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Snark the Chaotic - AI-generated fantasy Monster

Snark the Chaotic

Snark was cast out of the Ironscale Tribe for accidentally skunk-spraying the Chieftain's mate. He found a discarded Dragon-Cultist patch and now believes he is a chosen champion of Tiamat, tasked with 'cleansing' the forest with stinky jars.

Small humanoid · Medium · Unique

Snark the Chaotic

A manic Kobold Inventor caught in a three-way skirmish, utilizing biological warfare with zero regard for safety.
AC13
HP27/27
CRMedium
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 13 · HP 27 · Medium

Snark the Chaotic

Small humanoid (kobold), chaotic evil
Armor Class13 (Leather Armor)
Hit Points27 (6d6 + 6)
Speed
30 ft. walk
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsSleight of HandStealthAnimal Handling
Damage Resistances
Poison
Immunities
None
Weaknesses
Sunlight Sensitivity
Senses
Darkvision 60 ft.,
Passive Perception 9
Languages
Common,
Draconic
ChallengeMedium
Pack Tactics. Snark has advantage on an attack roll against a creature if at least one of Snark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dragon Emblem Bravado. While wearing his dragon patch, Snark is immune to the Frightened condition.
Ankle Lock. Snark can latch onto a Small or Medium creature's ankle using his Bite. While latched, Snark moves with the creature, and the creature has disadvantage on Dexterity saving throws. Snark can release the creature as a bonus action.

Actions

Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage. If the target is a Small or Medium creature, Snark can choose to latch onto its ankle (see Ankle Lock).
Jar of Scorpion Swarms (Recharge 5-6). Snark hurls a glass jar at a point within 30 feet. The jar shatters, releasing a flurry of angry scorpions. Each creature in a 10 foot radius must make a Dexterity saving throw, taking 7 () poison damage on a failed save, or half as much on a success. The area becomes difficult terrain for 1 round.
Skunk Spray Jar (3/Day). Snark throws a jar at a point within 20 feet. It explodes in a 15 foot cone of noxious gas. Each creature in that area must succeed on a Constitution saving throw or be Poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Indiscriminate Slapstick. Snark makes one Bite attack and uses one of his available Jar actions. He must roll a d6; on a 1, he targets a random ally instead of an enemy.

Reactions

Meat Shield. When Snark is targeted by an attack while latched onto a creature, he can force the attack to target the creature he is biting instead.
Role
Chaotic Controller
Built for
2

Gear

  • Leather Vest (Armor, 10 gp)Studded leather vest with a dragon emblem.
  • Jar Bandolier (Gear, 5 gp)Holds up to 8 biological weapon jars.
  • The Goblin Pip (Obstacle, 0 gp)A very upset goblin currently attached to Snark's mouth.

Feats

Tavern Brawler

Augmentations

None

Notes for the game master

Snark functions best as a disruptor in a larger combat.
His poison jars don't distinguish between friends and foes.
He has a specific hatred for Bugbears and will prioritize them over players.

Tactics

  1. Opening

    Snark starts by throwing a Scorpion Jar into the thickest cluster of combatants, ideally hitting at least one Bugbear.

  2. Mid-fight

    He maneuvers while biting a goblin, using the goblin as a shield while lobbing Skunk Spray to disable threats.

  3. End of the fight

    If his jars run out, he becomes desperate, attempting to bite any ankles within reach and screaming about his 'dragon blood'.

  4. Retreat

    If the Bugbears are defeated, Snark cackles and tries to loot them. If he drops to below 5 HP, he throws a final Skunk Jar at his feet and flees into the brush.

How it fights

Use Meat Shield reaction every turn possible.
Target clusters of enemies to maximize Jar efficiency.
Ignore players if a Bugbear is closer.

Who it attacks first

Bugbears
Medium-sized armored humans
The goblin currently attached to his mouth

Works well with

Other Kobolds benefit from the chaos Snark creates with Pack Tactics.
Poison-immune creatures can stand in his Skunk Spray without penalty.

How to beat it

Range attacks can pick Snark off from a distance before he throws his jars.
Gust of Wind or similar spells can clear the Skunk Spray.
Forcing Snark into sunlight imposes disadvantage on his Jar throws.

Ways to avoid a fight

Bribing Snark with better glass jars or rare insects.
Pretending to be servants of Tiamat to command him.
Offering to help him 'teach the bugbears a lesson'.

Ecology

Snark is a scrawny kobold with russet scales covered in soot and unidentified slime. He wears a ragged leather vest with a prominent, hand-stitched dragon emblem patch. His bandolier is heavy with clinking glass jars, and his expression is one of wide-eyed, twitching mania.

Behavior

Snark does not fight with logic. He focuses his hatred on bugbears but often harms his own allies through negligence. He is currently obsessed with biting the ankle of a specific goblin named Pip, dragging the screaming creature along as he hurls jars into the fray.

How it lives

As an inventor, Snark collects dangerous flora and fauna, stuffing them into jars. He acts as a high-risk asset for kobold warbands, often doing as much damage to his kin as to his enemies.

Lair

A cluttered burrow filled with broken glass, insect husks, and stolen alchemy supplies.

Habitat
Forests, caves, and messy skirmish sites.

Signs that it is near

Lingering smell of skunk musk
Dead scorpions pinned to trees
High-pitched cackling echoing through the canopy
Bite marks on low-hanging branches

Tags

Kobold,
Inventor,
Tinkerer

Lore

Snark was cast out of the Ironscale Tribe for accidentally skunk-spraying the Chieftain's mate. He found a discarded Dragon-Cultist patch and now believes he is a chosen champion of Tiamat, tasked with 'cleansing' the forest with stinky jars.

What drives it

To prove that 'Dragon-Touched' kobolds are superior to big, 'stinky' bugbears and to finally win a wrestling match against a goblin.

After the fight

The forest clearing remains host to a terrible smell for 2d4 days. Any surviving goblins or bugbears from the skirmish will likely hunt Snark specifically for revenge.

Variants

Alchemist Snark: Replace jars with Acid and Alchemist Fire.
Guerilla Snark: Adds a 15 foot climb speed and more stealth.

Hooks

Plot hooks

A local village is plagued by a 'stinky dragon' that turns out to be Snark with his jars.
A goblin tribe offers a reward for the return of Pip, the goblin currently being chewed on.
A bugbear leader wants Snark's head for 'biological crimes'.

How to use it

Chaotic Skirmish
Forest Ambush
Three-way Faction War

Treasure

2d4 glass jars
The Dragon Emblem (worth 15 gp to a collector)
Small bag of pungent herbs

Connections

Ancestry

Humanoid

Media

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