Thokk the Stalker - AI-generated fantasy Monster

Thokk the Stalker

Thokk has stalked this particular clearing for three winters. He has learned to read the ebb and flow of tribal warfare, knowing exactly when a routing goblin is carrying the tribal idol or when a kobold scale-sorcerer is about to flee with a pouch of gems.

MediumHumanoid(Goblinoid)CR CR 3Neutral Evil

Thokk the Stalker

BugbearStalkerHunterMercenary
HP52AC15SPD30 ft. walk, 30 ft. climbCRCR 3StealthPerceptionSurvivalAthletics
STR
15
DEX
17
save
CON
14
INT
12
WIS
13
CHA
10
Brute. A melee weapon deals one extra die of its damage when Thokk hits with it (included in the morningstar and javelin attacks).
Surprise Attack. If Thokk surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 () damage from the attack.
Fern-Camo. Thokk has advantage on Dexterity (Stealth) checks made to hide in forest terrain or thick foliage. He can take the Hide action as a bonus action.
Stalker's Quarry. Once per turn, when Thokk hits a creature with a ranged attack, that creature's speed is reduced by 10 feet until the start of Thokk's next turn.
Multiattack. Thokk makes two attacks with his longbow or two with his javelins.
Longbow. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: 7 () piercing damage.
Morningstar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () piercing damage.
Javelin. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 () piercing damage in melee or 5 () piercing damage at range.
Skirmish Escape. When a creature moves within 5 feet of Thokk, he can move up to half his speed without provoking opportunity attacks.
Visual sheet

Turn Thokk the Stalker into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships