Blackfur Stalker
Dwarven miners call it a Blackfur Stalker, though older hunting records describe similar creatures as flintmaws or ashclaws. The individual in the upper half of Orebender Caverns was once a cautious denizen of a deep thermal hollow. Repeated pulses from the dwarven ward network have driven it from that nesting ground, disrupting its senses and making every sound feel like an attack. The upper dungeon entity has noticed the disturbance and is using the Stalker’s movements to track intruders or test the defenses.
Blackfur Stalker
Combat
AC 16 · HP 136 · HighBlackfur Stalker
Actions
Reactions
Legendary Actions
- Role
- Ambush predator and territorial guardian
- Built for
- Four characters of 7th level
Gear
- Ward-Resonant Ore Crystal (Treasure, 150 gp)A fist-sized iron-rich crystal taken from the Stalker’s nest. It hums faintly near dwarven ward machinery and can be sold to a miner, artificer, or collector.
- Blackfur Pelt (Crafting material, 100 gp)A heavy black pelt that remains warm for several hours after removal. A skilled leatherworker can turn it into a cloak granting advantage on one saving throw against cold per long rest.
- Broken Patrol Medallion (Clue, Priceless to the right faction)The nest contains a dented dwarven signal medallion bearing the mark of the upper dungeon entity’s old patrol unit.
Notes for the game master
Tactics
Opening
The Stalker watches from darkness or a ceiling perch until a creature approaches its nesting chamber. It opens with Rubblebound Pounce against an isolated target, then uses Bite to knock that target prone.
Mid-fight
It separates the party by collapsing loose rubble, dragging prone targets into darkness, and climbing to ceiling ledges. It avoids standing in open ground and alternates between pounces and short retreats.
End of the fight
When reduced below one-third of its hit points, the Stalker uses Ore-Dust Breath if available, then retreats through a narrow tunnel toward its nest. It attacks again only if cornered or if its young are threatened.
Retreat
The predator does not fight to the death unless defending its nest. Loud ward pulses can frighten it into a desperate charge, while food, calming magic, or a clear escape route can end the encounter.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A massive, low-slung cavern predator resembling a bear crossed with a cave lion, the Blackfur Stalker has shaggy charcoal fur, plated shoulders, six pale eyes, and a blunt muzzle lined with iron-gray teeth. Thin seams of orange mineral glow beneath its hide whenever the dwarven wards pulse. Its paws end in hooked claws that scrape sparks from stone.
Behavior
The Stalker is intelligent enough to remember routes, recognize repeated threats, and test defenses, but it is still an animal driven by hunger and territorial panic. It circles intruders, uses darkness and rubble as cover, and emits a low grinding growl when the dwarven ward network pulses.
How it lives
The Blackfur Stalker feeds on cave lizards, carrion crawlers, crystal-backed insects, and mineral-rich fungi. Its digestive system extracts trace metals from stone and prey, causing iron flakes to accumulate in its fur and teeth. It normally nests in quiet thermal chambers, but the dwarven defenses have forced it into the passage cavern where travelers and the second monster are now competing sources of food.
Lair
The Stalker’s lair is a shallow nesting chamber above the main passage, reached through a crawlspace hidden behind a tilted dwarven buttress. The chamber contains shredded pack animals, mineral-coated bones, warm black fur, and a nest of woven roots, old banners, and stolen blankets. One of the loot rewards lies beneath the nest lining. Three ward pulses occur here at irregular intervals, each causing the walls to vibrate and the Stalker to become more aggressive.
- Habitat
- Natural limestone cavern intersected by old dwarven passageworks, with broken retaining walls, iron-rich rubble, narrow fissures, high shelves, and intermittent blue-white ward pulses.
Signs that it is near
Tags
Lore
Dwarven miners call it a Blackfur Stalker, though older hunting records describe similar creatures as flintmaws or ashclaws. The individual in the upper half of Orebender Caverns was once a cautious denizen of a deep thermal hollow. Repeated pulses from the dwarven ward network have driven it from that nesting ground, disrupting its senses and making every sound feel like an attack. The upper dungeon entity has noticed the disturbance and is using the Stalker’s movements to track intruders or test the defenses.
What drives it
Find food, protect its nest, and escape the painful ward pulses long enough to relocate its young.
After the fight
If slain, the Stalker’s body rapidly cools, leaving behind black fur dusted with glittering iron flakes. If calmed or driven away, it may remain a recurring hazard until the dwarven ward pulses are repaired. The nest reveals that the creature was protecting young or a clutch of mineral-coated eggs, depending on the campaign’s preferred biology.
“The individual in the upper half of Orebender Caverns was once a cautious denizen of a deep thermal hollow.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Connections
Ancestry
Beast
Media
0 imagesNo images yet.
Turn Blackfur Stalker into a sheet
A high-res, share-ready sheet you can post or print.