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Elara Vane - AI-generated fantasy NPC

Elara Vane

Human · Commoner (Apothecary) · Level 0

Elara Vane

Village Apothecary and Herbalist
“t touch that! It”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“m an apothecary, not a soldier. If I go in there, I”
From how they speak

Voice

High-pitched and strained, occasionally breaking into a rasp from over-exhaustion.

Rapid-fire and breathless, often skipping vowels and ending sentences with a sharp, inquisitive 'Yes?'. She uses technical medical terms even when they aren't necessary.

Speech patterns

Don't touch that! It's hemlock... or maybe it's parsley. No, definitely hemlock.
Did you hear that? The floorboards, they don't usually creak like wood. They creak like bone.
I'm an apothecary, not a soldier. If I go in there, I'm just more mulch for the walkers.

How to play them

She will use guilt and technical jargon to convince the players that the Root-Walkers are pure evil cultists, omitting the complexities of the situation.

Goal

Retrieve the Heart-Sap and save her brother.

Motivation

To find her assistant Miri and secure the 'Heart-Sap' required to reverse Kaelen's transformation before he fully becomes a mindless Willow.

Secret · GM only

Appearance

Elara is a woman who looks as though she hasn't slept in a week. Her silhouette is thin and wiry, and she moves with a jittery, bird-like energy. Her eyes are the color of bruised plums, deeply sunken into a face that is pale and slick with a cold sweat. Contrasting her clinical profession, she is covered in the literal filth of the forest: dried mud, crushed leaves, and a persistent smear of green sap across her brow that she seems to have forgotten. The air around her smells sharply of crushed rosemary and the cloying, sweet scent of rot.

Clothing

A thick leather apron over a stained linen tunic and breeches. Her pockets bulge with glass vials, dried herbs, and several dirty bandages.

Body language

Hunched shoulders, hands constantly fidgeting with her locket or vials, avoids direct eye contact until she's desperate.

Height
5 feet 4 inches
Build
Slender and frazzled
Eyes
Deep violet with dark circles
Hair
Dishwater blonde, matted and tied back haphazardly
Skin
Pasty white with greyish undertones
Age
28 years old
Gender
Female
Size
Medium

Distinguishing features

Fingers permanently stained a dark indigo from handling toxic fungi
A silver locket that she constantly clicks open and shut
Faint, bark-like texture starting to form on her left forearm

Personality

12 traits and drives

Elara is a woman of clinical precision who has been pushed to the edge of a nervous breakdown. Usually methodical and stoic, her current state is one of controlled hysteria. She is intensely protective of her brother but acts with a cold, almost surgical detachment when discussing the 'specimen' he is becoming. She is suspicious of outsiders but will be overwhelmingly, almost suffocatingly grateful to anyone who offers help, though her gratitude often turns to sharp-tongued impatience if results aren't immediate.

Alignment
Neutral Good

Quirks

She stops mid-sentence to listen to 'noises' coming from the cellar floorboards
She obsessively wipes her hands on her apron even when they are already clean
She speaks to her herb jars as if they were children

Habits

Paces in tight circles when waiting for an answer
Tends to ignore questions that don't pertain to her brother
Grinds herbs with unnecessary violence when stressed

Traits · 3

Prone to sudden bursts of frantic activity
Intellectually arrogant regarding botany
Maternal toward those she deems 'broken'

Flaws · 3

Blindsided by her love for her brother
Quick to judge those who don't understand her craft
Terrified of the very forest she harvests from

Fears · 3

Losing her last remaining family member
Being exiled by the village elders
Becoming a tree herself

Wants and needs · 3

The kidnapping of her assistant Miri to be investigated
A supply of Rare Moss from the Rotskogen
Sleep

Combat

AC 10 · HP 4 · 30 ft.

Elara will not engage in direct combat. She will throw vials of sleeping powder or acid and then attempt to Hide or Disengage immediately.

Elara Vane

Medium humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsMedicineNatureInsight
SensesPassive Perception 13
Languages
Common,
Sylvan
Expert Herbalist. Advantage on checks involving poisons and medicine
Adrenaline Rush. Can take a Dash action as a bonus action when frightened
Desperate Will. Resistance to being Charmed while her brother is in danger

Spells

Cure Wounds (level 1, evocation). Heals damage using a specialized poultice.
Sleep (level 1, enchantment). A spray of fine powder that puts hit points worth of creatures to sleep.

Actions

Throw Alchemical Vial. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: acid damage or the target must make a Constitution save or fall unconscious for 1 minute (Sleeping Powder).
Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: damage.

Reactions

Panic Flail. When an enemy misses a melee attack against her, she can use her reaction to move up to 10 feet without provoking opportunity attacks.

Services they sell

Identification of poisons
Sale of basic healing salves
Lore regarding the Rotskogen forest

Rewards they can give

Ring of Barkskin
A permanent 10 percent discount on potions in Nattveden
Her family's secret recipe for Anti-Rot Unguent

Equipment

  • Apothecary Apron (clothing)Heavy leather garment with many pockets.
  • Iron Key (miscellaneous)A heavy key to the cellar.
  • Ring of Barkskin (magic item)An ancient wooden band that grants the wearer +1 to AC and allows the casting of Barkskin once per day.

Possessions

Ring of Barkskin (Heirloom)
Set of Alchemist's Supplies
Pouch of Sleeping Powder
The cellar key

Background

Born and raised in Nattveden, Elara spent her life learning to counteract the Rotskogen's poisons. Her life was quiet until two weeks ago when her younger brother, Kaelen, returned from the woods with a splinter in his heel. Within days, the splinter became a root. She has managed to hide his transformation in their cellar, but the village has begun to notice the strange, mournful humming coming from beneath her floorboards. Her assistant, Miri, was the only one who knew the truth, but Miri was snatched by the Root-Walkers while searching for a cure in the deep woods.

Role in the story

The primary quest-giver and emotional anchor for the Rotskogen investigation.

“Her life was quiet until two weeks ago when her younger brother, Kaelen, returned from the woods with a splinter in his heel.”
From their background
Faction
Independent (Nattveden Resident)

Known connections

Kaelen (Brother, currently a half-tree)
Miri (Missing Assistant)
The Root-Walkers (Perceived Enemies)
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • KaelenBrother, currently a half-tree
  • MiriMissing Assistant
  • The Root-WalkersPerceived Enemies

Species

Human

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