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Gosta 'Grey-Eyes' Penhaligon

Human · Commoner (Expert) · Level 0

Gosta 'Grey-Eyes' Penhaligon

Chief Clerk at the Phandalin Miner's Exchange
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Reedy, slightly wavering, with a tendency to go up an octave when he is startled.

His voice is high and breathy, punctuated by rapid swallows. He speaks in long, run-on sentences when nervous, but becomes surprisingly clipped and authoritative when discussing math or logistics.

Speech patterns

Now, if we look at the figures, yes, the figures... they don't lie, unlike people...
Shhh! Not so loud! The walls in this town have ears, and those ears wear red cloaks.
Do you want to buy something or just let the draft in? My ink is drying as we speak!

How to play them

Gosta will try to hurry players out unless they mention wanting to deal with the Redbrands, at which point he will become extremely quiet and slip them a message via a receipt.

Goal

To provide the evidence necessary for a stronger power to wipe the Redbrands out of Phandalin.

Motivation

Gosta wants to live long enough to see Phandalin free of the Redbrands, not because he is a hero, but because their messy accounting and erratic theft are an affront to his sense of order.

Secret · GM only

Appearance

Gosta is a reed-thin man with a complexion the color of old parchment, suggesting years spent away from the Phandalin sun. His most striking feature is a pair of pale, silver-grey eyes that seem to dart with an independent intelligence behind thick, round-rimmed spectacles. He moves with a frantic, bird-like energy, his hands constantly fluttering to adjust his glasses or smooth his ink-stained apron. Unexpectedly, he possesses a pair of heavy, military-grade leather boots that are kept polished to a mirror shine, a stark contrast to his otherwise dusty and neglected attire. When he is nervous, which is often, he smells faintly of ozone and dried lavender.

Clothing

A moth-eaten grey wool tunic, a heavy leather apron with multiple pockets for quills and scales, and soot-stained trousers tucked into immaculate boots.

Body language

He stands with a slight hunch, his shoulders pulled up toward his ears. He avoids direct eye contact except when he is explaining a ledger entry, at which point his gaze becomes piercing.

Height
5 feet 10 inches
Build
Gaunt and Fragile
Eyes
Silver-Grey
Hair
Thinning Salt and Pepper
Skin
Parchment-Pale
Age
44
Gender
Male
Size
Medium

Distinguishing features

Constant ink stains on the tips of his fingers
Thick, magnification spectacles that make his eyes look unnaturally large
A nervous habit of pulling his earlobe when counting coin

Personality

13 traits and drives

Gosta is a man trapped between paralyzing anxiety and a rigid, moralistic core. He is obsessively meticulous with his ledgers, finding safety in the predictability of numbers that the chaotic town of Phandalin lacks. While he is stuttering and submissive when face-to-face with the Redbrand ruffians, he is secretly biting and cynical in his private notes, venting his frustrations onto the page. He is exceptionally generous to the local orphans, often 'losing' small pieces of copper in their vicinity, but he is notoriously suspicious of well-armed adventurers, viewing them as nothing more than catalyst for more trouble.

Alignment
Lawful Neutral

Quirks

He taps his quill exactly three times against his chin before speaking to a customer
He refuses to walk on the left side of the street
He talks to his favorite ledger, a heavy tome named 'Barnaby'
He constantly checks his pocket watch even though the glass is broken

Habits

He locks the door of the exchange exactly at sundown and doesn't open it for anyone
He spends his lunch hour watching the street through a narrow gap in the curtains
He mumbles to himself in the Lords Alliance cipher when counting large sums

Traits · 4

Obsessive about detail
Outwardly cowardly
Inwardly vengeful
Methodical

Flaws · 3

Freezes in the presence of physical violence
Indecisive when forced to make quick choices
Values his ledgers more than his own health

Fears · 3

Red-cloaked figures
The dark corner of the Sleeping Giant Tap House
Being audited by a professional

Wants and needs · 3

Order and safety
A new pair of spectacles
Someone brave enough to stand up to the gang

Combat

AC 10 · HP 4 · 30 ft.

Gosta will not fight. He will attempt to Hide or Disengage immediately. If cornered, he will throw his heavy inkwell as a distraction and scream for help.

Gosta 'Grey-Eyes' Penhaligon

Medium humanoid (human), lawful neutral
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsInvestigationInsightPerceptionHistory
SensesPassive Perception 14
Languages
Common,
Dwarvish
Numerical Mnemonics. Gosta can recall any transaction, date, and amount from the Exchange ledgers from the last year without a roll.
Appraiser's Eye. He can identify the approximate value of raw ore or common goods at a glance.
Nervous Insight. Gosta has Advantage on Insight checks to determine if someone is threatening him or carrying concealed weapons.

Actions

Inkwell Toss. Ranged Weapon Attack: to hit, range 10/20 ft., one target. Hit: 1 bludgeoning damage and the target is blinded by ink until the end of its next turn on a failed Dexterity saving throw.
Letter Opener. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Reactions

Cower. When Gosta is targeted by an attack, he can drop prone as a reaction, gaining a bonus to AC against ranged attacks until the start of his next turn.

Services they sell

Coin Exchange
Assaying of precious metals
Information regarding town trade and logistics

Rewards they can give

A list of Redbrand suppliers
A secret map showing the side entrance to the Tresendar Manor cellars
A discount on miner's supplies

Equipment

  • Chief Clerk's Apron (gear)A heavy leather apron with various slots for pens and measuring tools.
  • Coded Ledger (document)A book containing the real transactions of the Redbrands.
  • Inkwell of Blinding (improvised weapon)A ceramic pot filled with permanent black ink.

Possessions

Iron Spectacles
Small leather journal filled with coded entries
Well-worn set of weighing scales
A small, sharp letter opener
Two gold coins sewn into his belt for emergencies

Background

Formerly a mid-level auditor for the Lord's Alliance in Neverwinter, Gosta fled the city after a corruption scandal that he uncovered led to the 'accidental' death of his superior. He sought anonymity in the frontier town of Phandalin, taking a job under Halia Thornton at the Miner's Exchange. For two years he enjoyed the quiet, until the Redbrands arrived. Since then, he has lived in a state of quiet terror, forced to facilitate their 'protection' money exchanges and supply requests while keeping a secret, detailed tally of their every purchase in the back of his mind.

Role in the story

Gosta serves as an information broker and witness. He provides the players with the clue that the Redbrands are preparing for something more permanent than petty theft by showing their sudden interest in shackles and iron rations.

“He sought anonymity in the frontier town of Phandalin, taking a job under Halia Thornton at the Miner's Exchange.”
From their background
Faction
Lords Alliance (Inactive), Phandalin Miner's Exchange

Known connections

Halia Thornton (Employer: He suspects she is more dangerous than the Redbrands)
Pip Stonehill (He secretly gives the boy sweets)
The Redbrands (Objects of his intense hatred and fear)
Major secret · GM only
Minor secrets · GM only

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