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Peskri - AI-generated fantasy NPC

Peskri

Goblin · Wizard · Level 1

Peskri

Cistern surveyor and junior wizard
“That plan has a leak.”
AC13
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a dry, slightly rasped edge from years in damp tunnels and from calling over rushing water. Consonants land sharply, and she often punctuates a sentence with a tiny breath through her nose, as if testing the air for a leak.

She speaks in clipped, practical phrases shaped by years of shouting over water and machinery. When explaining magic, she piles up precise details, then checks whether anyone is still following.

Speech patterns

Describes problems through water, pressure, and sound: "That plan has a leak."
Asks precise questions, then abruptly notices an emotional detail she had overlooked.
Uses short instructions in a crisis and adds a careful explanation afterward.

How to play them

Earn her trust by taking her observations seriously and helping verify them. She shares useful information quickly, but reveals her guilt about the old flood only after someone shows they can disagree without dismissing her.

Goal

Find the concealed fault in the failing cistern and persuade the council to evacuate the lowest chambers before the spring thaw.

Motivation

To make the cistern safe without abandoning the people who still live there, and to become someone her aunt can trust with a warning.

Secret · GM only

Appearance

Peskri holds herself in a forward lean, as if listening for a loose floorboard, and waits with her weight balanced on the balls of her feet. Her moss-green skin has a soft, pebbled texture, and her broad ears twitch toward small sounds. A crown of wiry dark hair sticks up in uneven tufts, pinned with tiny brass washers. She moves in quick, economical starts and stops, leaving the impression of a trapdoor that has learned to walk. Unexpectedly, she keeps a tidy little collection of pressed wildflowers between the pages of her spellbook.

Clothing

A patched russet coat with deep pockets, a rain-darkened hood, sturdy trousers, and soft-soled boots. Her spellbook is wrapped in oiled cloth.

Body language

She balances forward on the balls of her feet and keeps one hand near her spellbook. Her ears angle toward whoever is speaking, while her fingers unconsciously turn a brass washer in her hair.

Height
3 ft. 4 in.
Build
Small and wiry, with springy legs and strong forearms from years of climbing drainage ladders.
Eyes
Amber-brown
Hair
Dark brown, nearly black
Skin
Moss green with a pebbled texture
Age
Adult, about thirty years old
Gender
Female
Size
Small

Distinguishing features

Broad, mobile ears that flick toward quiet sounds.
Tiny brass washers pinned through the uneven tufts of her hair.
A pressed-flower collection tucked into her spellbook.

Personality

11 traits and drives

Peskri is quick to challenge a faulty plan but painfully slow to ask for help with her own trouble. In a crisis she becomes crisp, inventive, and bossy; when safe, she is curious and unexpectedly sentimental. She wants to believe evidence can persuade anyone, yet resents people who demand proof after ignoring her first warning.

Alignment
Neutral good

Quirks

Turns the brass washer in her hair whenever she is choosing between two answers.
Names each puddle she finds, then records its depth in her notebook.
Taps twice on a doorframe before entering, even if the door is open.
Presses a flower between her spellbook pages whenever she visits a place someone has lost.

Habits

Checks the brass washer pinned to her hair whenever she is thinking hard.
Maps puddles and leaks before she maps streets.
Offers practical help before she offers comfort, then worries she has sounded cold.
When frightened, becomes brisk and explanatory rather than freezing.

Traits · 3

Direct and resourceful when a practical problem is at hand, but awkward when someone offers sympathy.
Suspicious of official authority, yet eager to earn the respect of people who know their craft.
Fiercely protective of her neighbors, while privately convinced she is not yet dependable enough to protect them.

Flaws · 3

Treats warnings as urgent even when others need time to understand them.
Can prioritize a solvable mechanical problem over a person's immediate feelings.
Hides uncertainty behind elaborate explanations.

Fears · 2

Another preventable flood will kill someone who trusted her.
That her aunt will leave without forgiving her.

Wants and needs · 3

Wants the council to inspect the cistern before the thaw.
Needs Tziri to hear the truth about the old flood.
Needs allies who will help her test her theory rather than merely reassure her.

Combat

AC 13 · HP 7 · 30 ft.

Avoids a fair fight. She opens with a control spell or cover, then uses Fire Bolt from range and Nimble Escape to duck behind obstacles. She uses Sleep to end a dangerous fight quickly and protects allies when possible.

Peskri

Small humanoid (goblin), neutral good
Armor Class13
Hit Points7
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaInvestigationPerceptionStealth
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Goblin
Darkvision 60 ft.
Nimble Escape. As a bonus action, Peskri can take the Disengage or Hide action.
Spellcasting. Intelligence is her spellcasting ability. Spell save , spell attack bonus +5.
Wizard spellbook contains her known spells; she has two 1st-level spell slots.

Spells

Fire Bolt (cantrip, evocation). A mote of fire streaks toward a creature or object within range. Ranged spell attack, to hit; fire damage.
Minor Illusion (cantrip, illusion). Creates a minor sensory effect, such as a small sound or brief visual mark, within range.
Mage Hand (cantrip, conjuration). Creates a magical hand that can manipulate objects at a distance but cannot attack or activate magic items.
Sleep (level 1, enchantment). A creature within range must make a Wisdom saving throw or fall unconscious for the spell's duration, subject to the spell's hit-point limitation.
Shield (level 1, abjuration). A shimmering barrier grants +5 AC, including against the triggering attack, until the start of Peskri's next turn, and prevents Magic Missile damage.
Cure Wounds (level 1, evocation). A creature Peskri touches regains hit points. This spell is recorded in her spellbook but is not prepared.

Actions

Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage.
Fire Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 5 () fire damage.
Tinker's Chime. Peskri chooses a creature she can see within 60 feet. The target must succeed on a Wisdom saving throw or be distracted by a minor magical sound until the end of Peskri's next turn. The sound is harmless and does not compel a specific action. Custom cantrip.

Reactions

Shield. When a creature Peskri can see hits her with an attack, she can use her reaction to add 2 to her AC against that attack, potentially causing it to miss. She must be able to see the attacker and cannot use this while incapacitated. This is the Shield spell.

Services they sell

Can map drains, locate leaks, and identify unsafe water routes.
Can provide basic arcane instruction or identify familiar wizardly effects.
Can guide a careful group through maintained sections of the cistern.

Rewards they can give

A reliable map of the cistern's accessible passages.
A minor charm that produces a clear tone when a nearby pipe begins to leak, custom and nonmagical unless the DM wishes otherwise.

Equipment

  • Dagger (weapon)A narrow steel blade in a patched leather sheath.
  • Spellbook (adventuring gear)A small spellbook wrapped in oiled cloth; its margins contain water diagrams and pressed flowers.
  • Leather armor (armor)Flexible, patched leather armor suited to climbing and slipping through narrow passages.
  • Writing and survey kit (adventuring gear)A stoppered vial of ink, quill, chalk, and a loop of twine.

Possessions

A spellbook with water-pressure diagrams and pressed flowers.
A brass washer from the first drain gate she repaired.
A folded sketch of the cistern's lower tunnels.

Background

Peskri grew up beneath the old cistern district, where goblin families kept the drainage gates working in exchange for the right to live in its dry chambers. Her aunt, Tziri, taught her to read watermarks and listen for pressure changes; a patient human surveyor named Oth once lent her a primer on arcane notation. During a spring flood, Peskri ignored a warning whistle to save a box of her neighbors' keepsakes. The delay cost her aunt a leg and wrecked the lower homes. Peskri has since learned wizardry to predict and redirect the city's hidden waters, but she still carries the box's surviving pressed flowers. Now the cistern is failing again, the city council dismisses her warnings, and Tziri insists the family should leave before the next flood.

Role in the story

A sharp-eyed local guide and source of urgent warnings whose knowledge can reveal a looming disaster. Her guilt and the council's indifference create a personal dilemma alongside the practical danger.

“During a spring flood, Peskri ignored a warning whistle to save a box of her neighbors' keepsakes.”
From their background
Faction
Unaffiliated; a trusted fixer among the cistern tenants

Known connections

Tziri, her aunt and former drainage mentor, wants Peskri to abandon the cistern district.
Oth, a retired human surveyor, gave her the primer that started her magical education and still trades books for repair work.
The tenants of the lower cistern chambers trust her warnings, though some blame her for the old flood.
Major secret · GM only
Minor secrets · GM only

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