Greenvale
Greenvale appears as a sturdy sanctuary against the dense forest of the Whispering Weald. Its most striking feature is the thick wooden palisade, built from massive logs that seem almost too heavy for their height. Inside the walls, a wooden walkway allows the Wardens of the Wall to patrol high above the mud. The village smells of wet sawdust and pine, but a faint, metallic odor always lingers near the northern gate.
Greenvale
- Population
- 180
- Rule
- Mayor Silas Thorne
- Wealth
- Moderate
- Defence
- High
Overview
Greenvale appears as a sturdy sanctuary against the dense forest of the Whispering Weald. Its most striking feature is the thick wooden palisade, built from massive logs that seem almost too heavy for their height. Inside the walls, a wooden walkway allows the Wardens of the Wall to patrol high above the mud. The village smells of wet sawdust and pine, but a faint, metallic odor always lingers near the northern gate.
Atmosphere
Claustrophobic, industrial, and deeply suspicious.
Culture
The Father of Stone, The Weaver of Branches
Human, Halfling, Dwarf
Economy
Logging, Woodcarving, Milling
Heart-Oak Timber, Fine Furniture
Stone, Iron nails, Grain
Geography
Ways in and out
Places to see
- The Inner WalkwayA sturdy wooden path six feet up. Guards use it to drop oil on invaders, or more recently, to check for blood-seepage.
- The Miller's FanThe southern windmill sits on a hill just outside the gate, its blades creaking even in a dead calm.
Power
2 factionsGovernment
Laws
Trouble
- The Bleeding PalisadeThe wooden walls are weeping a black, iron-smelling sap that weakens the structure. The Mayor is desperate for a chemical fix.Involves
Silas Thorne, Barnaby Stout
Factions
- The Wardens of the WallLaw EnforcementA group of guards who believe the only way to save the village is to feed the malevolent spirits within the walls.GoalsPreserve the physical integrity of Greenvale's defenses through blood ritual.Allies
Mayor Silas Thorne
RivalsThe Gnarled Root
- The Gnarled RootEco-terrorist CultA hidden cell of radical druid-worshippers who believe the 'blight' is the wood's rightful suffering.GoalsBurn down the palisade and allow the forest to reclaim the valley.Allies
None
RivalsThe Wardens of the Wall, Silas Thorne
Defences
- Wooden palisade with interior walkway
- Southern windmill lookout
- Reinforced heavy timber gates
Law and order
People and places
8 entriesMayorSilas Thorne Human Male
A thin man with sunken eyes who wears silk gloves even when shaking hands.
Guard CaptainCaptain Alaric Vance Human Male
A man with a silver beard and a heavy iron-headed mace at his hip.
MillerGideon Miller Dwarf Male
A stout dwarf with flour-dusted clothes and a constant squint.
Master CarpenterBarnaby Stout Halfling Male
A halfling with hands scarred by splinters and a belt full of rusted tools.
HealerElara Mender Elf Female
An elf with long grey hair who always smells of pungent vine and copper.
General GoodsThorne’s General Store Kept by Silas Thorne
The largest building in the center of town, stocked mostly with gear for loggers and woodworkers.
TavernThe Cooper's Rest Kept by Gideon Miller
A dim, low-ceilinged establishment built directly against the southern palisade wall.
Stone RuinThe Old Spire Run by Unknown
A jagged stone tower that predates the village, overlooking the northern valley.
Events
Lately
- A section of the northern wall collapsed.Two guards were killed, and the Wardens have prohibited anyone from going near the Old Spire.
- The grain supply arrived from the south tainted by black dust.Rations have been cut, and the town's anger toward Gideon Miller is growing.
Calendar
- First New Moon of AutumnThe Sap-Moon FestivalThe town gathers to boil resin for the walls, meant to keep out the spirits.The twist · GM only
History
Founded as a logging camp eighty years ago, Greenvale became a permanent settlement when the rare Heart-Oak was discovered.
- Founder EraThe Night of the Red AxeLoggers cleared a sacred grove to build the first homes. The forest did not resist until the last tree fell.
- Development EraThe Spire’s SilenceThe northern watchtower was abandoned after three successive guards claimed the stone was weeping. Official records state it was a drainage issue.
- Modern EraThe Great RotA mysterious black blight began eating the palisade walls, resisting all known forms of fungal treatment or clerical magic.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1The Silent SentinelBarnaby Stout hires the party to inspect a section of the wall that is screaming in his dreams.
Mystery · Starts with Barnaby Stout · Reward: 150 gp and a pair of Boots of Elvenkind.
- 2The Healer's TollElara Mender needs a sample of sap from the very top of the Old Spire where the 'heart' is.
Infiltration · Starts with Elara Mender · Reward: A Potion of Vitality and three Healing Potions.
Connections
Media
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