Undertide Bailiff
Old divers say the deepest servants of the sea are not monsters, but clerks. They keep the ledgers of those who sink, count the prayers that drift upward, and escort only the worthy, or the doomed, to the final chamber below. The Undertide Bailiff is one such clerk, a drowned official stitched from oath, salt, and punishment. Its presence means the true horror is near, because something vast and ancient trusts it to keep the way.
Undertide Bailiff
Combat
AC 17 · HP 136 · HardUndertide Bailiff
Actions
Reactions
Legendary Actions
- Role
- Submerged sentinel and grapple controller
- Built for
- 6-8
Gear
- Barnacled Plate (Armor, 90 gp)Corroded half-plate fused with shell growth, grants its signature AC and partial ward protection.
- Cursed Gaff (Weapon, 35 gp)A hooked polearm of black iron used to snare and drag prey in water.
- Ward Beads (Relic, Unknown)Tide beads and rusted prayer charms that can serve as a key component for the final dive ritual.
Feats
Augmentations
Notes for the game master
Tactics
Opening
It emerges from dark water or a flooded chamber wall already half concealed, opens with Drownline Drag on the most mobile intruder, and tries to pull someone off a platform or into deeper water.
Mid-fight
It focuses on isolated targets, dragging them into bad positions, breaking concentration, and using Bubble-Voiced Litany to scatter healing or rescue attempts. It favors enemies carrying the items needed for the dive, as if it recognizes them as keys.
End of the fight
When reduced below one-third hit points, it commits to a final drag toward the deepest water or the nearest warded threshold, trying to drown one creature before it falls. If cornered on dry ground, it fights to the death only if the final descent path remains threatened.
Retreat
It does not truly flee, but if the tide-wards are broken and the party proves able to survive underwater, it may withdraw into a submerged tunnel to report to its master, leaving minions behind to delay pursuit.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A drowned sailor in corroded plate and a barnacle-crowned helm, the Undertide Bailiff hangs in the water like a verdict made flesh. Cursed rope bindings cinch its ribs and limbs together, glowing faintly where pressure wounds leak pale blue light. Its face is hidden behind a kelp-stained visor, but when it speaks, bubbles spill from the seams in broken prayers and names of the dead.
Behavior
Deliberate, patient, and ritualistic, it patrols in slow arcs as if following invisible hymns. It ignores most minor trespass until the party reaches the final descent path or disturbs the warded relics it protects.
How it lives
The Undertide Bailiff is not born, but appointed. It is created from drowned petitioners, broken sailors, and oathbound cultists whose lungs were filled with consecrated brine. The sea's pressure keeps its joints moving, while the master's ward-magic prevents rest. It serves as both sentinel and omen, proving the depths are not merely inhabited, but organized.
Lair
A submerged tribunal chamber beneath the maelstrom, lined with flooded pews, chains, and ward-stones that pulse when living creatures approach. The Bailiff often waits beside a pressure gate or tide-lock, forcing intruders to choose between fighting in deep water or choking in the air pockets above.
- Habitat
- Flooded chambers, submerged causeways, maelstrom sinkholes, tide-temples, wreck-filled trenches, and the final descent shaft beneath the waves.
Signs that it is near
Tags
Lore
Old divers say the deepest servants of the sea are not monsters, but clerks. They keep the ledgers of those who sink, count the prayers that drift upward, and escort only the worthy, or the doomed, to the final chamber below. The Undertide Bailiff is one such clerk, a drowned official stitched from oath, salt, and punishment. Its presence means the true horror is near, because something vast and ancient trusts it to keep the way.
What drives it
To enforce the descent, delay unprepared intruders, and ensure only those bearing the proper relics reach the creature below.
After the fight
If the party defeats the Undertide Bailiff, the warded descent path loses one layer of its divine pressure and the sea stops resisting the dive for 24 hours. The creature's barnacles crack open to reveal a key-token, prayer bead, or tide-scarred relic that can be used to unlock the final approach to the massive creature below. Survivors among the minions flee deeper, warning the greater horror that intruders have learned the old way down.
“They keep the ledgers of those who sink, count the prayers that drift upward, and escort only the worthy, or the doomed, to the final chamber below.”
Variants
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Plot hooks
How to use it
Treasure
Connections
Ancestry
Undead
Media
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