Silas 'Keelhaul' Vane
Silas 'Keelhaul' Vane
At the table
Voice
Deep, bubbling, and gravelly, like stones being rolled underwater.
Silas speaks in a wet, gurgling rasp. His sentences are short and punctuated by sharp, wet inhalations as if he is constantly gasping for air.
Speech patterns
How to play them
He uses his height and the authority of his uniform to bully others into leaving. If that fails, he uses cryptic threats and biological intimidation.
Goal
To prevent anyone from investigating the Coral Crown's basement rituals.
Motivation
To complete his transformation and eventually lead his 'brethren' from the depths into the city streets.
Appearance
Silas has skin the texture of wet, sun-dried grey leather that feels uncomfortably cold to the touch. His posture is slumped and heavy, moving with a lumbering, side-to-side gait as if his own bones are thickening. His eyes are bulbous, milky blue, and rarely blink, giving the impression he is staring through you rather than at you. Unexpectedly, he maintains a meticulously groomed, salt-and-pepper mustache that stands in stark contrast to his increasingly monstrous features.
Clothing
A tattered, brine-stained City Watch uniform with copper buttons turned green by oxidation. He wears a heavy leather breastplate that has been modified to accommodate his widening neck and shoulders.
Body language
Silas stands with his legs wide apart to balance his shifting center of gravity. He tilts his head to the side when listening, as if using gills rather than ears.
- Height
- 6 feet 2 inches
- Build
- Burly and Top-heavy
- Eyes
- Milky Blue
- Hair
- Thinning Black and Silver
- Skin
- Leathery Grey
- Age
- 48
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesSilas is a man of rigid, suffocating discipline who enforces the city code with sadistic precision, yet he is internally collapsing under the weight of eldritch whispers. He is intensely loyal to the 'family' beneath the Coral Crown tavern, viewing the citizens he once protected as mere cattle. He acts with overbearing authority toward subordinates but becomes unnervingly silent and submissive when he hears the sound of crashing waves or distant chanting.
- Alignment
- Lawful Evil
Quirks
Habits
Traits · 3
Flaws · 2
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 22 · 25 ft., swim 30 ft.Silas is a defensive fighter who uses his trident to keep enemies at bay. He will attempt to drag an opponent toward a water source or into the shadows where his allies hide.
Silas 'Keelhaul' Vane
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Rusted Trident (weapon)A polearm caked in dried salt and rust, smelling of rot.
- Watchman's Breastplate (armor)Heavy leather reinforced with copper plates.
- Silver Whistle (tool)A tarnished whistle that produces a high-pitched, piercing sound.
Possessions
Background
Once a celebrated hero of the City Watch, Silas led a raid on a smuggler's cove near the Coral Crown five years ago. He was the only survivor of a 'freak tidal wave' that claimed his squad. In reality, he was dragged into the depths and returned different. Since then, he has used his rank to keep the 'wrong people' away from the tavern's cellar, ensuring the Deep One cult's activities remain undisturbed. His human life is a mask that is rapidly slipping.
Role in the story
An intimidating gatekeeper and physical obstacle who represents the physical rot spreading through the city's leadership.
“He was the only survivor of a 'freak tidal wave' that claimed his squad.”
- Faction
- North Quay City Watch, Cult of the Deep Ones
Known connections
Connections
Mentioned in their text, not linked yet
- Works for the Matriarch of the Coral Crown
- Former mentor to several younger watchmen who now fear him
- Owes a debt of blood to the things in the bay
Species
Deep One Hybrid (formerly Human)
Media
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