Skip to content
CreatePricing
Geth - AI-generated fantasy NPC

Geth

Human · Fighter, Battle Master · Level 5

Geth

Causeway watch sergeant and flood-route guide
“How deep was the water?”
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“Give me a moment to find the footing.”
From how they speak

Voice

A dry, slightly rasped voice, made rough by years of shouting over water and breathing river mist. He speaks from the chest and clips the ends of instructions so they carry cleanly across a noisy space. When amused, a brief gravelly chuckle slips out before he can suppress it.

He speaks in compact, workmanlike phrases shaped by years of calling instructions over rushing water. His vocabulary is rich in practical comparisons: footing, tension, current, and load. He pauses before promises, but gives warnings plainly.

Speech patterns

Uses practical questions before giving an opinion: "How deep was the water?" or "Who was standing nearest the latch?"
Describes people through physical details they may not notice about themselves.
When he is uncertain, he says, "Give me a moment to find the footing."
Uses dry humor to defuse fear, but avoids joking about drowning.

How to play them

Geth is direct with people who are frightened and guarded with people who are eager to impress him. He offers useful work or a practical question before asking for trust. If the party shows concern for ordinary residents, he shares what he knows about the gates and the smuggling route. If they threaten bystanders, he blocks their path and gives one clear warning.

Goal

Find who is tampering with the floodgates before the next heavy rain, then stop the danger without turning the lower quay into a battlefield.

Motivation

Geth wants to make the causeways safe enough that nobody has to choose between helping a neighbor and saving themselves. He also wants to prove, mostly to himself, that a past mistake need not decide every future action.

Secret · GM only

Appearance

Geth looks like a man weathered into the shape of his work. Rain has stippled his brown skin with pale flecks across his forearms, while years of hauling rope have left his palms ridged and darkened. He moves with a slow, grounded economy, then turns startlingly fast when something shifts at the edge of his attention. His most unexpected detail is a tiny brass thimble tied to his sword belt, polished bright from constant handling; he uses it to mend torn gloves and insists it belonged to his first teacher.

Clothing

A patched dark green coat over a quilted jack, close-wrapped sleeves, mud-colored trousers, and boots with replaceable soles. His sword belt carries a conspicuously polished brass thimble.

Body language

He plants his boots as if testing the ground for hidden current. His thumb repeatedly rolls the brass thimble on his belt; when embarrassed, he stops moving altogether and studies the nearest doorway.

Height
5 feet 9 inches
Build
Compact and sturdy, with a rope-hauler's back and the balanced legs of someone accustomed to slick stone.
Eyes
Dark hazel, flecked with gold
Hair
Black, cut close and threaded with gray at the temples
Skin
Weather-darkened brown, stippled pale along the forearms from years of rain and river spray
Age
Forty-one
Gender
Male
Size
Medium

Distinguishing features

Rain has left pale stippling across his forearms and a permanent damp-weather roughness to his skin.
A brass thimble, oddly bright against his battered gear, hangs from his sword belt.
He unconsciously tests the seam of his glove with his thumb whenever he is thinking.

Personality

12 traits and drives

Geth is protective but not tender in public, and he respects a hard truth more than a comforting lie. Around frightened people, he becomes patient and practical; around show-offs, he grows blunt and tests their claims. When relaxed, he is unexpectedly fond of gossip and bad kitchen jokes. When ashamed, he overworks and calls it duty.

Alignment
Neutral good

Quirks

Rolls his brass thimble between thumb and forefinger whenever he has to make a decision.
Tests the tension of any rope he sees, even decorative rope.
Keeps a private tally of every working floodgate and taps the tally mark twice after checking one.
Mends gloves while listening to arguments, then gives the repaired gloves to whoever seemed most upset.

Habits

Checks his thimble by touch before entering a dangerous place.
Counts exits and watches the ground when strangers gather indoors.
After a frightening event, he insists on repairing one small object before discussing what happened.
When off duty, he seeks out noisy kitchens and lets other people tell the stories.

Traits · 3

He values decisiveness, yet examines a choice from every angle when someone else's safety is involved.
He seems stern with newcomers but is gentler with anyone who admits they are afraid.
He likes company and conversation, though he rarely speaks first about his own life.

Flaws · 3

He takes responsibility for accidents even when he could not have prevented them.
He can mistake a request for help as a test of his competence.
He is slow to trust anyone who earns money from a desperate person's need.

Fears · 3

Being forced to choose between two people in immediate danger again.
That the floodgate sabotage will send another surge through the lower quay.
That his carefulness has become an excuse to keep people at a distance.

Wants and needs · 3

Needs the floodgate sabotage stopped before the next major storm.
Wants to protect his sister without making her feel indebted.
Needs to decide whether honesty about the old channel will save lives or merely destroy the fragile trust he has built.

Combat

AC 16 · HP 44 · 30 ft.

Geth protects vulnerable allies by controlling the approach. He uses Trip Attack to put a threatening foe on the ground, then keeps his position between that foe and the party. He favors corners, narrow paths, and uneven terrain, and saves Action Surge for a decisive rescue or a sudden opening. He retreats if the fight risks bystanders, but does not abandon someone he has explicitly promised to protect.

Geth

Medium humanoid (human), neutral good
Armor Class16
Hit Points44
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsPerceptionSurvivalInsight
SensesPassive Perception 11
Languages
Common,
Dwarvish
Extra Attack. Geth makes two attacks when he takes the Attack action on his turn.
Action Surge. Once per short or long rest, Geth takes one additional action on his turn.
Second Wind. Once per short or long rest, Geth uses a bonus action to regain hit points.
Combat Superiority. Geth has four d8 superiority dice, regained after a short or long rest. His save DC is 14. He knows the maneuvers Riposte, Trip Attack, and Menacing Attack.
Custom feature, Rain Reader. After watching a creature move across wet ground for at least one round, Geth can predict its next step. Once per short rest, he has advantage on one opportunity attack against that creature.

Actions

Longsword, Extra Attack. Geth makes two melee attacks with his longsword. Attack bonus +6; reach 5 ft.; one target. Hit: slashing damage, or if wielded in two hands.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage.
Trip Attack. When Geth hits a creature with a weapon attack, he can expend a superiority die to add damage. The target must succeed on a Strength saving throw or fall prone.
Menacing Attack. When Geth hits a creature with a weapon attack, he can expend a superiority die to add damage. The target must succeed on a Wisdom saving throw or become frightened of Geth until the end of his next turn.
Second Wind. Geth uses a bonus action to regain hit points. He can do this once per short or long rest.

Reactions

Parry. When a creature Geth can see hits him with a melee attack, he can expend one superiority die to reduce the damage by the number rolled + 3. If this reduces the damage to 0, he can make one melee weapon attack against the attacker as part of the same reaction.
Riposte. When a creature misses Geth with a melee attack, he can expend one superiority die to make one melee weapon attack against that creature as a reaction. On a hit, he adds the superiority die to the damage.

Services they sell

Can guide travelers across the old causeways and identify safe routes during ordinary high water.
Can arrange an introduction to the causeway watch if the party has not endangered locals.
Can inspect a floodgate, bridge, or rope system and point out obvious tampering.

Rewards they can give

A safe route through the flood channels, once Geth is satisfied the party can be trusted.
A causeway watch badge that may help them gain access to civic checkpoints.
A copy of the old channel chart if they help uncover the gate saboteurs.

Equipment

  • Longsword (weapon)A well-maintained longsword with a plain grip and a nicked crossguard.
  • Heavy crossbow (weapon)A heavy crossbow, a quiver of 20 bolts, and a small oilskin cover.
  • Reinforced jack (armor)Quilted jack reinforced with fitted metal plates; functions as chain shirt armor.
  • Causeway kit (adventuring gear)A coil of 50-foot hempen rope, chalk, a hooded lantern, and a small repair kit.
  • Brass thimble (keepsake)A tiny brass thimble on a cord, kept polished despite the rest of his equipment.

Possessions

A brass thimble tied to his sword belt
A folded chart of the old flood channels
A small pouch of coins intended for his sister
A water-stained letter from his former captain

Background

Geth grew up hauling salvage from the flood channels beneath the river-port of Sesh. He learned to read current, mud, and the panic in a person's shoulders before he learned formal sword drills. At twenty-six, a flash flood trapped his crew in a culvert. His captain, Hessa, ordered him to cut a rescue line so the rest could climb out; Geth hesitated because his younger brother was still below. By the time he cut it, the current had taken the boy. The event ended his work as a salvage diver and made him a watch sergeant, determined never again to let a difficult choice become an excuse for delay. He now guards the old causeways and quietly sends money to his widowed sister, Thabisa. His former captain, Hessa, still trusts his judgment but believes he has turned caution into a private punishment. Lately, someone has been prying open sealed floodgates at night, and Geth suspects the sabotage is connected to the same smuggling route that once paid his crew.

Role in the story

A capable local ally whose knowledge of flood routes and watch procedure can guide an investigation. His old smuggling connection makes him a potential suspect, reluctant informant, or witness to a larger scheme.

“He learned to read current, mud, and the panic in a person's shoulders before he learned formal sword drills.”
From their background
Faction
Causeway watch of Sesh, an informal civic force. He has no current tie to the smugglers he once worked for.

Known connections

Hessa, his former captain, now manages the causeway watch and challenges his habit of taking every dangerous shift.
Thabisa, his widowed sister, runs a small net-mending stall and refuses to accept that Geth's remittances are charity.
Oshai, a young gatekeeper, is learning to read floodwater from Geth and has begun asking awkward questions about the old salvage crew.
The people of Sesh's lower quay know him as a reliable escort, though some remember his years working salvage for smugglers.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Geth into a sheet

A high-res, share-ready sheet you can post or print.