Zrip, the Panicked Scavenger
Zrip was part of a goblin scouting party that blundered into a kobold nest while a bugbear enforcer was 'supervising' them. When the fighting broke out, Zrip saw an opportunity to snatch a sack of kitchenware from a nearby human campsite. Now, he is stuck between bugbear maces and kobold spears.
Zrip, the Panicked Scavenger
Combat
AC 12 · HP 7 · CR 1/8Zrip, the Panicked Scavenger
Actions
Reactions
- Role
- Social Encounter and Battlefield Hazard
- Built for
- 1 to 3
Gear
- Heavy Burlap Sack (Container, Varies)A muddy, blood-stained sack filled with kitchenware.
- Rusty Paring Knife (Weapon, 1 cp)A small, jagged knife used more for skinning squirrels than combat.
Feats
Augmentations
Notes for the game master
Tactics
Opening
Zrip enters the clearing 30 feet ahead of a kobold. He is Dash-ing but hampered by the mud and his burden.
Mid-fight
If the party intervenes, Zrip hides behind the largest player character. If the party ignores him, he tries to crawl through a hollow log.
End of the fight
If trapped, Zrip offers the pots. If the kobold is killed, Zrip tries to sneak away while the party is distracted by the larger fight between the bugbears and goblins.
Retreat
Zrip will never fight to the death. He will abandon the sack only if he is literally about to be executed.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
Zrip is a wiry, lime-skinned goblin with oversized, flapping ears and a nervous tic in his left eye. He is caked in thick, black forest mud and wears a patchwork tunic made of squirrel hides. He desperately clings to a massive, soot-stained burlap sack that clatters loudly with every frantic step.
Behavior
Zrip is in a state of total hysterical panic. He alternates between sprinting in short bursts and freezing like a deer in torchlight. He treats his sack of pots as more valuable than his own limbs, often hugging it to his chest when threatened.
How it lives
As a scavenger, Zrip exists on the fringes of goblinoid warbands. He avoids direct combat, instead following the 'real' soldiers to pick the pockets of the fallen or loot abandoned camps.
Lair
None (He is currently a transient in a war zone).
- Habitat
- Temperate forests, battlefields, and damp forest clearings.
Signs that it is near
Tags
Lore
Zrip was part of a goblin scouting party that blundered into a kobold nest while a bugbear enforcer was 'supervising' them. When the fighting broke out, Zrip saw an opportunity to snatch a sack of kitchenware from a nearby human campsite. Now, he is stuck between bugbear maces and kobold spears.
What drives it
To escape the forest opening with his sack of copper pots intact and reach a safe hole to hide in.
After the fight
If Zrip survives, he becomes a recurring nuisance, appearing in future settlements as a 'high-end' metal merchant selling slightly dented cookware.
“When the fighting broke out, Zrip saw an opportunity to snatch a sack of kitchenware from a nearby human campsite.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Connections
Ancestry
Humanoid
Media
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