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Blackfur Stalker - AI-generated fantasy Monster

Blackfur Stalker

Dwarven miners call it a Blackfur Stalker, though older hunting records describe similar creatures as flintmaws or ashclaws. The individual in the upper half of Orebender Caverns was once a cautious denizen of a deep thermal hollow. Repeated pulses from the dwarven ward network have driven it from that nesting ground, disrupting its senses and making every sound feel like an attack. The upper dungeon entity has noticed the disturbance and is using the Stalker’s movements to track intruders or test the defenses.

LargeBeast(Monstrous beast)CR HighUnaligned

Blackfur Stalker

dungeon predatorcavern wildlifedwarven defensesambushore-fedterritorialupper Orebender Caverns
HP136AC16SPD40 ft., Climb 30 ft., The Stalker can climb rough stone and ceilings without needing to make an ability check.CR7 (2,900 XP)AthleticsPerceptionStealthSurvival
STR
19
DEX
16
save
CON
20
save
INT
6
WIS
15
CHA
10
Stone-Shadow Ambusher. The Stalker has advantage on Dexterity (Stealth) checks made in darkness, rubble, or among broken stonework. It can attempt to Hide as a bonus action while in such terrain.
Ward-Driven Agitation. The Stalker has advantage on saving throws against being frightened. When a dwarven ward pulse occurs within 120 feet, the Stalker must succeed on a Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn. If it fails this saving throw while below half its hit points, it immediately moves up to half its speed toward the nearest creature.
Tremor Hunter. The Stalker can detect the location of any creature touching the ground within 30 feet, even if the creature is invisible or hidden. This sense does not function across solid metal thicker than 1 inch.
Ore-Fed Claws. The Stalker deals double damage to objects and structures made of untreated stone or packed earth. It can burrow through such material at half its burrowing speed, leaving behind an unstable tunnel that collapses after 1 minute.
Predator of the Passage. If the Stalker starts its turn in dim light, darkness, rubble, or on a higher surface, it gains advantage on its first attack roll that turn. If that attack hits, the target cannot take reactions until the start of its next turn.
Multiattack. The Blackfur Stalker makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () slashing damage. If the target is prone, the attack deals an extra 7 () slashing damage.
Ore-Dust Breath. The Blackfur Stalker exhales a cloud of metallic dust in a 15-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 18 () poison damage and is blinded until the end of its next turn. On a successful save, it takes half damage and is not blinded. The Stalker cannot use this action again until it finishes a short or long rest, unless it spends 2 legendary actions to recharge it.
Rubblebound Pounce. The Blackfur Stalker moves up to half its speed without provoking opportunity attacks. If it ends this movement in dim light, darkness, rubble, or on a surface at least 10 feet above the ground, it can immediately make one Claw attack.
Slip Through Stone. When a creature misses the Stalker with a melee attack while the Stalker is in dim light, darkness, rubble, or on a higher surface, the Stalker moves up to 10 feet without provoking opportunity attacks.
Cavern Stalk. The Stalker moves up to half its speed without provoking opportunity attacks, provided it ends in dim light, darkness, rubble, or on a higher surface.
Raking Claw. The Stalker makes one Claw attack against a creature within 5 feet.
Sudden Ambush (Costs 2 Actions). The Stalker uses Rubblebound Pounce or recharges Ore-Dust Breath.
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