Session Prep Bundletown-block

Lower Highwater

Recipe: Town Block

New
Contextual Narrative

The Fog-Choked Bend

In the shadow of the Great Wall of Highwater lies the Fog-Choked Bend, a tight cluster of sagging timber structures where the brine of the Andorran Sea mixes with the heavy scent of Tilas tobacco and street-fried pickerel. Here, the cobblestones are perpetually slick with moisture, and the buildings lean toward one another as if sharing illicit secrets about the crates moving through the docks just three alleys over.

Kaelen 'Crabs' Vance, owner of the Gilded Barnacle

In Lower Highwater, the king wears a crown of gold, but the harbor master wears a crown of secrets. Guess which one will get you a better price on silk?

The Gilded Barnacle
Tavern

The Gilded Barnacle

A massive, preserved giant crab hangs above the bar; its eyes have been replaced with cheap glowing glass that seems to watch anyone who hasn't paid their tab. The floor is covered in a mix of sawdust and sea salt to mask the smell of processed fish.

TavernView
Tavern

The Silk & Silt

A constant low-frequency hum vibrates through the floorboards, a byproduct of the numerous illusion baubles and silence charms used to maintain the tavern's eerie quiet.

TavernView
Shop

Pinder's Preservatives

The shop is so packed with vinegar barrels that customers must walk sideways. Pinder frequently pauses conversations to loudly blow his nose into a Tilas linen rag.

Shop
View
Glimmer & Grime
Shop

Glimmer & Grime

The shop is constantly filled with a faint, rhythmic clicking sound. Otho insists that every item in the shop has a 'personality' and will occasionally apologize to a gear or gem if he handles it too roughly.

Shop
View

Key Personas

Kaelen Crabs Vance

Kaelen Crabs Vance

Kaelen is a man of rigid contradictions; he is a hostile, foul-mouthed grump to his customers but will quietly pay the local orphanage's heating bill every winter. He treats the arrival times of trading ships from Krand and Tilas with religious reverence, yet displays total contempt for the Royal Navy that protects those very ships. He is a fierce protector of his corner of Lower Highwater, viewing the neighborhood girls and petty thieves as his wayward family, while he openly despises the 'silk-slippered' smugglers of the Silk and Silt who he believes have no 'docks-dirt' in their blood.

Vespera Kahl-Sizhor

Vespera Kahl-Sizhor

Vespera is a study in calculated poise. She is unfailingly polite to her enemies and clinical with her allies, believing that emotion is a currency one should never spend foolishly. She displays a motherly protectiveness over the staff of the Silk and Silt, yet she is a merciless pragmatist who would sacrifice a shipment of rare spices without a second thought if it meant maintaining her anonymity. She detests chaos and views unrefined criminals like Kaelen Vance as 'crude tools' rather than true players in the game of power.

Otho Glisten-eye

Otho Glisten-eye

Otho is a man trapped between his fear of the gallows and his love for the shine. He is pathologically nervous around authorities but adopts a condescending, expert air with customers. While he acts as a loyal informant for King Athric II's guard, he suffers from a selective memory: he is remarkably helpful until a smuggler offers him a gemstone of unique cut or 'untracked' history. He is generous with technical advice to fellow tinkers but guarded and suspicious toward any human who stands too close to his counter.

Elara Penhaligon

Elara Penhaligon

Elara is an enigma of social engineering. She is fiercely protective of the local sex workers and shopkeepers, acting as a maternal guardian, yet she is ruthlessly transactional with the merchants and smugglers who employ her services. She possesses a chillingly calm demeanor during heated disputes but often becomes visibly anxious in complete silence. She displays a peculiar generosity to strangers who look hungry, while meticulously recording every copper owed to her by her closest associates.

Bundle Contents

08Items

Generated entities

Regional Effect

The Rolling Brine

Thick, salt-heavy mist frequently rolls in from the harbor, dampening sound and obscuring vision.

Mechanic

Creatures have disadvantage on Wisdom (Perception) checks relying on sight beyond 30 feet and advantage on Dexterity (Stealth) checks.

Connections

Kaelen Crabs Vance

OWNSThe Gilded Barnacle

Vespera Kahl-Sizhor

OWNSThe Silk & Silt

Otho Glisten-eye

OWNSGlimmer & Grime

The Gilded Barnacle

RIVALS_WITHThe Silk & Silt

Elara Penhaligon

WORKS_ATThe Silk & Silt

Glimmer & Grime

SUPPLIES_CONTRABAND_TOThe Silk & Silt

Quest Objectives

A crate of high-end Tilas distilled spirits was 'misplaced' during a Navy inspection; retrieve it from the shared cellar between the two local taverns.

The party receives a cut of the spirits and a contact within the Smuggler's Ring.
The Navy conducts a raid on the block, and the party is blacklisted by local shopkeepers.

Madame Vespera needs a shipment of illicit ivory moved from Glimmer & Grime to her tavern without being seen by 'Crabs' Vance's lookouts.

Vespera rewards the party with a map of the underground tunnels connecting the harbor to the Upper City.
A gang war erupts between the two taverns, making the block a hazardous combat zone.
Lower Highwater | Session Prep | CharGen