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Alaric of the Silver Lily - AI-generated fantasy NPC

Alaric of the Silver Lily

Human · Chronal Knight · Level 0

Alaric of the Silver Lily

Knight Errant (Lost)
“Hail, traveler! Have you seen a chestnut mare with a white star on her brow? I feel I”
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“Forgive me... did I just ask you that? The air here is thick as honey today, isn”
From how they speak

Voice

Resonant, baritone, but layered with a shimmering acoustic quality.

Formal and archaic. He uses words like 'thrice,' 'forsooth,' and 'squire' with no irony. His voice has a strange echo, as if two versions of him are speaking slightly out of sync.

Speech patterns

GREETING: 'Hail, traveler! Have you seen a chestnut mare with a white star on her brow? I feel I've been looking for her since the sun was at its peak.'
CONFUSED: 'Forgive me... did I just ask you that? The air here is thick as honey today, isn't it?'
LORE: 'The Glass Noon was once a temple to the stars, before the stars grew angry and turned their gaze away.'

How to play them

Players must engage with his chivalric code and patience. If they mention the passage of years too bluntly, he suffers a mental break (Vertigo). If they play along with his timeline, he is an invaluable source of ancient knowledge.

Goal

Locate his horse Elara and exit the forest clearing before 'nightfall.'

Motivation

To find his mare, Elara, and finish his patrol so he can return home to his wife, whom he believes is currently making stew for his dinner.

Secret · GM only

Appearance

Alaric is a figure of tragic dissonance. He wears full plate armor that is so corroded by orange rust it looks like textured autumn leaves, yet his face is unnervingly smooth and youthful, as if he stepped out of a bath moments ago. He sits with a ramrod-straight military posture on a log that has petrified into stone. When he moves, the rust on his joints flakes off in small clouds, but the metal underneath never seems to thin. His presence carries the scent of ozone and wet cedar. Most strikingly, his shadow does not move with the sun, instead remaining fixed in a position suggesting high noon.

Clothing

A tattered gambeson of faded white silk beneath rusted iron plate armor. A silver lily brooch pins a threadbare grey cloak to his shoulder.

Body language

Precise and knightly, but with a slight jitter or lag, as if his physical body is struggling to keep up with his movements.

Height
6 feet 1 inch
Build
Broad-shouldered but lean from years of unintentional fasting
Eyes
Piercing glassy blue
Hair
Chestnut brown, cut in a bowl style
Skin
Fair, sun-touched
Age
35 (Appears), 235 (Actual)
Gender
Male
Size
Medium

Distinguishing features

Vibrant, youthful face contrasted against ancient, decaying armor
Eyes that fixate on where a person stood five minutes ago
A silver lily brooch that never tarnishes or gathers dust
A permanent circular scar on his left palm that glows faintly

Personality

11 traits and drives

Alaric is possessed by a harrowing courtesy; he is a man of deep honor whose reality is crumbling. He is intensely gregarious with travelers because he believes he has only been alone for an hour, yet he is prone to sudden, terrifying bouts of 'chronal vertigo.' He might be explaining the local geography and then suddenly stop, weeping because he believes the person he is talking to hasn't been born yet. He is patient with others but becomes frustrated with himself when his memory 'loops,' causing him to repeat the same greeting three or four times in a row.

Alignment
Lawful Good

Quirks

He constantly checks a pocket watch that has no hands, nodding as if it told him the time.
He offers travelers 'fresh' hardtack that has actually turned to stone centuries ago.
He speaks to the players' shadows instead of their faces, believing the shadows are their true selves.

Habits

He sharpens his sword every hour, even though the stone he uses is smooth and does nothing.
He circles the campfire clockwise exactly three times before sitting.
He stares at the entrance of the clearing every time the wind blows.

Traits · 3

I treat every stranger like a long-lost comrade of the realm.
I am haunted by the feeling that I have forgotten a very important name.
I believe my honor is the only thing keeping the forest shadows at bay.

Flaws · 2

He suffers from severe short-term memory loops due to chronal vertigo.
He refuses to leave the clearing, believing his horse will return any second.

Fears · 3

Large clocks or the sound of ticking.
The idea that his king might have replaced him with a younger knight.
The setting sun.

Wants and needs · 3

A map that makes sense of the changing forest paths.
Validation that he is still a knight in good standing.
Company to ward off the silence of the clearing.

Combat

AC 14 · HP 10 · 20 ft (Languid)

Alaric does not want to fight, but if provoked, he uses his 'Lagging Strike' to hit opponents where they were a second ago, making him nearly impossible to parry traditionally.

Alaric of the Silver Lily

Medium humanoid (human), lawful good
Armor Class14
Hit Points10
Speed20 ft (Languid)
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomStrength
SkillsHistoryInsightPersuasion
SensesPassive Perception 12, Chronal Sight 30ft
Languages
Archaic Common,
Celestial
Chronal Anchor. Alaric cannot be moved or teleported against his will by magical means.
Temporal Sight. Alaric can see into the Ethereal Plane up to 30 feet.
Echo of the Past. Alaric has advantage on History checks regarding events from 200 years ago.

Actions

Rusted Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage. On a hit, the target must succeed on a Wisdom saving throw or become 'Chronally Dizzy' until the end of their next turn, reducing their speed by 10 feet.
Chronal Lore. Alaric recounts a fragment of the past. One ally within 30 feet gains advantage on their next Intelligence or Wisdom check as they see a glimpse of the clearing's history.

Reactions

Temporal Slip. When Alaric is targeted by an attack, he may force the attacker to roll with disadvantage as he momentarily shifts three seconds into the past.

Legendary Actions

Stutter Step. Alaric moves up to half his speed without provoking opportunity attacks.
Echoing Command (costs 2 actions). Alaric repeats a word of encouragement. One ally within 60 feet can immediately use their reaction to make one weapon attack.

Services they sell

Expert lore on 13th-century heraldry and politics.
Safe haven; the campfire prevents hostile creatures from entering the clearing.
Training in the 'Old Style' of longsword combat (History/Martial bonus).

Rewards they can give

The Silver Lily Brooch (Grants resistance to being aged magically).
An ancient treasure map whose landmarks no longer exist.
A letter of commendation to a noble family that died out centuries ago.

Equipment

  • Rusted Plate Armor (heavy armor)Ancient armor that provides AC 14 and cannot be improved or repaired.
  • The Silver Lily (wondrous item)A brooch that prevents the wearer from being aged by magical effects.

Possessions

Rusted Longsword
Handless Gold Pocket Watch
Silver Lily Brooch
Petrified Hardtack
The 'Eternal Campfire' (a magical hearth that generates no heat but never dies)

Background

Two centuries ago, Alaric was a decorated knight of the Order of the Silver Lily, tasked with finding the Duke's runaway daughter. He tracked her horse into the clearing known as the 'Glass Noon.' Upon entering, he found the horse's tracks simply vanished. He sat down to build a fire and wait for daybreak, not realizing that within the Glass Noon, one hour is equivalent to twenty years in the outside world. He has 'woken up' and restarted his campfire thousands of times, but in his mind, it is still the same Tuesday in the year 1224. He has met dozens of adventurers over the 'days,' but he forgets them as soon as they leave the clearing, as their timelines disconnect from his.

Role in the story

Quest giver and lore source regarding the ancient history of the forest and the nature of the temporal curse.

“He tracked her horse into the clearing known as the 'Glass Noon.' Upon entering, he found the horse's tracks simply vanished.”
From their background
Faction
The Order of the Silver Lily (Extinct)

Known connections

The Duke of Oakhaven (Deceased employer)
Lady Isolda (Wife, deceased for 180 years)
The Forest Spirit (The entity that trapped him)
Major secret · GM only
Minor secrets · GM only

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