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The Barnacle & Blade - AI-generated fantasy Tavern

The Barnacle & Blade

The tavern was constructed sixty years ago using the salvaged hull of 'The Silver Slipper,' a merchant vessel that ran aground in the thick fog of the Hollow Step.

Tavern · kept by Barnaby 'The Wall' Kray

The Barnacle & Blade

The tavern was constructed sixty years ago using the salvaged hull of 'The Silver Slipper,' a merchant vessel that ran aground in the thick fog of the Hollow Step.

Overview

History

The tavern was constructed sixty years ago using the salvaged hull of 'The Silver Slipper,' a merchant vessel that ran aground in the thick fog of the Hollow Step.

Quirks

The tavern floorboards have a specific, sharp squeak when someone wearing heavy metal boots (like a guard) steps near the smuggling booths, acting as a natural alarm.

Rooms and services3

  • The 'Neutral Ground' BoothPrivate Room
    A secluded back booth equipped with a secret floor hatch leading directly to the shadowed alleyway behind the tavern.
  • Lock-and-Key LockersStorage
    Small, rusted metal lockers where patrons can store illicit goods or weapons while they drink.
  • The Long TablesSeating
    Communal, cramped wooden benches where city guards and smugglers are forced to sit shoulder-to-shoulder.

People

The keeper and 3 patrons
  • KeeperBarnaby 'The Wall' Kray

    Human fighter, level 3

  • City Watch OfficerSergeant Halloway

    Exhausted and cynical; he cares more about his warm ale than making arrests.

  • Information BrokerBlind Pete

    Always sits in the corner with a pet seagull; he claims to see everything through the bird's eyes.

  • SmugglerRed Jilly

    Professional and sharp-tongued; she keeps her hand on her dagger even when she is laughing.

Keeper's Species

Human

Intrigue

Intrigue · GM only

What locals say

Legend says the Mist-Cutter Ale was first brewed by a sea hag to help sailors see through the supernatural fog that plagues the port, though today it just helps the locals forget the damp.

Plot hooks

3
1A city guard left a confiscated ledger in the back booth and needs a low-profile group to retrieve it before his captain notices.
2The secret hatch is stuck from the other side, and muffled knocking can be heard during the quiet hours of the morning.
3A smuggler offers the party a few silver to act as 'innocent lookouts' while a crate is moved through the common room.

Media

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