Brinehook Salvage
Brinehook Salvage
Stock
16 items · 340 gp
Other
12 items · 2 cp to 250 gp
- Tarred Sailor's Gloves0 damage5 sp
- Harbor Lantern0 damage5 gp
- Lantern Oil, Flask0 damage1 sp
- Hemp Rope, 50 Feet0 damage1 gp
- Sailmaker's Repair Kit0 damage3 gp
- Oiled Sailcloth Wrap0 damage4 sp
- Tide Chalk0 damage2 cp
- Wreck-Key Ring0 damage7 gp
- Riveter's Listening Box0 damage18 gp
- The Treachery Pearl CompassPrized0 damage250 gp
- Quiet Cargo Marking Kit0 damage15 gp
- Unmarked Black Solvent0 damage3 sp

Weapons
2 items · 8 sp to 2 gp
- Dockhand's Salvage Hook1d4 damage8 sp
- Gaffing Pike1d6 damage2 gp

Potions
1 item · 25 gp
- Brineleaf Tonic0 damage25 gp

Armour
1 item · 12 gp
- Salvager's Coat0 damage12 gp
Keeper
Morrow Vane
Keeper's Species
Human
About
Brinehook Salvage is a narrow, overstuffed waterfront chandlery directly across Lantern Lane from the Drowned Lantern tavern. Its crooked sign creaks above crates of rope, barnacled tools, lamp oil, ship fittings, and objects recovered from wrecks. A few items are clearly stolen cargo, though Morrow labels them with respectable phrases such as 'estate salvage' and 'merchant's surplus.' The floorboards are permanently tide-marked, the rear wall sweats brackish water, and the shop shares that damp wall with the tavern cellar. At midnight, voices sometimes carry through the boards, making it difficult to tell whether the sound is a conversation, an argument, or someone moving contraband. Morrow Vane is a clever, miserly, outwardly respectable human chandlery keeper with a waxed gray mustache, polished boots, and a coat whose pockets are heavier than they appear. He keeps meticulous receipts for ordinary goods and entirely different records for everything else. He regularly sells information and stolen cargo to sailors, dock toughs, and discreet adventurers. His favorite trick is to label dangerous artifacts as harmless merchandise, including the Treachery Pearl Compass, which he displays as a decorative navigation piece while quietly testing whether customers know what they are looking at. Morrow's loudest rival is Elira Quench, the sharp-tongued keeper of the Drowned Lantern. They feud over customers, leaking water, and mutual accusations that smuggled goods are being hidden in the shared wall. Elira once demanded that Morrow hide the black pearl compass after hearing what it could reveal. She may return to reclaim it, especially if the compass begins pointing toward someone in her tavern. Her regular presence creates a useful complication: the party may hear her arguing through the wall, receive a warning from her downstairs staff, or become caught between both proprietors during a theft. The shop is useful to anyone who needs rope, lamps, ship repairs, cheap disguises for cargo, harbor gossip, or a plausible explanation for possessing something recovered from a wreck. It is suspicious because every purchase gives Morrow an opportunity to ask where the party is going and who sent them. The compass, the coded cargo ledger, the Saint Orra contraband, and the shared wall all connect the shop to a midnight harbor conspiracy involving deliberate betrayal, missing vessels, and cargo that is being moved through the tavern cellar before dawn.
Stash
6 items to stealConnections
Media
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