Zrip, the Panicked Scavenger - AI-generated fantasy Monster

Zrip, the Panicked Scavenger

Zrip was part of a goblin scouting party that blundered into a kobold nest while a bugbear enforcer was 'supervising' them. When the fighting broke out, Zrip saw an opportunity to snatch a sack of kitchenware from a nearby human campsite. Now, he is stuck between bugbear maces and kobold spears.

SmallHumanoid(Goblinoid)CR CR 1/8Neutral Evil

Zrip, the Panicked Scavenger

GoblinScavengerCowardNon-Hostile
HP7AC12SPD20 ft. (while carrying sack), 30 ft. (without sack)CRCR 1/8StealthSleight of HandPersuasion
STR
8
DEX
14
save
CON
10
INT
10
WIS
8
CHA
12
Nimble Escape. Zrip can take the Disengage or Hide action as a bonus action on each of his turns.
Heavy Burden. While carrying his sack, Zrip's speed is reduced by 10 feet and he has disadvantage on Stealth checks due to the clanging pots.
Desperate Bribery. If Zrip is reduced to 3 hit points or fewer, he immediately falls prone and offers his sack to the nearest attacker in exchange for his life.
Sack Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. If the attack hits, there is a loud 'CLANG' audible up to 100 feet away.
Beg for Mercy. Zrip cowers and wails. Any creature that can hear him must succeed on a Insight check to realize he is genuinely non-hostile and purely motivated by fear.
Shield with Sack. When Zrip is targeted by an attack, he can use his reaction to pull the sack in front of him, gaining a bonus to AC against that attack. If the attack misses due to this bonus, one copper pot inside the sack is dented or destroyed.
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