Blackbrine Bay
Blackbrine Bay is carved directly into dark basalt cliffs. It is divided into three distinct tiers. The Muck sits at the water line, home to the docks and those who smell of brine. The Midriff occupies the central slopes, housing the markets and artisan guilds. At the summit sits The Crow's Nest, where corrupt officials live in stone manors. Navigation involves endless stairs and risky cargo lifts that bridge the vertical gaps.
Blackbrine Bay
- Population
- 8,200
- Rule
- Lord Silas Hallowglass
- Wealth
- Extreme Inequality
- Defence
- High
Overview
Blackbrine Bay is carved directly into dark basalt cliffs. It is divided into three distinct tiers. The Muck sits at the water line, home to the docks and those who smell of brine. The Midriff occupies the central slopes, housing the markets and artisan guilds. At the summit sits The Crow's Nest, where corrupt officials live in stone manors. Navigation involves endless stairs and risky cargo lifts that bridge the vertical gaps.
Atmosphere
The air is a heavy mixture of rendered fish oil and coal smoke. Black basalt cliffs drip with seawater, and the constant sound of creaking timber echoes between the levels. It is a place of shadows, damp clothes, and the lingering scent of rot. Life here is measured by elevation, with those at the bottom fighting the tides and those at the top clutching their gold.
Culture
The Deep Father, Waukeen (Goddess of Trade), The Weaver of Waves
Human, Half-Orc, Dwarf, Half-Elf
Economy
Whaling, Deep-Sea Mining, Iron Smelting
Whale Oil, Refined Iron Ore, Salted Sea-Bass
Timber, Grain, Fine Fabrics
Geography
Ways in and out
Places to see
- The Widow's LeapA high, jagged point of the basalt cliff where those who have lost loved ones to the sea gather to leave offerings or cast memorial wreaths into the foam.
- The Brine PoolsNaturally occurring salt pools at the base of the city used for curing fish and refining salt, often guarded by the city's poorest residents who work the pans for copper pieces.
Power
2 factionsGovernment
Laws
Trouble
- The Sinking FoundationThe lowest docks in The Muck are now submerged twice a day during high tide. The structural supports are failing as the base of the cliff softens. Engineers suggest the upper tiers are literally crushing the lower ones, but the leadership refuses to relocate anyone or stop the constant construction projects at the top.Involves
Lord Silas Hallowglass, Captain Varna
Factions
- The Sinker's GuildWorker's UnionAn underground group of dockworkers and miners who have grown tired of watching their homes disappear into the tide while the rich remain dry.GoalsTo sabotage the structural pilings of the Crow's Nest to force the wealthy to acknowledge the sinking of The Muck.Allies
The Smuggler's Ring
RivalsThe High Council, The Brine Guard
- The Keepers of the AbyssSecret SocietyA cult of elite citizens who believe that the survival of the city is worth the lives of the poor who vanish in the lower tiers.GoalsTo ensure the weekly sacrifices to the Deep Father are completed so the cliff pact remains intact.Allies
The High Council
RivalsThe Sinker's Guild
Defences
The Sea-Wall Bastion, Cliff-Mounted Ballistae, The Iron Portcullis
Law and order
People and places
8 entriesHigh CouncilorLord Silas Hallowglass Human Male
An aging man with pale, translucent skin and watery blue eyes. He smells of expensive lavender perfume and old parchment.
HarbormasterCaptain Varna Half-Orc Female
A muscular woman with scarred tusks and hair tied back in tight braids. She wears a stained uniform and carries a heavy iron truncheon.
Merchant Guild RepGilda the Smuggler Dwarf Female
Stocky and broad, wearing a vest lined with dozens of small pockets. Her fingers are stained black from years of handling mechanical parts and oil.
TavernkeeperElias Thorn Half-Elf Male
A thin man with premature gray streaks in his dark hair. He is usually found polishing a glass with a rag that is just as dirty as the tavern floor.
Derelict ProphetSalty Pete Human Male
A man covered in salt crust and seaweed, wearing nothing but rags. His eyes are wide and bloodshot, and he lacks most of his teeth.
General Store and CooperageThe Cooper's Rest Kept by Harlen Vance
The shop is packed floor to ceiling with barrels and crates. Wood shavings cover the floor, and the sound of hammering is constant from the back room where new containers are being fitted with iron hoops for the sea journey.
TavernThe Millstone Inn Kept by Elias Thorn
Located in The Midriff, this inn is built over a massive grinding stone once used for ore. It is noisy, crowded, and perpetually damp. The common room is a maze of mismatched furniture and flickering whale-oil lamps that cast long, unsettling shadows.
Industrial TransportThe Great Iron Lift Run by Master Gearheart
A massive system of pulleys and chains powered by water wheels at the cliff's base. The lift cages are large enough to hold a wagon and four horses, but the ride is notoriously bumpy and the chains often groan under the weight.
Events
Lately
- The Sudden Collapse of Pier 4Three merchant ships were damaged, and thirty workers were lost, causing the Sinker's Guild to start protesting in the Midriff.
Calendar
- 15th of HammerThe Festival of the First CatchA celebration marking the start of the whaling season with a massive feast in the Midriff markets.The twist · GM only
History
Founded as a refuge for sea raiders, the bay grew into a legitimate port after the discovery of iron-rich veins in the cliffs. However, its history is marred by the Great Slide, an event that nearly destroyed the city. Peace was only restored when the upper elite struck a bargain to stabilize the rock, though the lower levels have been slowly and inexplicably sinking into the dark water ever since.
- Founding EraThe Gilded AnchorA fleet of privateers led by Captain Hallowglass established the first permanent docks in the lower caves to hide from the Royal Navy.
- Expansion EraThe Great SlideA massive earthquake caused half of the cliff face to drop into the sea. The survivors claim the city was saved by a miracle from the deep.
- Current EraThe Tithe of the TideA law was quietly passed requiring all Muck residents to register for work details that mysteriously never return from the lowest sub-levels.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1The Missing BrotherElias Thorn hires the players to investigate the sub-levels of the iron mines to find his brother, who was sent on a 'mandatory' work detail.
Mystery/Dungeon Crawl · Starts with Elias Thorn · Reward: A set of high-quality mariner's tools and a pouch of gold pieces.
- 2Sabotage in the HeightsThe Sinker's Guild asks the party to place 'structural sensors' (which are actually demolition charges) on the main supports of Lord Hallowglass's manor.
Infiltration · Starts with Captain Varna (acting as a guild liaison) · Reward: Access to the secret smuggler tunnels under the city.
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