Maelstrom Reef-Hound - AI-generated fantasy Monster

Maelstrom Reef-Hound

Sailors claim the Maelstrom Reef-Hound remembers every footstep on the decks above it. That is not quite true, but it does remember rhythm, fear, and the sound of gear clattering onto wood. Old captains told of a brood-guardian raised by a drowned storm shrine, a serpent that learned to strike where the sea meets the platform and where courage turns into panic. Whether born of ritual or hunger, it has become one of the maze's most feared watchers.

LargeMonstrosity(reptile, aquatic)CR CR 4unaligned

Maelstrom Reef-Hound

aquaticstormpredatorambushermaelstromguardianswimmingbridge-fight
HP85AC15SPDwalk 30 ft., swim 50 ft., climb 20 ft. on ropes, nets, and riggingCR4 (1,100 XP)PerceptionStealthAthletics
STR
18
DEX
16
save
CON
16
save
INT
6
WIS
12
CHA
8
Amphibious. The reef-hound can breathe air and water.
Stormrunner. The reef-hound has advantage on Dexterity (Stealth) checks made in rain, spray, or dim light, and it ignores difficult terrain caused by water, ropes, nets, and slick decking.
Under-Deck Hunter. While it is within 5 feet of water, spray, or a hanging net, the reef-hound can take the Hide action as a bonus action.
Riptide Maw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 () piercing damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the maelstrom edge or into open water, if applicable.
Storm-Torn Lash. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 10 () slashing damage, and the target must succeed on a Strength saving throw or fall prone as the net-line slices or tangles around it.
Maelstrom Spray. The serpent exhales a burst of brine spray in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 14 () bludgeoning damage from forceful spray and debris on a failed save, or half as much damage on a successful one. A creature that fails the save is pushed 10 feet and cannot take reactions until the start of its next turn.
Snap at the Tread. When a creature the reef-hound can see moves more than 10 feet while on a platform, bridge, or net within 15 feet of it, the reef-hound lashes out. The moving creature must succeed on a Dexterity saving throw or take 7 () slashing damage and have its speed reduced to 0 until the end of the current turn.
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