Silas Salt-Eye Vane
Silas Salt-Eye Vane
At the table
Voice
Gravelly and wet, with a rhythmic cadence reminiscent of a slow-moving tide.
His voice is like stones grinding against one another in a mortar and pestle. He uses naval terminology for everything, referring to rooms as cabins and the street as the main deck.
Speech patterns
How to play them
He uses his unsettling presence to gauge the bravery of newcomers. If they flinch at his prophecies, he charges them double.
Goal
To find a successor who can listen to the tunnels and keep the seals of the deep locked.
Motivation
To ensure that the 'Hungry Deep' stays satisfied with small offerings so it does not rise to reclaim the surface world.
Appearance
Silas is a parchment-skinned man whose body seems to have been cured in brine. His frame is hunched, resembling a hook more than a man, and his skin is mapped with a network of fine, deep wrinkles that catch the light like scales. His most striking feature is his eyes: they are entirely white, devoid of pupil or iris, appearing like two polished pearls set into a weathered skull. Despite his blindness, his head tilts toward sounds with a precision that suggests he hears things others cannot. He moves with a rhythmic, dragging gait that sounds like waves retreating over shingle. Paradoxically, while his skin is dry as old vellum, his breath is always accompanied by a faint mist, as if he is exhaling the damp air of a grotto.
Clothing
He wears a heavy, floor-length cloak made of seal fur that is perpetually slick and dark. Underneath, he wears simple canvas breeches and a tattered woolen tunic stained with squid ink. A belt of braided kelp holds a pouch of pungent pipe weed and a heavy iron key.
Body language
He keeps his hands hidden in his sleeves to conceal their constant trembling. He often leans forward as if listening to a conversation happening leagues away.
- Height
- 5 feet 4 inches
- Build
- Withered and skeletal
- Eyes
- Cloudy pearl white
- Hair
- Wispy, yellowed white
- Skin
- Pasty gray-brown
- Age
- 82 years
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
10 traits and drivesSilas is a man of chilling patience, treating every customer like a ship coming into a harbor that will eventually sink. He is scrupulously honest in trade, often undercharging those he pities, yet he possesses a cold indifference to personal tragedy, viewing death as merely returning to the tide. He speaks in riddles not to be difficult, but because his mind is split between the present and the cacophony of the deep tunnels he once explored. He is fiercely protective of his shop and its mundane inventory, yet he will casually hand over life-changing secrets for the price of a rare tobacco blend.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 2
Combat
AC 10 · HP 7 · 20 feetSilas avoids direct conflict. If cornered, he uses smoke bombs filled with his special tobacco and disappears into the shop's hidden crawlspaces.
Silas Salt-Eye Vane
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Rusted Iron Lantern (utility)A heavy lantern that burns with a pale green flame.
- Seal-Fur Cloak (armor)A magical cloak that grants resistance to cold damage.
Possessions
Background
Formerly a lead navigator for the merchant guilds, Silas vanished for three years during a voyage through the Mourning Coast. He returned as the sole survivor, found drifting in a rowboat with his eyes gouged out by his own hands to stop the 'visions.' He established Pelagic Provisions on Shop Block 3, a small outpost that smells of salt and rot. Over the decades, he has mapped the tunnels beneath the city by listening to the echoes and the shifting of the tides. His knowledge of the 'Old Ones' is accidental; he didn't seek them, but he stepped into their footprints and found he could never truly step out. He now serves as an unofficial gatekeeper to the dark places below.
Role in the story
Silas serves as a lore-master and guide who provides players with information about the subterranean world. He acts as an ominous harbinger of the Cthulhu-like threats brewing beneath the streets.
“Over the decades, he has mapped the tunnels beneath the city by listening to the echoes and the shifting of the tides.”
- Faction
- Independent (formerly Merchant Navigators Guild)
Known connections
Connections
Mentioned in their text, not linked yet
- Maintains a tense relationship with the City Guard who fear his shop
- Silent benefactor to several orphans who act as his 'shore-eyes'
- A regular correspondent with an anonymous scholar at the University of Arcanum
Species
Human (Taint of the Deep)
Media
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