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The Blind Rat

Originally a cold storage cellar for a royal textile guild, the space was abandoned after a flood. Gromm claimed the space years ago after being cast out by a noble house for a crime he did not commit.

Tavern · kept by Gromm Tongueless

The Blind Rat

Originally a cold storage cellar for a royal textile guild, the space was abandoned after a flood.

Overview

History

Originally a cold storage cellar for a royal textile guild, the space was abandoned after a flood. Gromm claimed the space years ago after being cast out by a noble house for a crime he did not commit.

Quirks

The tavern is entirely windowless and stays humid regardless of the season. Gromm uses a series of rhythmic knocks on the counter to communicate costs or warnings to his regulars.

Rooms and services4

  • The Shadow BoothsPrivate Rooms
    Deep alcoves carved into the stone foundation covered by heavy, light-blocking curtains for private dealings.
  • The Dead Drop CrackInformation Exchange
    A specific loose stone in the back wall used by guild runners to exchange small notes or coins without speaking.
  • The Sewer PassageEmergency Exit
    A hidden grate behind the bar that leads directly into the city's under-tunnels for a quick escape from the City Watch.
  • Coin-Operated LockersStorage
    Small iron-reinforced wall slots where patrons can secure weapons or sensitive items while they conduct business.

People

The keeper and 3 patrons
  • KeeperGromm Tongueless

    Half-Orc fighter, level 5

  • Information BrokerKaelen the Twitch

    Constant eye contact and frantic whispering; he smells of old parchment and cheap tobacco.

  • Dwarven SmugglerThrum Ironfoot

    Stoic and immobile as a mountain; he only speaks in one-word answers and drinks exclusively from his own flask.

  • Tiefling DebtorSorrow

    Melancholy and desperate; she is looking for any work, no matter how dangerous, to avoid the debtor prisons.

Keeper's Species

Half-Orc

Intrigue

Intrigue · GM only

What locals say

Legend says that the Blind Rat is built directly over the vault of a forgotten king. Smugglers frequent the spot not just for the privacy, but in hopes that the shifting foundations might one day crack the vault open.

Plot hooks

3
1A nervous merchant offers the party three silver to escort him out of the basement and past a group of debt collectors waiting in the alley above.
2The party finds a copper coin with a tiny map etched onto its surface, pointing toward a specific tunnel in the sewers.
3A local noble's signet ring is found at the bottom of a tankard of cheap ale, suggesting a high-born visitor was recently kidnapped or mugged here.

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