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Generated entities
Recipe: Dungeon Floor
The air inside the catacombs is a thick, humid soup of rot and damp earth. Every footstep is met with a sickening 'squelch' as your boots sink into carpets of vibrant, bioluminescent moss that seem to pulse with a faint, rhythmic heartbeat. This was once a sanctified site for the village's plague victims, but the sanctification has long since dissolved into a chaotic slurry of necrotic growth. Deep within the corridors, the limestone walls are slick with moisture, and the silence is punctuated only by the occasional splash of dark water dripping from the ceiling. Thousands of bones are layered beneath the moss, forming a literal floor of forgotten history. Here, death has not led to rest, but to a slow, vegetative digestion that blurs the line between flora and corpse.
Inscription on a cracked headstone at the entrance
“Do not weep for the buried. The green-bloom loves them more than the sun ever did.”

A subterranean complex of moss-slick stone and crumbling gothic arches where the city once dumped its plague victims. The air is thick with humidity and the smell of wet earth and rot.

A colossal undead amalgam composed of dozens of decomposed bodies lashed together by predatory, bioluminescent flora. It acts as a biological landfill and sentinel within damp, forgotten crypts.

A writhing carpet of translucent, necrophagous centipedes that nest within the porous cavities of skeletal remains in mass graves.

A fallen High Priest whose corpse became the necrotic substrate for a massive, sentient fungus. It serves as the static, pulsing brain of a subterranean mass grave.
Generated entities
The air is saturated with fine, hallucinogenic spores that clog the lungs and cloud the mind.
Creatures must succeed on a DC 12 Constitution saving throw every hour or gain one level of exhaustion that can only be removed after leaving the dungeon.
LOCATED_IN_HEART • The Spore-Father
COMMANDS • Moss-Stitched Hulk
Recover the 'Amulet of the First Warden' buried with the founder of the town to prove a lineage claim.
Locate and rescue 'Bryn the Herbalist', who went into the grave searching for rare ghost-moss.