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Fik

Human · Rogue (Mastermind archetype) · Level 5

Fik

Harbor master and discreet seller of ship movements, berth changes, and tide intelligence
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rasped voice shaped by years of shouting across wet decks and harbor lanes. His breath catches faintly on words that begin with hard consonants, a lingering effect of inhaling salt spray as a boy. He does not raise his volume much; instead, he sharpens his diction until even a casual warning sounds like a posted rule.

His words have the clipped, practical rhythm of someone used to calling instructions over wind and rigging noise. He measures pauses as carefully as he measures distances, and his vocabulary is thick with dock terms, tide marks, and vessel slang. When tired, he drops articles and speaks in short phrases; when caught off guard, he overexplains a minor detail.

Speech patterns

Gives answers in terms of times, depths, and likely routes.
Uses questions to make a buyer reveal what they already know.
Calls people by their berth or trade when he does not trust them.
When embarrassed, changes the subject to weather with the bluntness of a man changing a sail.

How to play them

Fik offers practical help first, such as a safe berth or a reliable departure time, then asks what the characters noticed on the water. He trades small, verifiable facts to test whether they keep their word. He will sell useful information, but he refuses to knowingly direct danger toward ordinary dockworkers. If confronted with proof of his role in a crime, he bargains with evidence rather than bluster.

Goal

Identify who is diverting cargo through the harbor and expose the scheme without revealing that his own notes helped it succeed.

Motivation

To keep control of dangerous information long enough to use it for good, while convincing himself that control is the same thing as repair.

Secret · GM only

Appearance

Fik has tan, salt-warmed skin and thick brown hair that waves in irregular ropes, usually flattened on one side by a battered cap. He walks with a slight forward pitch, as if leaning into wind that no one else can feel, and plants his feet wide whenever a room grows tense. Rather than looming, he takes up space sideways: one shoulder near a door, one hand always resting on a table edge. His face is youthful until he stops moving; then his watchful eyes make him seem older. The unexpected detail is that he keeps a tiny, carefully folded paper boat tucked into his jacket's breast pocket, and touches it like a worry stone when he thinks no one is looking.

Clothing

A weathered, dark-brown leather jacket with a patched elbow, salt-stiff seams, and a strip of faded sailcloth sewn inside the collar. Beneath it he wears a rough gray shirt, a blue wool scarf, close-fitting work trousers, and boots with rope tar worked into the soles.

Body language

He leans toward the nearest exit while speaking, but angles his chest toward whoever seems most vulnerable. His fingers tap a slow sequence on wood like water against pilings. When afraid, he becomes unnervingly still and watches people's shoes rather than their faces.

Height
5 feet 9 inches
Build
Lean and wiry, with the compact strength of someone used to hauling lines and climbing slick ladders.
Eyes
Dark hazel, with green flecks visible in bright light
Hair
Brown, thick and wavy
Skin
Tan, sun-warmed and weathered by salt air
Age
Twenty-seven
Gender
Male
Size
Medium

Distinguishing features

A forward-leaning gait and a habit of setting his feet wide, even indoors.
A tiny paper boat folded from an old, water-stained tide notice.
A pale line of old rope burn around one palm, mostly hidden by his grip and gloves.

Personality

12 traits and drives

Fik is quick to help with a practical problem and slow to trust the person asking. Among workers he can be teasing and generous; with officials he becomes exact, dry, and difficult to read. He craves being useful but resents anyone who treats him as indispensable. When calm, he listens with his whole body. When frightened, he turns brisk and transactional, as if every feeling could be priced and filed.

Alignment
Neutral

Quirks

Folds discarded scraps into tiny boats while listening, then hides them in his sleeve.
Will not step over a coiled rope; he walks around it even in a hurry.
Taps the tabletop in groups of three, then one, when calculating a tide or weighing a lie.
Keeps a running tally of gulls on the harbor wall and insists their numbers predict rain, though the method changes whenever challenged.

Habits

Counts the interval between nearby bells under his breath when he is waiting.
Checks the tide against a fixed mark on the harbor wall before making a promise.
When a stranger lies, he answers the lie with a precise but irrelevant fact.
After a dangerous encounter, he rewrites his tide notes immediately, even with shaking hands.

Traits · 3

He remembers a worker's name and preferred tool, but pretends not to remember a buyer's face.
He is generous with warnings and stingy with explanations.
He can laugh easily at a joke, then abruptly become focused if a bell rings out of sequence.

Flaws · 3

He believes information is safer in his hands than anyone else's, and hoards it even when sharing it would help.
He tests people with half-truths until they mistake caution for contempt.
He takes responsibility for other people's choices when guilt gives him a sense of control.

Fears · 3

That a second careless tide warning will cost someone their life.
That Luli will learn how directly he profited from the same ship traffic that endangered her neighbors.
Being trapped below deck during a fast-rising flood.

Wants and needs · 3

He wants proof that the missing-cargo scheme is real before he risks exposing his notes.
He needs to tell Luli enough of the truth that she can choose whether to protect him.
He wants to know whether Bori's death was truly an accident or part of a deliberate cover-up.

Combat

AC 15 · HP 38 · 30 ft.

Fik avoids a fair fight. He uses cover, crowds, and narrow gangways to break line of sight, then targets isolated enemies with Sneak Attack. He uses Cunning Action to disengage or hide, and reserves Uncanny Dodge for a hit that could put him down. If escape is possible, he takes it; if allies are threatened, he creates a distraction and draws pursuit toward himself.

Fik

Medium humanoid (human), neutral
Armor Class15
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDEXINT
SkillsStealthPerceptionInvestigationSleight of HandDeceptionInsight
SensesPassive Perception 15
Languages
Common,
Halfling
Sneak Attack (1/turn): Fik deals an extra damage when he hits a creature with a finesse or ranged weapon and has advantage on the attack roll, or when an ally is within 5 feet of the target and Fik does not have disadvantage.
Cunning Action. On each of his turns, Fik can use a bonus action to Dash, Disengage, or Hide.
Uncanny Dodge. Fik halves the damage from one attack that hits him, provided he can see the attacker.
Expertise. Fik doubles his proficiency bonus for Dexterity (Stealth) and Wisdom (Perception) checks.
Harborwise (custom): Fik has advantage on Intelligence or Wisdom checks to predict local tides, identify harbor traffic, or recall a vessel's recent movements.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage, or 17 ( + ) if Sneak Attack applies.
Hand Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 6 () piercing damage, or 16 ( + ) if Sneak Attack applies.
Twin Daggers. Fik makes two dagger attacks, melee or ranged. Melee Weapon Attack: to hit, reach 5 ft. Ranged Weapon Attack: to hit, range 20/60 ft. Hit: 5 () piercing damage per hit. Sneak Attack can apply to only one hit on his turn.
False Harbor Call. Fik calls out a ship's name, berth, and a false tide warning. One creature within 30 feet that can hear and understand him must succeed on a Wisdom (Insight) check or have disadvantage on its next attack roll against anyone other than Fik before the end of its next turn. Custom action; this is a deception tactic, not a magical effect.

Reactions

Uncanny Dodge. When a creature Fik can see hits him with an attack, he halves the attack's damage against him.
Slip Between Lines. When a creature Fik can see moves within 5 feet of him, he can use his reaction to move up to half his speed without provoking opportunity attacks from that creature. Custom feature representing practiced movement through crowded docks.

Services they sell

Provides accurate local tide predictions and safe passage windows.
Finds discreet berths for vessels that need to avoid routine scrutiny.
Sells verified ship movements and harbor schedules to trusted buyers.
Can arrange a quiet meeting with dockworkers, pilots, or harbor clerks.

Rewards they can give

A verified tide window that allows a vessel to leave or enter the harbor unseen by routine patrols.
A copy of a ship's recent berth and cargo movements, with names redacted if the characters earn his trust.
A safe place to meet among the net sheds at Netters' Reach.
If the characters help clear the missing-cargo case, access to Fik's complete evidence concerning the flood-night notice.

Equipment

  • Rapier (weapon)A well-kept rapier with a plain basket hilt and a grip wrapped in tarred cord.
  • Hand crossbow (weapon)A compact hand crossbow kept beneath his jacket, with a spare string in an oiled cloth.
  • Daggers (weapon)Two narrow daggers, one carried openly as a work knife and one concealed in his boot.
  • Reinforced jacket (armor)A leather jacket, reinforced at the shoulders and lined with thin boiled-leather panels.
  • Tide folio (tool)A waterproof folio of tide tables, berth changes, and coded marks recording ship movements.
  • Harbor master kit (tool)A harbor-office seal, a brass tide gauge, and a ring of keys to storehouses and signal gates.

Possessions

A coded folio of tide tables and ship movements
A folded paper boat made from an old tide notice
A brass tide gauge inherited from his mother
A small purse containing mixed harbor currencies
A sealed copy of the flood-night notice

Background

Fik grew up in a rented room above a net-mender's shed at Netters' Reach, where his mother, Luli, patched torn nets and his father vanished on a routine crossing before Fik could remember his face. He learned to read by matching harbor notices to the painted marks on cargo crates. At sixteen, he became a runner for the harbor office, carrying berth assignments and tide warnings between ships. During a spring flood, an official altered a tide notice to protect a wealthy merchant's cargo. Fik trusted the notice and led a rescue skiff into a channel that had already turned treacherous. His friend Bori was swept away. Fik survived by clinging to a mooring chain, and the memory of Bori's hand slipping free made him stop believing that official records were the same as truth. He began keeping his own tide tables, annotated with who arrived, who paid, and who lied. Now he is harbor master in everything but title, maintaining berths and quietly selling carefully chosen scraps of ship movements to people who can afford them. Luli wants him to quit before the work ruins him. Dock inspector Tamas suspects the side business but has never caught him. Fik owes a favor to the ferry pilot Jori, who once hid him from a search party. A string of missing cargoes has brought an outside investigator to port, and Fik's private notes may be the only record that can prove which vessels were actually present.

Role in the story

A useful, morally compromised information broker who can open routes through the harbor, connect the characters to working people, or become the hinge of a smuggling investigation.

“He learned to read by matching harbor notices to the painted marks on cargo crates.”
From their background
Faction
Works for the harbor office at Netters' Reach, though he has no formal loyalty to its merchant council. His information trade is a private arrangement with a shifting circle of captains and shore-side buyers.

Known connections

Luli, his mother, is a net-mender at Netters' Reach. She knows he is hiding something and fears he will repeat his father's disappearance.
Bori, his childhood friend, was lost in the spring flood. Fik keeps Bori's last tide note but has never shown it to anyone.
Tamas, a meticulous harbor inspector, suspects Fik's information trade and occasionally gives him a chance to come clean.
Jori, a ferry pilot, once hid Fik from a search party. Fik has promised to repay the favor, though Jori has not yet named the price.
Major secret · GM only
Minor secrets · GM only

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