Oakhaven
The village forms a defensive semi-circle of timber houses facing the dark Whispering Woods. Every window is small and every lintel is draped with braided garlic. In the central square, a massive well sits beneath heavy oak planks secured by rusted iron chains. To the north, the Church of Saint Solas looms over a massive graveyard, its cracked stone gargoyles staring toward the forest with an expression of eternal vigilance.
Oakhaven
- Population
- 180
- Rule
- Headman Silas Thorne
- Wealth
- Subsistence
- Defence
- The Wardens of Oakhaven
Overview
The village forms a defensive semi-circle of timber houses facing the dark Whispering Woods. Every window is small and every lintel is draped with braided garlic. In the central square, a massive well sits beneath heavy oak planks secured by rusted iron chains. To the north, the Church of Saint Solas looms over a massive graveyard, its cracked stone gargoyles staring toward the forest with an expression of eternal vigilance.
Atmosphere
Watchful dread, heavy with the scent of wild garlic and woodsmoke.
Culture
- The Church of Saint Solas
- Small shrines to the Harvest Mother
Humans (85%), Halflings (10%), Half-Orcs (5%)
Economy
Garlic Farming, Tuber Cultivation, Limited Ironwood Harvest
Dried Garlic Bundles, Ironwood Timber
Silver bars, Holy oil, Fine wine
Geography
Ways in and out
Places to see
- The Boarded WellA heavy stone ring in the square. Though residents claim the water is poisoned, many report hearing dry, rasping laughter coming from between the oak boards during a full moon.
- The Weeping GroveA cluster of white trees just inside the forest edge where the wolves are seen most often. The bark is always wet with a sticky, reddish sap.
Power
2 factionsGovernment
Laws
Trouble
- The Blood Debt is Coming DueThe 'wine' used in church rituals is actually blood meant for the crypts, and the village livestock is thinning too fast to keep the supply steady.Involves
Silas Thorne, Father Albus
Factions
- The Circle of ThornsCabalA secret group led by Silas Thorne who believe the village can only survive through a horrific compromise.GoalsKeep the Von Hult vampire 'well-fed' and dormant to maintain the protective aura against the forest wolves.Allies
The Village Elders
RivalsThe Pale Watch
- The Pale WatchVigilanteAggressive young hunters who believe the legends of vampires are just superstitions holding the village back from expansion.GoalsPurge all supernatural presence from Oakhaven, including the boarded well, to 'cleanse' the land.Allies
Frustrated Youths
RivalsThe Circle of Thorns
Defences
- Semi-circle housing layout acting as a wall
- The fortified stone Church of Saint Solas
- A perimeter of salt and silver dust
Law and order
People and places
7 entriesHeadmanSilas Thorne Human Male
A man of sixty winters with a face like cracked leather and eyes that never stop scanning the woods.
PriestFather Albus Human Male
Pale and balding, he wears robes that are three sizes too large and stained with red wax.
InnkeeperMartha Miller Half-Orc Female
A tall, muscular woman with scarred knuckles and a single silver tooth.
SextonElias the Grave-digger Human Male
A spindly, soot-covered man who always carries a shovel and whistles low, discordant tunes.
BlacksmithThe Ironwood Smithy Kept by Kaelen
The forge burns day and night, primarily focusing on reinforcing the village shutters and sharpening spears.
TavernThe Millstone Inn Kept by Martha Miller
A low-ceilinged building with massive beams and a hearth that never goes out. It is the only place in town with light after dark.
Temple and CryptThe Church of Saint Solas Run by Father Albus
A massive stone structure with stained glass that has been painted black. The crypts below are rumored to be as large as the village itself.
Events
Lately
- The Silver TheftSomeone stole the holy silver chalice from the church, and now the village has no way to make holy water for the perimeter.
- A Wolf was SlainThe beast's body didn't decay; it turned into a puddle of black sludge that killed all the crops in the North field.
Calendar
- Late SummerThe Garlic HarvestThe busiest week where everyone works to prepare the years supply of protective braids.The twist · GM only
- Mid-WinterThe Night of LanternsResidents place lit candles in the graveyard to guide the spirits away from their homes.The twist · GM only
History
Founded by the noble House Von Hult to harvest Ironwood, the village suffered a catastrophic blight a century ago. Official records claim the church purged a plague that took the nobles, but the villagers know the family didn't die out; they changed. The current settlement survives on the unspoken agreement that the forest wolves only take what the village offers up to the stone vaults below the church.
- The FoundingThe Rise of House Von HultBaron Von Hult builds the Great Church and the central well to establish a permanent timber camp.
- The Blight YearsThe Great SilenceCommunications with the capital ceased for two years. When explorers arrived, the village was populated but the Baron was gone.
- The PresentThe Breaking of the ChainA heavy wolf attack three moons ago proved that the old wards or offerings are no longer sufficient to hold the forest back.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1The Missing ShepherdSilas Thorne hires the players to find a shepherd who disappeared. He claims wolves took him, but no blood was found.
Investigation · Starts with Silas Thorne · Reward: A map of the Ironwood trails and 50 gold pieces.
- 2The Silent BellsFather Albus needs the players to spend a night in the belfry because he's convinced someone or something is greasing the bell gears so they won't ring.
Defense · Starts with Father Albus · Reward: Three potions of healing and a silvered longsword.
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