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Oakhaven - AI-generated fantasy Settlement

Oakhaven

The village forms a defensive semi-circle of timber houses facing the dark Whispering Woods. Every window is small and every lintel is draped with braided garlic. In the central square, a massive well sits beneath heavy oak planks secured by rusted iron chains. To the north, the Church of Saint Solas looms over a massive graveyard, its cracked stone gargoyles staring toward the forest with an expression of eternal vigilance.

Farming Village · The Western Borderlands

Oakhaven

Salt the thresholds and watch the treeline.
Population
180
Rule
Headman Silas Thorne
Wealth
Subsistence
Defence
The Wardens of Oakhaven

Overview

The village forms a defensive semi-circle of timber houses facing the dark Whispering Woods. Every window is small and every lintel is draped with braided garlic. In the central square, a massive well sits beneath heavy oak planks secured by rusted iron chains. To the north, the Church of Saint Solas looms over a massive graveyard, its cracked stone gargoyles staring toward the forest with an expression of eternal vigilance.

Atmosphere

Watchful dread, heavy with the scent of wild garlic and woodsmoke.

Culture

EthosGrim survivalism combined with a fanatical devotion to keeping out the dark.
Faiths
  • The Church of Saint Solas
  • Small shrines to the Harvest Mother
Peoples

Humans (85%), Halflings (10%), Half-Orcs (5%)

PastimesFolk songs focus on 'The Grey Man' and warnings against entering the woods after sunset. Woodcarving is the primary craft.

Economy

WealthSubsistence
Work

Garlic Farming, Tuber Cultivation, Limited Ironwood Harvest

Exports

Dried Garlic Bundles, Ironwood Timber

Imports

Silver bars, Holy oil, Fine wine

ScarceFresh livestock and metal tools.

Geography

RegionThe Western Borderlands
ClimateDamp and temperate with persistent morning fogs.
TerrainA limestone ridge bordering the dense Whispering Woods.

Ways in and out

The Old Timber Road
The Low-Way path to Harwick
The Hunter's Trail

Places to see

  • The Boarded WellA heavy stone ring in the square. Though residents claim the water is poisoned, many report hearing dry, rasping laughter coming from between the oak boards during a full moon.
  • The Weeping GroveA cluster of white trees just inside the forest edge where the wolves are seen most often. The bark is always wet with a sticky, reddish sap.

Power

2 factions

Government

FormCouncil of Elders
LeaderHeadman Silas Thorne

Laws

Garlic must be displayed on every doorway.
No citizen may approach the boarded well after dusk.
The graveyard is restricted to the Undertaker and the Priest.

Trouble

  • The Blood Debt is Coming DueThe 'wine' used in church rituals is actually blood meant for the crypts, and the village livestock is thinning too fast to keep the supply steady.
    Involves

    Silas Thorne, Father Albus

Factions

  • The Circle of ThornsCabal
    A secret group led by Silas Thorne who believe the village can only survive through a horrific compromise.
    GoalsKeep the Von Hult vampire 'well-fed' and dormant to maintain the protective aura against the forest wolves.
    Allies

    The Village Elders

    Rivals

    The Pale Watch

  • The Pale WatchVigilante
    Aggressive young hunters who believe the legends of vampires are just superstitions holding the village back from expansion.
    GoalsPurge all supernatural presence from Oakhaven, including the boarded well, to 'cleanse' the land.
    Allies

    Frustrated Youths

    Rivals

    The Circle of Thorns

Defences

ReadinessConstant alert; every household owns a heavy crossbow.
Walls and works
  • Semi-circle housing layout acting as a wall
  • The fortified stone Church of Saint Solas
  • A perimeter of salt and silver dust
ForceThe Wardens of Oakhaven
Size12 volunteer guards
About the forceA group of somber veterans who patrol the tree line with silver-tipped spears.

Law and order

CrimeVery Low
Who keeps the lawThe Wardens enforce curfews and inspections of garlic stock.
PunishmentPublic shaming in the square or exile into the Whispering Woods for severe offenses.

People and places

7 entries
  • HeadmanSilas Thorne

    Human Male

    A man of sixty winters with a face like cracked leather and eyes that never stop scanning the woods.

  • PriestFather Albus

    Human Male

    Pale and balding, he wears robes that are three sizes too large and stained with red wax.

  • InnkeeperMartha Miller

    Half-Orc Female

    A tall, muscular woman with scarred knuckles and a single silver tooth.

  • SextonElias the Grave-digger

    Human Male

    A spindly, soot-covered man who always carries a shovel and whistles low, discordant tunes.

  • BlacksmithThe Ironwood Smithy

    Kept by Kaelen

    The forge burns day and night, primarily focusing on reinforcing the village shutters and sharpening spears.

  • TavernThe Millstone Inn

    Kept by Martha Miller

    A low-ceilinged building with massive beams and a hearth that never goes out. It is the only place in town with light after dark.

  • Temple and CryptThe Church of Saint Solas

    Run by Father Albus

    A massive stone structure with stained glass that has been painted black. The crypts below are rumored to be as large as the village itself.

Events

Lately

  • The Silver TheftSomeone stole the holy silver chalice from the church, and now the village has no way to make holy water for the perimeter.
  • A Wolf was SlainThe beast's body didn't decay; it turned into a puddle of black sludge that killed all the crops in the North field.

Calendar

  • Late SummerThe Garlic HarvestThe busiest week where everyone works to prepare the years supply of protective braids.
    The twist · GM only
  • Mid-WinterThe Night of LanternsResidents place lit candles in the graveyard to guide the spirits away from their homes.
    The twist · GM only

History

Founded by the noble House Von Hult to harvest Ironwood, the village suffered a catastrophic blight a century ago. Official records claim the church purged a plague that took the nobles, but the villagers know the family didn't die out; they changed. The current settlement survives on the unspoken agreement that the forest wolves only take what the village offers up to the stone vaults below the church.

  • The FoundingThe Rise of House Von HultBaron Von Hult builds the Great Church and the central well to establish a permanent timber camp.
  • The Blight YearsThe Great SilenceCommunications with the capital ceased for two years. When explorers arrived, the village was populated but the Baron was gone.
  • The PresentThe Breaking of the ChainA heavy wolf attack three moons ago proved that the old wards or offerings are no longer sufficient to hold the forest back.

Secrets

1 secret · 3 rumours
  • Secret 1 · GM only

Rumours

1Martha Miller isn't digging for her brother; she's looking for the Von Hult treasury.
2The wolves in the woods are actually the former villagers of Oakhaven who failed the Blood Debt.
3Silas Thorne doesn't actually have a limp; it's an act to avoid patrolling the woods.

Plot hooks

2
  • 1
    The Missing ShepherdSilas Thorne hires the players to find a shepherd who disappeared. He claims wolves took him, but no blood was found.

    Investigation · Starts with Silas Thorne · Reward: A map of the Ironwood trails and 50 gold pieces.

  • 2
    The Silent BellsFather Albus needs the players to spend a night in the belfry because he's convinced someone or something is greasing the bell gears so they won't ring.

    Defense · Starts with Father Albus · Reward: Three potions of healing and a silvered longsword.

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