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The Four-Way Flagon - AI-generated fantasy Tavern

The Four-Way Flagon

Built fifty years ago at the exact point where the kingdom's four major trade routes meet, it has survived three border skirmishes and a flood.

Tavern · kept by Barnaby Stout

The Four-Way Flagon

Built fifty years ago at the exact point where the kingdom's four major trade routes meet, it has survived three border skirmishes and a flood.

Overview

History

Built fifty years ago at the exact point where the kingdom's four major trade routes meet, it has survived three border skirmishes and a flood.

Quirks

The furniture is famously mismatched because Barnaby often accepts high-quality chairs or tables as payment from cash-strapped travelers.

Rooms and services4

  • The Great Map WallPublic Service
    A collection of pinned kingdom maps where travelers can mark hazards and landmarks with provided charcoal.
  • The Lean-to StablesAnimal Lodging
    An oversized stable area designed to accommodate large merchant caravans and pack mules.
  • Common Floor SleepLodging
    For a copper, travelers can throw a bedroll on the upstairs gallery floor near the central hearth chimney.
  • The Messenger PostCommunication
    A wooden board where travelers leave notes for others passing through the crossroads at a later date.

People

The keeper and 3 patrons
  • KeeperBarnaby Stout

    Human expert, level 3

  • Caravan GuardMila 'One-Eye'

    Gruff, cynical, and always keeps her hand on her sword hilt even when drinking.

  • Wandering MinstrelKellan of Oakhaven

    Energetic and loud, he plays a flute made of bone and tells tall tales of dragons to anyone who will buy him a drink.

  • Retired CobblerOld Gerrick

    A local fixture who sits in the same chair every day, offering unasked-for advice on footwear and weather.

Keeper's Species

Human

Intrigue

Intrigue · GM only

What locals say

Legend says that if you pin a true map to the wall and pour a drop of Road-Rations Ale on it, the brew will seep toward your heart's desire.

Plot hooks

3
1A merchant named Hobb is looking for 'expendable' hands to guard a cart of spices to the next city for 5 silver pieces each.
2A map of the Whispering Woods has been torn off the wall, and the thief was seen heading toward the East Road.
3Barnaby needs someone to clear out the cellar; he claims he heard 'rhythmic tapping' coming from behind the foundation stones.

Connections

Media

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