Urtz
Urtz
At the table
Voice
His voice is dry and forward, carrying over water and market clatter without becoming a shout. A faint rasp from years of river mist catches at the ends of longer sentences. When amused, he lets out a short, breathy snort before the words come.
He speaks in clipped, practical sentences shaped by years of carrying messages over river noise. His words have the quick consonants of a runner calling across a quay, but he slows down when giving directions and repeats landmarks until he is sure they have stuck. His humor arrives dry and sideways, often after a beat of thought.
Speech patterns
How to play them
He offers a small, useful service first, such as finding a missing key or checking a back entrance. He asks careful questions without making them feel like an interrogation. If the party is kind to vulnerable people, he grows candid; if they intimidate bystanders, he becomes evasive and starts preparing an exit.
Goal
Find solid proof that the ferry office falsified flood-rescue records, then make sure the affected families receive the compensation they were denied.
Motivation
He wants people who are usually ignored to be believed before disaster makes their suffering convenient to deny.
Appearance
Urtz takes up less room than most people, but somehow makes a crowded space feel arranged around him. He stands with his shoulders tucked and his chin forward, as if slipping through a closing door; when he laughs, his broad jaw opens to show a conspicuous gap between two front teeth and a row of square, polished-looking incisors. He chews with careful, almost solemn attention, then grins all at once. His movements are quick but not darting: he glides around chair legs and boots with the ease of someone who has spent a lifetime being overlooked. People remember the neat, deliberate way he makes room for everyone else, even when he has no intention of yielding.
Clothing
A patched umber wool coat with deep inside pockets, a moss-green waistcoat, soft-soled boots, and a plain scarf he uses as a towel, sling, or disguise. Everything is mended neatly, but nothing matches.
Body language
He angles his body to leave a clear path for others, even while watching every hand in the room. When alarmed, he becomes very still and presses his tongue into the gap between his front teeth. He leans forward when listening, as if the speaker's words are a parcel he has to catch.
- Height
- 3 feet 2 inches
- Build
- Compact and wiry, with springy calves and sturdy forearms from years of hauling parcels and climbing quay ladders
- Eyes
- Hazel-brown, with gold flecks that catch candlelight
- Hair
- Dark brown, clipped close at the sides and usually flattened by a cap
- Skin
- Warm brown with an olive undertone, weathered slightly darker across the nose and cheeks
- Age
- Thirty-four, a settled adult by halfling standards
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
12 traits and drivesUrtz is brisk and observant with strangers, but unexpectedly patient with frightened people and children. In a crisis he becomes direct enough to sound hard-hearted; afterward he checks on everyone individually and remembers what they asked for. He values independence, yet hates being treated as disposable, and will accept help only after trying to make it look like a fair exchange.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 9 · 25 ft.Urtz avoids a fair fight. He uses cover, allies, and narrow passages to gain the conditions for Sneak Attack, then relocates rather than trading blows. If an enemy threatens a bystander, he risks a shot or a distracting feint to draw attention away. He retreats when badly hurt and prefers capture, escape, or negotiation over killing.
Urtz
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Shortsword (weapon)A balanced, plain hilted blade kept clean and easy to draw.
- Shortbow and arrows (weapon)A short, sturdy bow with a leather-wrapped grip and a quiver of 20 arrows.
- Daggers (weapon)Two narrow utility knives; one is kept in a boot sheath.
- Leather armor (armor)Soft leather armor concealed beneath his coat.
- Thieves' tools (tool)A compact set of picks, tension wires, and a folding probe.
- Runner's kit (gear)A weatherproof pouch containing chalk, wax, thread, and a few blank scraps of paper.
Possessions
Background
Urtz grew up in a cramped riverside tenement, learning which floorboards complained and which neighbors left their latches loose. He became a runner for a ferry office, carrying notes and parcels along the quays. At nineteen, a flood trapped several families in the lower rooms of his building. Urtz had a chance to escape with the office's cashbox, but went back through a drainage passage to guide the trapped residents out. He emerged soaked and empty-handed, and the office dismissed him for losing its money. That night changed his idea of cleverness: getting away was useful, but getting others out mattered more. Now he works as a discreet finder of lost property and people, while quietly collecting evidence that the ferry office's current manager falsifies rescue records to deny compensation to flood victims. His closest tie is to his older sister, Vela, a practical baker who thinks he is still taking harmless errands. He also owes a favor to Brusk, a dockside locksmith who helped him after the flood and now expects Urtz to retrieve a sealed box from a customs storehouse.
Role in the story
A small-scale investigator and guide whose knowledge of overlooked routes can help the party, while his evidence against the ferry office draws them into a choice between exposing corruption and protecting the people caught in its reach.
“He became a runner for a ferry office, carrying notes and parcels along the quays.”
- Faction
- No formal faction. He sometimes carries messages for quay workers and quietly works against corruption at the ferry office.
Known connections
Media
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