Tremor-Hulk - AI-generated fantasy Monster

Tremor-Hulk

The miners of Hollow Hearth first thought the silver veins in the deep tunnels were a gift from the earth. They did not realize the silver was the blood of a sleeping Tremor-Hulk. When the Echo-Drill was activated to pierce the lower mantle, the Hulk awoke, its mind shattered by the harmonic frequencies.

HP126AC17SPD30 ft., Burrow 30 ft., Earth GlideCRHardPerceptionAthletics
STR
20
save
DEX
8
CON
20
save
INT
5
WIS
10
CHA
5
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Resonance Agony. If the Tremor-Hulk takes Thunder damage, its Earth Glide trait is suppressed until the end of its next turn, and it has disadvantage on attack rolls until the start of its next turn.
Echo Mad. The elemental has disadvantage on saving throws against being charmed or frightened if the Echo-Drill is audible within 500 feet.
Multiattack. The Tremor-Hulk makes two Slam attacks.
Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 16 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or its speed is reduced by 10 feet until the start of the Hulk's next turn due to bone-shaking vibrations.
Seismic Pulse (Recharge 5-6). The Hulk slams its massive fists into the ground. Each creature within 20 feet of the Hulk must make a Dexterity saving throw. On a failure, a creature takes 28 () bludgeoning damage and is knocked prone. On a success, the creature takes half as much damage and isn't knocked prone.
Tectonic Shift. When a creature the Hulk can see moves into a space within 10 feet of it, the Hulk can stomp. The creature must succeed on a Dexterity saving throw or have its movement reduced to 0 until the end of the turn.
Grinding Advance. The Tremor-Hulk moves up to half its speed without provoking opportunity attacks.
Silver Spall (Costs 2 Actions). The Hulk shakes its frame, causing silver shards to fly out. All creatures within 5 feet must succeed on a Dexterity saving throw or take 7 () piercing damage.
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