Aurelium
Aurelium is a vertical marvel built within a divine scar. The High Precinct sits on the highest eastern rim, shimmering in white marble. Below it, the Guild Ring forms a middle shelf of industry and trade, while the Footstools occupy the muddy, sun-starved crater floor. The architecture is dominated by the Spire of Sanctity, a massive needle of gold and iron that pierces the very center of the crater's basin.
Aurelium
- Population
- 42,000
- Rule
- High Archon Valerius
- Wealth
- Extremely high at the…
- Defence
- High
Overview
Aurelium is a vertical marvel built within a divine scar. The High Precinct sits on the highest eastern rim, shimmering in white marble. Below it, the Guild Ring forms a middle shelf of industry and trade, while the Footstools occupy the muddy, sun-starved crater floor. The architecture is dominated by the Spire of Sanctity, a massive needle of gold and iron that pierces the very center of the crater's basin.
Atmosphere
The air is heavy with the scent of frankincense and the metallic tang of old stone. A constant, low-frequency hum vibrates through the soles of your boots, masked by the deafening hourly chimes from a hundred bronze bells. Citizens walk with heads bowed, their movements synchronized to the liturgical rhythms that govern every aspect of life within the crater's steep white walls.
Culture
- The Church of Kirlis (State Religion)
- The Cult of the Falling Star (Hidden)
Humans, Dwarves, Aasimar, Halflings
Economy
Pilgrimage, Reliquary Crafting, Limestone Quarrying
Blessed Incense, Golden Thread, Crater-Water Ales
Foodstuffs, Dwarf-Forged Bronze, Silks
Geography
Ways in and out
Places to see
- The Bell-Ringer's WalkA series of high-altitude catwalks connecting the rim wall to the Spire, offering a terrifying view of the crater's depths.
- The Fog-PitsA low-lying area in the Footstools where the toxic crater gases gather, used by criminals to hide from the Watch.
Power
2 factionsGovernment
Laws
Trouble
- The Foundation RotThe crater floor is softening into a toxic bog, and the Archon refuses to evacuate the Footstools because it would admit the Relic is polluting the ground.Involves
Archon Valerius, Thomas Thorne
- The Bell-SplittersSaboteurs are damaging the city's bells to let the citizens hear what the bells are hiding. The Archon is responding with increasingly public and brutal executions.Involves
Silas Grave, Elara Thorne
Factions
- The Radiant InquisitorsReligious PoliceClad in crimson and white, they search for 'disharmony' among the citizens, viewing any deviation from the bell-rhythms as a sign of corruption.GoalsTo maintain absolute religious purity and suppress any information about the Relic's decay.Allies
The Sentinels of the Glove
RivalsThe Silent Masons
- The Silent MasonsResistance MovementAn underground network of architects and workers who use secret signs to communicate the structural failures they see every day.GoalsTo uncover the truth of the crater's instability and force an evacuation before the Spire collapses.Allies
The Guild of Merchants
RivalsThe Radiant Inquisitors
Defences
The Great Rim Wall, The Spire's Ballista Battery, Gate of the Just
Law and order
People and places
8 entriesHigh ArchonArchon Valerius Human Male
Tall and gaunt, Valerius wears robes of heavy white silk that rustle as he moves. He has a habit of rubbing a massive gold signet ring until his finger bleeds.
Master MasonThomas Thorne Human Male
A man who looks decades older than he is, Thorne is perpetually covered in fine white limestone dust and smells of damp earth.
Guild MerchantElara Thorne Human Female
Dressed in practical leather and wool, Elara wears seven different brass keys on a chain around her neck and has a small, faded tattoo of a bird on her wrist.
Temple AcolyteSister Maeva Aasimar Female
Maeva has pale, glowing skin and eyes that seem to lack pupils. She always carries a small wooden bowl and a tuning fork.
Captain of the WatchSilas Grave Human Male
A man with a thick, salt-and-pepper beard who constantly chews on dry cloves to mask the rot-smell of the lower crater.
General GoodsVane's Sundries Kept by Vane
A cluttered shop in the Guild Ring, filled from floor to ceiling with crates and hanging tools. The air smells of cedar and grease.
TavernThe Hammer and Nail Kept by Barnaby 'The Bull'
A rowdy, smoky establishment built into a natural limestone cave in the lower Guild Ring. It is a favorite among the stonemasons and laborers.
Temple and Government HubThe Spire of Sanctity Run by Archon Valerius
A 500-foot tall needle of white stone and gold that stands at the very center of Aurelium. It houses the Relic of Kirlis and the Archon's chambers.
Events
Lately
- The Great Gong SplitOne of the largest bells cracked during the noon toll, and the screaming noise that came from the Spire for three seconds afterward terrified the city.
Calendar
- Mid-SpringThe Festival of the First TollA day-long celebration where every bell in the city is rung simultaneously for ten minutes.The twist · GM only
History
Founded three centuries ago after a celestial object, believed to be the Golden Glove of Kirlis, struck the earth. The church quickly claimed the site, turning a catastrophe into a miracle. Over time, the city grew into a rigid hierarchy where spiritual worth determines one's physical height within the crater walls. While the church claims the impact brought life, old geological records suggest the crater was already ancient.
- The FoundingThe Fall of the HandA streak of gold fire leveled the forest. The first Archon claimed he saw Kirlis himself place a glove upon the earth to shield it from a greater doom.
- The Middle EraThe Quiet RiotGuild workers in the Footstools attempted to stop the bells for a day of rest. The Inquisition responded by hanging twelve ringers from the Spire's heights.
- The Modern EraThe YellowingA strange discoloration began appearing on the white marble of the High Precinct. The priests claim it is a holy patina, but architects are worried about structural decay.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1The Mason's PleaThomas Thorne hires the party to retrieve 'structural records' from a sinking library in the Footstools.
Investigation · Starts with Thomas Thorne · Reward: 1,500 gold pieces and a set of Mithral tools.
- 2The Silent NoteSister Maeva begs the party to find out why the Spire's hum has changed frequency, suspecting the Inquisition is preparing a 'purification' ritual.
Espionage · Starts with Sister Maeva · Reward: An Amulet of Divine Favor and the Archon's private seal.
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