Bundle Contents
Generated entities
Recipe: Dungeon Floor
The floor is a graveyard of boat-like platforms lashed together by chains, rope, and old magic, each one bobbing on the black skin of a maelstrom. Some look like half-swallowed longships, others like rowed barges or shrine-barges with their hulls split open to make rooms, alleys, and cramped hiding places. The air is wet with salt and thunder. Every plank groans, every gap between decks yawns over churned water, and every step feels like a wager against the sea itself. This was once a desperate harbor-reliquary built by hands that feared something beneath the waves. The builders turned their vessels into a moving fortress, hiding keys, charms, and rites in side cabins and sealed holds, all meant to prepare the faithful for a final descent. But the ritual failed, or was interrupted, and now the platforms drift in a perpetual storm while sea monsters and ward-bound minions claim the routes between them. The deeper the party goes, the more the dungeon shifts from scavenged shipwreck to submerged temple, until at last the only way forward is to dive beneath the waves and face what waits in the dark below.
Barnacle-scratched inscription
“Take the charms, brave the storm, and only then may the deep remember your name.”

This dungeon is a shattered chain of boat-like platforms circling a roaring maelstrom, built from wrecked hulls, temple timbers, and stolen naval rigging. The party must cross unstable decks, solve tide-fed mechanisms, and recover relics needed to survive the descent beneath the waves, where an abyssal horror waits.

A storm-fed, ancient reef serpent that prowls the surface platforms of a maelstrom dungeon, striking from below the decking, storm spray, and torn net bridges to isolate intruders and punish careless movement.

A drowned ward-servant that guards the submerged descent to a colossal abyssal creature, using grapples, dragging attacks, and ward magic to punish intruders who attempt the dive too early.
Generated entities
The maelstrom never fully calms. Spray, rain, and fragments of driftwood sweep across the platforms, and distant shapes move just beneath the surface as if the sea is watching.
Ranged attacks beyond short distance are hindered; footing-based checks are harder near edges.
CONTAINS • Maelstrom Reef-Hound
CONTAINS • Undertide Bailiff
Recover the first set of dive-relics from the maelstrom platforms and learn the safest path to the submerged chamber.
Map the floating ruins, disable traps, and identify which platforms contain the keys to surviving underwater combat.
Defeat or outwit the surface predator and its warded servant long enough to reach the final descent point.