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Generated entities
Mire's End clings to the sodden banks of the River Lethe like a bruised eye. Here, the water doesn't flow so much as it weeps, carrying the gray silt of upstream sorrows into the stilts of the town's sagging piers. The air is thick with a mist that smells of damp wool and cold stone, muffling the sounds of the living until the only thing left is the rhythmic, heartbeat-like slapping of waves against rotting timber. Every resident of this town wears a strip of black cloth, a symbol of a loss they refuse to let go. In the taverns, the spirits are low and the ale is watered down by the ever-present humidity. Visitors are watched with a heavy-lidded suspicion, for in Mire's End, a new face is simply someone who hasn't yet learned what the river takes away.
Old Man Kaelen, Ferryman of the Gray
“The river doesn't just take your life, traveler. It takes the reasons you lived it. Don't listen to the reeds; they only speak in voices you want to hear.”

Mire's End is a cluster of soot-stained wooden structures hoisted above the marsh on rotting timber stilts. The entire settlement is connected by a network of slippery boardwalks that sway in the wind. At the center stands the House of Passing, a massive stone monolith that shouldn't be able to stay upright in the soft mud. Most buildings lean at alarming angles, showing the town's losing battle against the encroaching swamp.

Honoring the Silence, Guarding the Sleep

The River remembers what the earth forgets.
Generated entities
A heavy, supernatural fog that echoes the voices of the departed.
Creatures have disadvantage on Wisdom (Perception) checks and Wisdom saving throws against being Charmed.
RIVALS_WITH • The Whispers in the Reeds
GUARDS • Mire's End
Recover the Silver Funeral Mask stolen from the Shroud-Bearers before it is used in a ritual to 'thin the veil'.
Identify the 'Silt-Witch' who has been promising the townspeople a chance to speak with their lost loved ones in exchange for their memories.