The Marrow-Yew - AI-generated fantasy Monster

The Marrow-Yew

Villagers of Nattveden speak of the tree that weeps white dust. Long ago, an inquisitor attempted to 'slay' the forest by driving an enchanted iron stake into its heart. Instead of dying, the forest's soul retreated into this single tree, which has been in a state of suspended, psychic torment ever since.

ColossalConstructed Plant(Psychic Horror)CR ApexAgonized Neutral

The Marrow-Yew

ArborealPsychicSkeletalTerritorial
ACMinor: 5, Major: 12, Severe: 20SPDStationary (Cannot Move), Vines Reach 30ftCRApexIntimidationSense EmotionForce
AGI
-1
STR
5
FIN
2
INS
4
PRE
3
KNO
0
Choking Bloom. Any creature starting its turn within 30ft of the tree must spend 1 Hope or take 1 Stress as psychic pollen fills their mind with static.
Titanic Roots. The area within 30ft of the tree is difficult terrain. Any creature that falls prone is immediately grappled by minor root tendrils.
Psychic Agony. While the Iron Stake is in its core, the Marrow-Yew cannot use Knowledge actions but deals 2 additional psychic damage on all attacks.
Grafting Vine (Strength). Melee Attack. Reach 30ft. On hit, deal 6 Physical damage and the target is Restrained. While Restrained, the target is being 'Grafted'. They take 2 Stress at the start of their turn as the vines attempt to merge with their skin.
Rib-Maw Snap (Strength). The tree pulls a Grafted or Grappled creature into its central ribcage. Deal 14 Physical damage. If this damage exceeds the Major Threshold, the target is Swallowed.
White-Needle Volley (Finesse). Ranged Attack. Burst 15ft within 60ft. Deal 5 Magic damage and targets are Vulnerable until the end of their next turn.
Neural Spasm. When a creature deals Severe damage to the tree, it releases a psychic scream. All creatures within 20ft must make a Presence roll () or be Stunned.
Call of the Grave. Spend 1 Fear. All Grafted creatures are pulled 15ft closer to the trunk.
Bloom Explosion (Costs 2 Actions). Spend 2 Fear. The Choking Bloom thickens. For the next round, the aura deals 2 Stress instead of 1.
3rd level
Hallucinatory WoodsIllusion The area around the tree looks like a safe village to those with low Instinct.
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