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Silas 'Keelhaul' Vane - AI-generated fantasy NPC

Silas 'Keelhaul' Vane

Deep One Hybrid (formerly Human) · Corrupted City Watchman · Level 0

Silas 'Keelhaul' Vane

Sergeant of the North Quay Watch
AC14
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Deep, bubbling, and gravelly, like stones being rolled underwater.

Silas speaks in a wet, gurgling rasp. His sentences are short and punctuated by sharp, wet inhalations as if he is constantly gasping for air.

Speech patterns

Moves along now. This block is restricted by order of the Crown.
Do you hear it? The tide is coming in early tonight.
You smell of... dry dust. It is offensive.

How to play them

He uses his height and the authority of his uniform to bully others into leaving. If that fails, he uses cryptic threats and biological intimidation.

Goal

To prevent anyone from investigating the Coral Crown's basement rituals.

Motivation

To complete his transformation and eventually lead his 'brethren' from the depths into the city streets.

Secret · GM only

Appearance

Silas has skin the texture of wet, sun-dried grey leather that feels uncomfortably cold to the touch. His posture is slumped and heavy, moving with a lumbering, side-to-side gait as if his own bones are thickening. His eyes are bulbous, milky blue, and rarely blink, giving the impression he is staring through you rather than at you. Unexpectedly, he maintains a meticulously groomed, salt-and-pepper mustache that stands in stark contrast to his increasingly monstrous features.

Clothing

A tattered, brine-stained City Watch uniform with copper buttons turned green by oxidation. He wears a heavy leather breastplate that has been modified to accommodate his widening neck and shoulders.

Body language

Silas stands with his legs wide apart to balance his shifting center of gravity. He tilts his head to the side when listening, as if using gills rather than ears.

Height
6 feet 2 inches
Build
Burly and Top-heavy
Eyes
Milky Blue
Hair
Thinning Black and Silver
Skin
Leathery Grey
Age
48
Gender
Male
Size
Medium

Distinguishing features

Webbed membrane between his thumb and forefinger
Faint, pulsating slits along his neck that resemble gills
A constant sheen of oily slime on his skin
Large, flat, sallow teeth

Personality

11 traits and drives

Silas is a man of rigid, suffocating discipline who enforces the city code with sadistic precision, yet he is internally collapsing under the weight of eldritch whispers. He is intensely loyal to the 'family' beneath the Coral Crown tavern, viewing the citizens he once protected as mere cattle. He acts with overbearing authority toward subordinates but becomes unnervingly silent and submissive when he hears the sound of crashing waves or distant chanting.

Alignment
Lawful Evil

Quirks

He constantly dabs his neck with a wet sponge hidden in his pocket
He clicks his tongue twice before speaking to moisten his throat
He carries a jar of pickled herring and eats them whole, including the bones

Habits

He patrols the same 100 yard stretch of street for six hours straight
He stares at the moon for exactly ten minutes at midnight
He checks the lock on the Coral Crown cellar every hour

Traits · 3

Obsessively punctual
Merciless toward those who break minor laws
Secretly terrified of fire

Flaws · 2

He is physically slowing down on land as his transformation progresses
He is prone to bouts of catatonic staring when he hears bells

Fears · 3

Being burned alive
Dry environments
The silver whistle around his neck being taken

Wants and needs · 3

Constant hydration
Respect from his 'true' masters in the ocean
Fresh meat

Combat

AC 14 · HP 22 · 25 ft., swim 30 ft.

Silas is a defensive fighter who uses his trident to keep enemies at bay. He will attempt to drag an opponent toward a water source or into the shadows where his allies hide.

Silas 'Keelhaul' Vane

Medium humanoid (deep one hybrid (formerly human)), lawful evil
Armor Class14
Hit Points22
Speed25 ft., swim 30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsIntimidationPerception
SensesDarkvision 60 ft., Passive Perception 11
Languages
Common,
Deep Speech
Amphibious. Silas can breathe air and water.
Slippery Skin. Silas has advantage on ability checks made to escape a grapple.
Otherworldly Stench. Creatures starting their turn within 5 feet of Silas must succeed on a Constitution saving throw or be poisoned until the start of their next turn.

Actions

Rusted Trident. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () piercing damage, or 6 () piercing damage if used with two hands to make a melee attack. The target must succeed on a Constitution saving throw or be poisoned for 1 minute.
Gurgling Command. Silas bellows a wet command. One creature within 30 feet that can hear him must succeed on a Wisdom saving throw or be Frightened until the end of its next turn.

Reactions

Rubbery Hide. When Silas takes damage, he can use his reaction to reduce the damage by as his leathery skin absorbs the impact.

Services they sell

Will look the other way for a steep bribe if the crime doesn't involve the cult
Information on the quay's back-alleys

Rewards they can give

A master key to the quay gates
A pouch of pearls found in the harbor

Equipment

  • Rusted Trident (weapon)A polearm caked in dried salt and rust, smelling of rot.
  • Watchman's Breastplate (armor)Heavy leather reinforced with copper plates.
  • Silver Whistle (tool)A tarnished whistle that produces a high-pitched, piercing sound.

Possessions

A rusted, three-pronged trident
A tarnished silver watchman's whistle
A ring of heavy iron keys
A locket containing a lock of hair from a daughter he no longer remembers

Background

Once a celebrated hero of the City Watch, Silas led a raid on a smuggler's cove near the Coral Crown five years ago. He was the only survivor of a 'freak tidal wave' that claimed his squad. In reality, he was dragged into the depths and returned different. Since then, he has used his rank to keep the 'wrong people' away from the tavern's cellar, ensuring the Deep One cult's activities remain undisturbed. His human life is a mask that is rapidly slipping.

Role in the story

An intimidating gatekeeper and physical obstacle who represents the physical rot spreading through the city's leadership.

“He was the only survivor of a 'freak tidal wave' that claimed his squad.”
From their background
Faction
North Quay City Watch, Cult of the Deep Ones

Known connections

Works for the Matriarch of the Coral Crown
Former mentor to several younger watchmen who now fear him
Owes a debt of blood to the things in the bay
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Works for the Matriarch of the Coral Crown
  • Former mentor to several younger watchmen who now fear him
  • Owes a debt of blood to the things in the bay

Species

Deep One Hybrid (formerly Human)

Media

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