Custodian Veyr, the Flooded Sentinel
Custodian Veyr was built to maintain the tower's lower vaults and contain dangerous servitors. The first monster in the under-dungeon is one of its original containment subjects, while the third monster was once designated as a prisoner, guardian, or emergency replacement custodian. The final sanctum houses the command source that still issues corrupted orders through the tower's damaged arcane core. Veyr knows that the command source is failing, but interprets the failure as evidence of a spreading contamination.
Custodian Veyr, the Flooded Sentinel
Combat
AC 17 · HP 119 · Moderate to highCustodian Veyr, the Flooded Sentinel
Spells
Actions
Reactions
Legendary Actions
- Role
- Mid-level guardian and battlefield controller
- Built for
- Four characters of levels 6 to 8
Gear
- Archive Authorization Plate (Wondrous item, 250 gp)A cracked black crystal plate engraved with a partial authorization sequence. It grants advantage on one attempt to negotiate with Custodian Veyr or another Netherese construct.
- Lower Vault Control Ring (Key, 150 gp)A fist-sized bronze control ring bearing the symbol of the lower vault. It can open one sealed service passage after the warden is defeated or repaired.
- Reclamation Vial (Consumable, 50 gp)A sealed crystal chamber containing clean water that glows faintly with residual Netherese magic. It functions as a potion of healing when opened and consumed.
Feats
Augmentations
Notes for the game master
Tactics
Opening
The warden begins by speaking in clipped maintenance phrases and ordering the intruders to submit to contamination inspection. If combat starts, it activates floor wards beneath the most mobile characters and deploys a force barrier between the party and the lower vault.
Mid-fight
The warden divides the battlefield with force barriers, animates doors to isolate characters, and uses Redirect Flooding to push targets into wards or pools. It focuses attacks on spellcasters and anyone tampering with wall sigils.
End of the fight
When reduced below 30 hit points, the warden activates every remaining floor ward and attempts to force intruders toward the deepest hazardous pool. It then prioritizes sealing the vault entrance rather than making killing blows.
Retreat
The warden does not flee while the lower vault remains threatened. If reduced to 15 hit points or fewer, it retreats to the command dais, locks the galleries, and begins an emergency purge that can be interrupted by disabling three wall sigils.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A tall maintenance construct of black stone, tarnished bronze, and cloudy blue crystal. Water circulates through three chambers embedded in its torso, carrying scraps of glowing Netherese script. One arm ends in a broken three-pronged tool, while the other has reshaped itself into a broad sigil-blade. Rotating bronze rings orbit its head and shoulders, displaying damaged command glyphs. Gaps in its body reveal blue-white force and tiny streams of suspended sand.
Behavior
The warden patrols in precise geometric routes, pauses to inspect stains, footprints, and magical residue, and addresses living creatures as malfunctioning equipment. It repeats fragments of its original directives, but the damaged command source has expanded the definition of contamination to include nearly all living movement.
How it lives
Custodian Veyr does not eat, sleep, or reproduce. It draws power from residual Netherese magic and replenishes its internal water supply from the galleries' cisterns. Its corrupted maintenance routines have made it territorial, obsessive, and increasingly unable to distinguish damage from biological contamination.
Lair
The warden's lair is a circular gallery surrounding a drained or partially flooded cistern. Six bronze doors divide the chamber, while rotating wall sigils control the pressure valves. A deep pool near the vault entrance contains submerged maintenance machinery and unstable arcane residue.
- Habitat
- The Servitor Galleries beneath a ruined Netherese mage tower, especially flooded maintenance corridors, cistern chambers, bronze workshops, and vault approaches in the Anauroch desert.
Signs that it is near
Tags
Lore
Custodian Veyr was built to maintain the tower's lower vaults and contain dangerous servitors. The first monster in the under-dungeon is one of its original containment subjects, while the third monster was once designated as a prisoner, guardian, or emergency replacement custodian. The final sanctum houses the command source that still issues corrupted orders through the tower's damaged arcane core. Veyr knows that the command source is failing, but interprets the failure as evidence of a spreading contamination.
What drives it
Protect the lower vault, preserve the command source, contain the first monster, and eliminate anything it believes could compromise the tower's remaining systems.
After the fight
If destroyed, the warden collapses into a heap of bronze limbs and cracked crystal chambers. Its rotating sigils briefly project a map of the lower vault, revealing the route toward the third monster and the failing command source in the final sanctum. If repaired or convinced that the contamination protocol is obsolete, it can remain as a damaged guide, though it periodically repeats warnings about the arcane core.
“The final sanctum houses the command source that still issues corrupted orders through the tower's damaged arcane core.”
Variants
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How to use it
Treasure
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Ancestry
Construct
Media
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