The Miller's Rest
Established fifty years ago, The Miller's Rest was originally a granary. It was converted into a tavern when the southern gate became the primary entry for merchant caravans. It has survived three small skirmishes and two severe winter storms that nearly toppled the palisades.
The Miller's Rest
Overview
History
Established fifty years ago, The Miller's Rest was originally a granary. It was converted into a tavern when the southern gate became the primary entry for merchant caravans. It has survived three small skirmishes and two severe winter storms that nearly toppled the palisades.
Quirks
The tavern beams groan and creak in rhythmic patterns that mimic the rotation of the windmill sails outside. When the wind picks up, the entire building seems to hum a low, vibrating note.
Rooms and services3
- Wall Guard BunksLodgingA curtained-off section with sturdy wooden bunks used by the village watch for quick rotations.
- Central Roasting SpitKitchenA massive stone hearth where a whole pig usually turns, providing heat and a rich aroma.
- Weapon RacksStorageSturdy oak racks near the entrance specifically designed for spears and shields.
People
The keeper and 3 patronsKeeperBarnaby Stoutheart Human fighter, level 3
Guard SergeantHilda of the Wall Gruff, loyal to Greenvale, and perpetually exhausted from double shifts.
Retired MillerOld Man Kaelen Anxious and superstitious; he refuses to look toward the north tower.
Wandering MinstrelRoran Observant and witty, he prefers listening to the guards' complaints over singing.
Keeper's Species
Human
Intrigue
What locals say
The tavern sits atop a foundation of stones scavenged from the base of the abandoned north tower. Some locals believe this connection is why the tavern feels so cold whenever the wind blows from the north, regardless of the fire in the hearth.
Plot hooks
3Connections
Media
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