Grit
Grit
At the table
Voice
A dry, slightly rasped speaking voice shaped by years of calling across ferry decks and through bad weather. It carries cleanly without shouting and has a small catch on words beginning with 'r,' left by a childhood habit of biting his tongue when nervous.
His words have the clipped practicality of someone accustomed to giving instructions over rain and ferry noise. He speaks in compact phrases, with a faint rasp from years of calling across water, and pauses to let an answer settle before asking for specifics.
Speech patterns
How to play them
Be patient and direct with Grit. Give specific terms, identify who bears each risk, and allow him time to verify details. A clear deadline helps him decide; bluster makes him more stubborn. He is more open when asked what would make an agreement safe for everyone involved.
Goal
Refuse the magistrate's unexplained cargo contract unless its true terms are disclosed, while keeping the Drowned Mile solvent through the coming river season.
Motivation
He wants agreements to leave people a real choice, not just a way to disguise coercion as duty.
Appearance
Grit is a compact, weather-hardened man with a broad, slightly forward-leaning stance, as if bracing against a current no one else can feel. His skin is browned and roughened by river wind, with a fine, dry texture over the knuckles and a faint sheen of damp at his temples. He smells unmistakably of wet wool, river mud, and sharp pennyroyal soap, a scent he knows about and considers useful: people remember who was in the room. His movements are measured, economical, and unhurried until a decision is made; then he acts with the abrupt certainty of a gate dropping shut. Unexpectedly, he keeps a tiny paper windmill tucked behind one ear, replacing it whenever rain destroys it.
Clothing
Practical layers of mud-brown wool and river-gray canvas, patched at the elbows and hemmed high enough to avoid dragging through wet ground. He wears no uniform armor and no matching company colors. A short length of faded yellow cord is tied around his satchel strap when he represents the Drowned Mile; one end is deliberately left loose. In private work he removes it.
Body language
He listens with his chin slightly tucked and both hands visible, rubbing thumb against forefinger as though testing the grain of a rope. When someone evades a question, his feet stop moving. Once he commits, he squares his shoulders and looks directly at the person responsible.
- Height
- 5 feet 5 inches
- Build
- Short, sturdy, and river-strong, with a barrel chest and a forward-set posture.
- Eyes
- Dark hazel
- Hair
- Iron-gray, cropped close and usually flattened by rain
- Skin
- Weather-browned, with a rough, dry texture from wind and river spray
- Age
- About fifty years old
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesGrit is patient enough to let a frightened person find their words, yet blunt enough to tell a confident liar exactly where their story fails. He listens closely and values restraint, but his caution can harden into delay. In private he is unexpectedly playful, making paper toys and letting children beat him at pebble games; in a negotiation he becomes methodical and refuses to be hurried.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 11 · HP 6 · 30 ft.Grit is a level 0, noncombatant contract clerk, not a trained adventurer. If threatened, he uses a cudgel only to create space, seeks cover, calls for help, and tries to bargain for a pause. He does not pursue fleeing opponents.
Grit
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking cudgel (weapon)A plain, stout wooden cudgel carried as a tool and last-resort weapon.
- Contract satchel (gear)A battered canvas satchel containing blank forms, wax, charcoal, and a weatherproof case for signed agreements.
- Company token (symbol)A gray river stone wrapped in faded yellow cord, with one end left loose to represent the right to withdraw from a contract.
Possessions
Background
Grit grew up carrying messages between river ferries and learned early that a promise is only as strong as the person who can afford to keep it. Years ago, during a flood-season escort, his company delayed departure while he sought one final assurance from a nervous client. The delay cost them the safe crossing. His older sister, who had taken the lead boat, was swept away with two hired hands. Grit survived, and afterward became the Drowned Mile's Contract Keeper, determined that no one under his watch would be trapped by a vague clause or a careless promise. He keeps a working relationship with the company's hard-driving field captain, who thinks Grit's careful questions can turn into paralysis, and quietly sends money to his sister's surviving child. Now the company is being offered a lucrative crossing contract by a magistrate who refuses to identify the cargo. Grit has not signed, and the river season is turning.
Role in the story
A cautious gatekeeper to mercenary work, a source of practical river knowledge, and a moral test of whether the party will accept a lucrative agreement with hidden costs.
“Years ago, during a flood-season escort, his company delayed departure while he sought one final assurance from a nervous client.”
- Faction
- The Drowned Mile, a mercenary company whose members wear practical, individual clothing and show company service with a short length of faded yellow cord. They remove the cord when working privately.
Known connections
Media
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