Aethelgard
Aethelgard is a marvel of ivory stone and shimmering magic. Massive towers rise from the river delta, connected by bridges that pulse with the Atrix Web’s blue light. The air smells of ozone and fresh water. While the architecture is breathtaking, a strange stillness permeates the city. Residents move with a focused, almost robotic grace. There are no beggars, no street brawls, and no laughter, only the low hum of the magical conduits.
Aethelgard
- Population
- 85,000
- Rule
- Iron Chancellor Eamon…
- Wealth
- Wealthy
- Defence
- High
Overview
Aethelgard is a marvel of ivory stone and shimmering magic. Massive towers rise from the river delta, connected by bridges that pulse with the Atrix Web’s blue light. The air smells of ozone and fresh water. While the architecture is breathtaking, a strange stillness permeates the city. Residents move with a focused, almost robotic grace. There are no beggars, no street brawls, and no laughter, only the low hum of the magical conduits.
Atmosphere
Dutifully peaceful and eerily quiet despite the crowded streets.
Culture
The Weaver of Light, The Lawbearer, Hidden Shrine of Bael-Zhar
Humans, High Elves, Gnomes, Tieflings
Economy
Mana Refining, Luxury Stonemasonry, High-Stakes Gambling
- Refined Mana Crystals
- Ivory Statuary
- Automated Navigational Charts
Raw Iron, Exotic Spices, Untethered Slave Labor
Geography
Ways in and out
Places to see
- The Gilded WarehouseA heavily guarded structure in the North Docks holding stabilized mana crystals and stolen memories, guarded by golems that do not sleep.
- The Great Library of AtrixA circular archive containing every recorded law since the founding, though many of the older books are missing their middle pages.
- The Gambling DistrictA neon-lit section of the city where the laws of social conduct are suspended, provided you have the coin to play.
Power
2 factionsGovernment
Laws
Trouble
- The Emotional StagnationThe population is becoming so docile that productivity is failing. Citizens lack the ambition to even feed themselves without being told.Involves
Eamon Vane, Aris Thorne
- The Web FrayingSmall pockets of the city are experiencing 'Static Storms' where the Enforced Harmony breaks, leading to sudden, explosive violence.Involves
Elara Vance, Silas Crowe
Factions
- The Silent LoomState TechnocracyComprised of Academy mages and city administrators who believe individual emotion is the root of all suffering.GoalsTo expand the Atrix Web until all of the realm is brought into a state of perfect harmony.Allies
The Wardens of Silence
RivalsThe Severed
- The SeveredResistance CellA disorganized group of smiths, sailors, and gamblers who have developed a natural resistance to the Harmony effects.GoalsTo disconnect Aethelgard from the Atrix Web and restore emotional freedom to the populace.Allies
The Docks Guild
RivalsThe Silent Loom
Defences
The Web Shielding, Ivory Sea Walls, Mana-Sensitive Turrets
Law and order
People and places
9 entriesLord Protector of AethelgardIron Chancellor Eamon Vane Human Male
Vane wears heavy iron robes that clank as he walks. His eyes are sharp, but he never blinks, watching his city like a shepherd watches a flock he expects to bolt at any second.
Arch-Mage of the Aethelgard AcademyMaster Aris Thorne High Elf Female
Thorne’s skin is patterned with blue ley-line tattoos that glow in time with the city’s bridges. She speaks in a melodic, detached monotone that unnerves most visitors.
Proprietor of the Obsidian LoungeSilas Crowe Tiefling Male
Silas wears silks that cost more than a commoner's house. He constantly flips a lead coin, watching the way it catches the artificial mana light of the gambling hall.
Master BlacksmithElara Vance Human Female
Elara is covered in soot and scar tissue. She is one of the few people in Aethelgard who still shouts when she is frustrated, marking her as a social pariah.
Street PreacherBrother Marrow Half-Orc Male
Marrow wears ragged grey robes that smell of river mud and old blood. He speaks in riddles, always gesturing toward the water flowing beneath the ivory bridges.
BlacksmithThe Anvil's Breath Kept by Elara Vance
The shop is a roaring furnace of activity, standing in stark contrast to the quiet streets outside. It is crowded with scraps of rare ores and experimental gear.
TavernThe Gilded Pegasus Kept by Julian Vane
An opulent dining club with floating candles and musicians who play silent music directly into the patrons' minds.
TavernThe Gleaming Dolphin Kept by Old Marge
A low-ceilinged, smoky dive located beneath the main docks, shielded by heavy lead-lined walls.
Educational/Research CenterThe Aethelgard Academy Run by Master Aris Thorne
A towering spire of translucent crystal that hums with enough power to vibrate the teeth of anyone nearby.
Events
Lately
- The Shattering of the Third Sorter GolemThe Warehouse security has tripled, and several dockworkers have been arrested for 'disharmonious intent.'
- A sudden drop in the Aethel River levelThe cooling systems for the Academy are struggling, causing minor hallucinations among the upper-class citizens.
Calendar
- Mid-Summer SolsticeThe Night of UnweavingA city-wide festival where the Web glows violet and citizens are permitted to speak their regrets into small glass jars.The twist · GM only
History
Founded on the site of ancient tribal massacres, Aethelgard was built to prove that magic could civilize the wild heart of man. The Iron Chancellor established the Harmony Accords three centuries ago to end the cycle of violence. By anchoring the city to the Atrix Web, he ensured a society free from the volatility of human emotion. However, older records suggest the city’s foundations were laid upon a seal meant to keep something beneath the river buried forever.
- The Weaver's RiseThe Activation of the Harmony GridThe first time the Atrix Web was channeled through the city's spires to stabilize the population’s temperament.
- The Silent MonthThe Great Mana FluxA magical surge that caused every citizen to go catatonic for thirty days while the Academy studied the effects.
- The Iron DecreeThe Chancellor's ConsolidationEamon Vane declared martial law over the gambling districts to prevent external crime syndicates from tainting the city's psychic purity.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1The Debt of BloodSilas Crowe hires the players to steal a lead-lined crate from the Gilded Warehouse. He claims it contains his family's records.
Heist/Moral Dilemma · Starts with Silas Crowe · Reward: 10,000 GP and a permanent pass to the High-Stakes Lounges.
- 2A Tune Out of TimeElara Vance asks the players to find the source of a discordant hum she hears coming from the Ivory Bridge. She thinks it's a structural weakness.
Investigation · Starts with Elara Vance · Reward: A set of custom-forged 'Muted' Armor that grants immunity to psychic detection.
Media
0 imagesNo images yet.
Turn Aethelgard into a sheet
A high-res, share-ready sheet you can post or print.