged edge capped with a tarnished brass ring engraved with seafaring runes, while his right horn spirals high like an obsidian needle. He possesses a charismatic smile that reveals a single gold tooth, yet his eyes are a startling, pupilless milky-white that seem to stare through you rather than at you. He moves with a fluid, rolling gait as if he is constantly adjusting to the deck of a pitching ship, even when standing on solid stone.

Clothing

He wears a salt-crusted, high-collared navy coat over a tattered silk waistcoat that was once bright emerald. His trousers are tucked into heavy, oil-skin boots, and several leather pouches are strapped to a wide utility belt.

Body language

He leans in close when talking, invading personal space to create a false sense of intimacy. He constantly looks at the shadows instead of the person he is addressing.

Height
5 feet 8 inches
Build
Wiry and lean with surprisingly broad shoulders
Eyes
Opaque Milky White
Hair
Coal Black, pulled into a greasy ponytail
Skin
Deep Purple and Weather-beaten Red
Age
34 years old
Gender
Male
Size
Medium

Distinguishing features

Broken left horn with brass cap
Gold tooth that glints in the fog
A faint smell of ozone and pickled herring
Faint scar running from his jawline to his collarbone

Personality

11 traits and drives

Pete is a man of professional warmth and private ice. He is incredibly generous with local gossip and drinks for strangers, yet he is notoriously miserly with his own crew, counting every copper twice. He presents himself as everyone's best friend in the port, but those who look closely notice he never lets anyone stand behind him and always keeps his hand near his belt. He is calm during crises but becomes uncharacteristically twitchy and irritable when the weather is too clear.

Alignment
Neutral Evil

Quirks

Always whistles low, haunting shanties when city guards are nearby
Absently taps his brass-capped horn when he is lying
Refuses to sleep in a bed, preferring a hammock or the floor
Carries a small piece of driftwood that he carves when he is anxious

Habits

Always sits with his back to a corner
Frequently cleans his gold tooth with a small silver needle
Walks along the very edges of streets to stay near the crawlspace entrances

Traits · 4

Quick-witted
Cynical
Superstitious
Inquisitive

Flaws · 2

Greed often overrides his sense of caution
Deep-seated paranoia regarding open waters

Fears · 3

The return of the Deep-Kraken
Being caught in a lie by Captain Vane
Bright, cloudless sunlight

Wants and needs · 2

A permanent pardon from the High Admiral
A rare pearl rumored to be held by a local merchant

Combat

AC 12 · HP 9 · 30 feet

Pete does not fight fair. If engaged, he will immediately throw a smoke bomb or kick over a lamp to create darkness. He will then flee into the nearest crawlspace or narrow gap, using his knowledge of the Chandlery to set off mundane traps like falling nets or crates.

Petiros Salty Pete Vran

Medium humanoid (tiefling), neutral evil
Armor Class12
Hit Points9
Speed30 feet
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsDeceptionStealthInsightSleight of Hand
SensesDarkvision 60 feet, Passive Perception 13
Languages
Common,
Infernal,
Thieves' Cant
Darkvision (60 feet)
Hellish Resistance (Resistance to fire damage)
Master of Crawlspaces (Pete can move through spaces sized for Small creatures without squeezing)
Urban Camouflage (Pete has advantage on Stealth checks in foggy or urban port environments)

Spells

Thaumaturgy (cantrip, transmutation). Pete uses this to dim the lights in Silas's Chandlery or make his voice boom when he needs to intimidate a client.

Actions

Hidden Boot-Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Salty Pocket-Sand. Pete throws a mixture of salt and glass at a creature's eyes within 5 feet. The target must succeed on a Constitution saving throw or be blinded until the start of Pete's next turn.
Smoke Screen (1/Day). Pete drops a small alchemical pellet. A 10-foot radius of heavy smoke spreads around him, heavily obscuring the area for 1 minute or until a wind of at least 10 mph disperses it.

Reactions

Slippery Customer. When Pete is targeted by a melee attack, he can move up to 5 feet into a space that does not provoke attacks of opportunity.

Legendary Actions

Call of the Shadows (costs 2 actions). Pete whistles, and street urchins appear to create a distraction, granting Pete half-cover until the start of his next turn.

Services they sell

Passage out of the city for a high price
Information on guard patrol routes
Access to the secret crawlspaces of Shop 1

Rewards they can give

The 'Broken Horn' Coin (A token of passage in the docks)
Coordinates to a sunken treasure cache

Equipment

  • Dagger of the Docks (weapon)A rusted but sharp blade hidden in his left boot.
  • Smuggler's Coat (wondrous item)A heavy coat with four interior hidden pockets.
  • Brass Horn-Cap (accessory)A decorative cap on his broken horn that functions as a holy symbol for Infernal pacts if needed.

Possessions

Master key to Silas’s Chandlery
A hidden snuffbox containing 'Dream-Dust'
A ledger written in a complex nautical code
A signal whistle that mimics the sound of a fog-shrike

Background

Born to a disgraced navigator, Pete spent his youth as a bilge rat on smuggler vessels. During a failed heist involving Captain Vane, Pete was the only survivor, losing half a horn in the process. Instead of seeking revenge, he made himself indispensable to Vane as a shore-side eyes-and-ears. He now operates out of Silas’s Chandlery, Shop 1, where he has spent years hollowly carving out secret crawlspaces between the walls of the port district to facilitate the movement of goods and secrets.

Role in the story

The players' primary contact for black market goods and secret paths through the city. He serves as an unreliable narrator and a gateway to the port's criminal subplots.

“During a failed heist involving Captain Vane, Pete was the only survivor, losing half a horn in the process.”
From their background
Faction
The Brine-Bound Syndicate

Known connections

Captain Vane (Business partner and rival)
Silas the Chandlery Owner (Reluctant landlord)
The Fog-Runner Street Urchins (Informants)
Officer Hallow (A guard he pays in high-end brandy)
Major secret · GM only
Minor secrets · GM only

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